Update rlgl_compute_shader.c

This commit is contained in:
Ray
2025-08-07 17:07:10 +02:00
parent 9003cd32ba
commit 7e597dd574

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@@ -51,9 +51,12 @@ int main(void)
{ {
// Initialization // Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
InitWindow(GOL_WIDTH, GOL_WIDTH, "raylib [rlgl] example - compute shader - game of life"); const int screenWidth = GOL_WIDTH;
const int screenHeight = GOL_WIDTH;
const Vector2 resolution = { GOL_WIDTH, GOL_WIDTH }; InitWindow(screenWidth, screenHeight, "raylib [rlgl] example - compute shader - game of life");
const Vector2 resolution = { screenWidth, screenHeight };
unsigned int brushSize = 8; unsigned int brushSize = 8;
// Game of Life logic compute shader // Game of Life logic compute shader