mirror of
https://github.com/raysan5/raylib.git
synced 2026-07-30 20:37:47 +00:00
Merge branch 'master' of https://github.com/raysan5/raylib
This commit is contained in:
@@ -85,6 +85,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
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| [raylib-swift](https://github.com/STREGAsGate/Raylib) | 4.0 | [Swift](https://swift.org) | MIT |
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| [raylib-scopes](https://github.com/salotz/raylib-scopes) | auto | [Scopes](http://scopes.rocks) | MIT |
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| [raylib-SmallBASIC](https://github.com/smallbasic/smallbasic.plugins/tree/master/raylib) | **5.5** | [SmallBASIC](https://github.com/smallbasic/SmallBASIC) | GPLv3 |
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| [rayscal](https://github.com/RobertFlexx/rayscal) | **6.0** | [Scala Native](https://scala-native.org) | MIT |
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| [raylib-umka](https://github.com/robloach/raylib-umka) | 4.5 | [Umka](https://github.com/vtereshkov/umka-lang) | Zlib |
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| [raylib-v](https://github.com/vlang/raylib) | 5.5 | [V](https://vlang.io) | MIT/Unlicense |
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| [raylib.v](https://github.com/irishgreencitrus/raylib.v) | 4.2 | [V](https://vlang.io) | Zlib |
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@@ -110,7 +111,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
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| [gclang-raylib](https://github.com/gnuchanos/gcLang_Compiler/tree/main/windows_version/raylib_version)| **6.0** | [gclang](https://github.com/gnuchanos/gcLang_Compiler) | AGPL-3.0 |
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### Utility Wrapers
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### Utility Wrappers
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These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's paradigm.
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| Name | raylib Version | Language | License |
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@@ -90,7 +90,7 @@ int main(void)
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for (int i = 0; i < BUFFER_SIZE; i++)
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{
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int wavelength = SAMPLE_RATE/sineFrequency;
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buffer[i] = sin(2*PI*sineIndex/wavelength);
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buffer[i] = sinf(2*PI*sineIndex/wavelength);
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sineIndex++;
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if (sineIndex >= wavelength)
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@@ -116,8 +116,8 @@ int main(void)
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DrawText("Up/down to change frequency", 10, 10, 20, DARKGRAY);
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DrawText("Left/right to pan", 10, 30, 20, DARKGRAY);
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int windowStart = (GetTime() - sineStartTime)*SAMPLE_RATE;
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int windowSize = 0.1f*SAMPLE_RATE;
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int windowStart = (int)((GetTime() - sineStartTime)*SAMPLE_RATE);
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int windowSize = SAMPLE_RATE/10;
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int wavelength = SAMPLE_RATE/sineFrequency;
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// Draw a sine wave with the same frequency as the one being sent to the audio stream
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@@ -125,8 +125,8 @@ int main(void)
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{
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int t0 = windowStart + i*windowSize/screenWidth;
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int t1 = windowStart + (i + 1)*windowSize/screenWidth;
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Vector2 startPos = { i, 250 + 50*sin(2*PI*t0/wavelength) };
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Vector2 endPos = { i + 1, 250 + 50*sin(2*PI*t1/wavelength) };
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Vector2 startPos = { (float)i, 250 + 50*sinf(2*PI*t0/wavelength) };
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Vector2 endPos = { (float)i + 1, 250 + 50*sinf(2*PI*t1/wavelength) };
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DrawLineV(startPos, endPos, RED);
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}
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@@ -133,8 +133,8 @@ int main(void)
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// Draw the last 10 ms of uploaded audio
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for (int i = 0; i < screenWidth; i++)
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{
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Vector2 startPos = { i, 250 - 50*buffer[SAMPLE_RATE - SAMPLE_RATE/100 + i*SAMPLE_RATE/100/screenWidth] };
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Vector2 endPos = { i + 1, 250 - 50*buffer[SAMPLE_RATE - SAMPLE_RATE/100 + (i + 1)*SAMPLE_RATE/100/screenWidth] };
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Vector2 startPos = {(float)i, 250 - 50*buffer[SAMPLE_RATE - SAMPLE_RATE/100 + i*SAMPLE_RATE/100/screenWidth] };
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Vector2 endPos = { (float)(i + 1), 250 - 50*buffer[SAMPLE_RATE - SAMPLE_RATE/100 + (i + 1)*SAMPLE_RATE/100/screenWidth] };
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DrawLineV(startPos, endPos, RED);
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}
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@@ -161,9 +161,9 @@ static void SineCallback(void *framesOut, unsigned int frameCount)
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int wavelength = SAMPLE_RATE/waveFrequency;
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// Synthesize the sine wave
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for (int i = 0; i < frameCount; i++)
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for (unsigned int i = 0; i < frameCount; i++)
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{
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((float *)framesOut)[i] = sin(2*PI*waveIndex/wavelength);
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((float *)framesOut)[i] = sinf(2*PI*waveIndex/wavelength);
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waveIndex++;
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@@ -175,8 +175,8 @@ static void SineCallback(void *framesOut, unsigned int frameCount)
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}
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// Save the synthesized samples for later drawing
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for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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for (unsigned int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (unsigned int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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}
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static void SquareCallback(void *framesOut, unsigned int frameCount)
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@@ -184,9 +184,9 @@ static void SquareCallback(void *framesOut, unsigned int frameCount)
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int wavelength = SAMPLE_RATE/waveFrequency;
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// Synthesize the square wave
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for (int i = 0; i < frameCount; i++)
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for (unsigned int i = 0; i < frameCount; i++)
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{
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((float *)framesOut)[i] = (waveIndex < wavelength/2)? 1 : -1;
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((float *)framesOut)[i] = (waveIndex < wavelength/2)? 1.0f : -1.0f;
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waveIndex++;
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if (waveIndex >= wavelength)
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@@ -197,8 +197,8 @@ static void SquareCallback(void *framesOut, unsigned int frameCount)
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}
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// Save the synthesized samples for later drawing
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for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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for (unsigned int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (unsigned int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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}
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static void TriangleCallback(void *framesOut, unsigned int frameCount)
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@@ -206,7 +206,7 @@ static void TriangleCallback(void *framesOut, unsigned int frameCount)
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int wavelength = SAMPLE_RATE/waveFrequency;
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// Synthesize the triangle wave
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for (int i = 0; i < frameCount; i++)
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for (unsigned int i = 0; i < frameCount; i++)
|
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{
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((float *)framesOut)[i] = (waveIndex < wavelength/2)? (-1 + 2.0f*waveIndex/(wavelength/2)) : (1 - 2.0f*(waveIndex - wavelength/2)/(wavelength/2));
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waveIndex++;
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@@ -219,8 +219,8 @@ static void TriangleCallback(void *framesOut, unsigned int frameCount)
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}
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// Save the synthesized samples for later drawing
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for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
|
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for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
|
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for (unsigned int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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||||
for (unsigned int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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}
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static void SawtoothCallback(void *framesOut, unsigned int frameCount)
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@@ -228,7 +228,7 @@ static void SawtoothCallback(void *framesOut, unsigned int frameCount)
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int wavelength = SAMPLE_RATE/waveFrequency;
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// Synthesize the sawtooth wave
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for (int i = 0; i < frameCount; i++)
|
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for (unsigned int i = 0; i < frameCount; i++)
|
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{
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((float *)framesOut)[i] = -1 + 2.0f*waveIndex/wavelength;
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waveIndex++;
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@@ -241,6 +241,6 @@ static void SawtoothCallback(void *framesOut, unsigned int frameCount)
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}
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||||
// Save the synthesized samples for later drawing
|
||||
for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
|
||||
for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
|
||||
for (unsigned int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
|
||||
for (unsigned int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float*)framesOut)[i];
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||||
}
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||||
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@@ -88,7 +88,7 @@ int main(void)
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DrawCircleV(GetMousePosition(), 20, MAROON);
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DrawRectangleRec((Rectangle) { mousePos.x - 25, mousePos.y, 50, 2 }, BLACK);
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DrawRectangleRec((Rectangle) { mousePos.x, mousePos.y - 25, 2, 50 }, BLACK);
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DrawText(TextFormat("[%i,%i]", GetMouseX(), GetMouseY()), mousePos.x - 44,
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DrawText(TextFormat("[%i,%i]", GetMouseX(), GetMouseY()), (int)mousePos.x - 44,
|
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(mousePos.y > GetScreenHeight() - 60)? (int)mousePos.y - 46 : (int)mousePos.y + 30, 20, BLACK);
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EndDrawing();
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@@ -212,12 +212,12 @@ static void UpdateModelAnimationBones(Model *model, ModelAnimation *anim0, int f
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if (frame1 < 0) frame1 = 0;
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// Get bone count (use minimum of all to be safe)
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int boneCount = model->skeleton.boneCount;
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unsigned int boneCount = model->skeleton.boneCount;
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if (anim0->boneCount < boneCount) boneCount = anim0->boneCount;
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if (anim1->boneCount < boneCount) boneCount = anim1->boneCount;
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// Blend each bone
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for (int boneIndex = 0; boneIndex < boneCount; boneIndex++)
|
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for (unsigned int boneIndex = 0; boneIndex < boneCount; boneIndex++)
|
||||
{
|
||||
// Determine blend factor for this bone
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float boneBlendFactor = blend;
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@@ -252,7 +252,7 @@ int main(void)
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GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
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GuiSetStyle(DEFAULT, TEXT_SIZE, GuiGetFont().baseSize*2);
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GuiLabel((Rectangle){ 0, GetScreenHeight() - 100.0f, GetScreenWidth(), 40 }, "PRESS SPACE to START BLENDING");
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GuiLabel((Rectangle){ 0, GetScreenHeight() - 100.0f, (float)GetScreenWidth(), 40 }, "PRESS SPACE to START BLENDING");
|
||||
GuiSetStyle(DEFAULT, TEXT_SIZE, GuiGetFont().baseSize);
|
||||
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
|
||||
|
||||
@@ -103,7 +103,7 @@ int main(void)
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||||
if (collision.hit && (collision.distance < closestDistance))
|
||||
{
|
||||
closestDistance = collision.distance;
|
||||
closestVoxelPosition = (Vector3){ x, y, z };
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closestVoxelPosition = (Vector3){ (float)x, (float)y, (float)z };
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voxelFound = true;
|
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}
|
||||
}
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||||
|
||||
@@ -64,7 +64,7 @@ int main(void)
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int boneSocketIndex[BONE_SOCKETS] = { -1, -1, -1 };
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|
||||
// Search bones for sockets
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||||
for (int i = 0; i < characterModel.skeleton.boneCount; i++)
|
||||
for (unsigned int i = 0; i < characterModel.skeleton.boneCount; i++)
|
||||
{
|
||||
if (TextIsEqual(characterModel.skeleton.bones[i].name, "socket_hat"))
|
||||
{
|
||||
|
||||
@@ -119,7 +119,7 @@ static void DrawModelSkeleton(ModelSkeleton skeleton, ModelAnimPose pose, float
|
||||
{
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||||
// Loop to (boneCount - 1) because the last one is a special "no bone" bone,
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||||
// needed to workaround buggy models without a -1, a cube is always drawn at the origin
|
||||
for (int i = 0; i < skeleton.boneCount - 1; i++)
|
||||
for (unsigned int i = 0; i < skeleton.boneCount - 1; i++)
|
||||
{
|
||||
// Display the frame-pose skeleton
|
||||
DrawCube(pose[i].translation, scale*0.05f, scale*0.05f, scale*0.05f, color);
|
||||
|
||||
@@ -82,8 +82,8 @@ int main(void)
|
||||
if (IsTextureValid(collection[i].texture))
|
||||
{
|
||||
DrawTexturePro(collection[i].texture,
|
||||
(Rectangle){0,0,collection[i].texture.width, collection[i].texture.height},
|
||||
(Rectangle){collection[i].position.x,collection[i].position.y,collection[i].texture.width, collection[i].texture.height},
|
||||
(Rectangle){0,0,(float)collection[i].texture.width, (float)collection[i].texture.height},
|
||||
(Rectangle){collection[i].position.x,collection[i].position.y, (float)collection[i].texture.width, (float)collection[i].texture.height},
|
||||
(Vector2){collection[i].texture.width*0.5f, collection[i].texture.height*0.5f},
|
||||
0.0f, WHITE);
|
||||
}
|
||||
|
||||
@@ -115,7 +115,7 @@ int main(void)
|
||||
|
||||
EndMode3D();
|
||||
|
||||
DrawRectangleLines((int)((subjectTarget.texture.width - captureSize)/2.0f), (int)((subjectTarget.texture.height - captureSize)/2.0f), captureSize, captureSize, GREEN);
|
||||
DrawRectangleLines((int)((subjectTarget.texture.width - captureSize)/2.0f), (int)((subjectTarget.texture.height - captureSize)/2.0f), (int)captureSize, (int)captureSize, GREEN);
|
||||
DrawText("Subject View", 10, subjectTarget.texture.height - 30, 20, BLACK);
|
||||
|
||||
EndTextureMode();
|
||||
|
||||
@@ -292,7 +292,7 @@
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
@@ -309,7 +309,7 @@
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
||||
@@ -345,7 +345,7 @@
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
@@ -366,7 +366,7 @@
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
@@ -410,7 +410,7 @@
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
@@ -432,7 +432,7 @@
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
@@ -476,7 +476,7 @@
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
@@ -504,7 +504,7 @@
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
|
||||
@@ -292,7 +292,7 @@
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
@@ -309,7 +309,7 @@
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
||||
@@ -345,7 +345,7 @@
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
@@ -366,7 +366,7 @@
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
@@ -410,7 +410,7 @@
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
@@ -432,7 +432,7 @@
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
@@ -476,7 +476,7 @@
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
@@ -504,7 +504,7 @@
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions> _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
|
||||
@@ -2013,8 +2013,8 @@ char *TextInsertAlloc(const char *text, const char *insert, int position)
|
||||
result = (char *)RL_MALLOC(textLen + insertLen + 1);
|
||||
|
||||
for (int i = 0; i < position; i++) result[i] = text[i];
|
||||
for (int i = position; i < (insertLen + position); i++) result[i] = insert[i - position];
|
||||
for (int i = (insertLen + position); i < (textLen + insertLen); i++) result[i] = text[i - insertLen];
|
||||
for (int i = 0; i < insertLen; i++) result[i+position] = insert[i];
|
||||
for (int i = position; i < textLen; i++) result[i+insertLen] = text[i];
|
||||
|
||||
result[textLen + insertLen] = '\0'; // Add EOL
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user