mirror of
https://github.com/raysan5/raylib.git
synced 2025-10-06 18:06:28 +00:00
Update core_delta_time.c
This commit is contained in:
@@ -32,12 +32,12 @@ int main(void)
|
|||||||
int currentFps = 60;
|
int currentFps = 60;
|
||||||
|
|
||||||
// Store the position for the both of the circles
|
// Store the position for the both of the circles
|
||||||
Vector2 deltaCircle = {0, screenHeight / 3.0f};
|
Vector2 deltaCircle = { 0, (float)screenHeight/3.0f };
|
||||||
Vector2 frameCircle = {0, screenHeight * (2.0f/3.0f)};
|
Vector2 frameCircle = { 0, (float)screenHeight*(2.0f/3.0f) };
|
||||||
|
|
||||||
// The speed applied to both circles
|
// The speed applied to both circles
|
||||||
const float speed = 10.0;
|
const float speed = 10.0f;
|
||||||
const float circleRadius = 32;
|
const float circleRadius = 32.0f;
|
||||||
|
|
||||||
SetTargetFPS(currentFps);
|
SetTargetFPS(currentFps);
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
@@ -46,77 +46,58 @@ int main(void)
|
|||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
if (IsKeyPressed(KEY_R)) // Reset both circles' positions when you press R
|
|
||||||
{
|
|
||||||
deltaCircle.x = 0;
|
|
||||||
frameCircle.x = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Adjust the FPS target based on the mouse wheel
|
// Adjust the FPS target based on the mouse wheel
|
||||||
float mouseWheel = GetMouseWheelMove();
|
float mouseWheel = GetMouseWheelMove();
|
||||||
if (mouseWheel != 0)
|
if (mouseWheel != 0)
|
||||||
{
|
{
|
||||||
currentFps += (int)mouseWheel;
|
currentFps += (int)mouseWheel;
|
||||||
|
if (currentFps < 0) currentFps = 0;
|
||||||
SetTargetFPS(currentFps);
|
SetTargetFPS(currentFps);
|
||||||
}
|
}
|
||||||
|
|
||||||
// GetFrameTime() returns the time it took to draw the last frame, in seconds (usually called delta time)
|
// GetFrameTime() returns the time it took to draw the last frame, in seconds (usually called delta time)
|
||||||
// Uses the delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS
|
// Uses the delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS
|
||||||
|
|
||||||
// Multiply by 6.0 (an arbitrary value) in order to make the speed visually closer to the other circle (at 60 fps), for comparison
|
// Multiply by 6.0 (an arbitrary value) in order to make the speed
|
||||||
deltaCircle.x += GetFrameTime() * 6.0f * speed;
|
// visually closer to the other circle (at 60 fps), for comparison
|
||||||
|
deltaCircle.x += GetFrameTime()*6.0f*speed;
|
||||||
// This circle can move faster or slower visually depending on the FPS
|
// This circle can move faster or slower visually depending on the FPS
|
||||||
frameCircle.x += .1f * speed;
|
frameCircle.x += 0.1f*speed;
|
||||||
|
|
||||||
// If either circle is off the screen, reset it back to the start
|
// If either circle is off the screen, reset it back to the start
|
||||||
if (deltaCircle.x > screenWidth)
|
if (deltaCircle.x > screenWidth) deltaCircle.x = 0;
|
||||||
|
if (frameCircle.x > screenWidth) frameCircle.x = 0;
|
||||||
|
|
||||||
|
// Reset both circles positions
|
||||||
|
if (IsKeyPressed(KEY_R))
|
||||||
{
|
{
|
||||||
deltaCircle.x = 0;
|
deltaCircle.x = 0;
|
||||||
}
|
|
||||||
|
|
||||||
if (frameCircle.x > screenWidth)
|
|
||||||
{
|
|
||||||
frameCircle.x = 0;
|
frameCircle.x = 0;
|
||||||
}
|
}
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
// Draw both circles to the screen
|
// Draw both circles to the screen
|
||||||
DrawCircleV(deltaCircle, circleRadius, RED);
|
DrawCircleV(deltaCircle, circleRadius, RED);
|
||||||
DrawCircleV(frameCircle, circleRadius, BLUE);
|
DrawCircleV(frameCircle, circleRadius, BLUE);
|
||||||
|
|
||||||
// Determine what help text to show depending on the current FPS target
|
|
||||||
const char* fpsText;
|
|
||||||
|
|
||||||
if (currentFps <= 0)
|
|
||||||
{
|
|
||||||
if (currentFps < 0)
|
|
||||||
{
|
|
||||||
// Clamp values below 0
|
|
||||||
currentFps = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Special text for when the FPS target is set to 0 or less, which makes it unlimited
|
|
||||||
fpsText = TextFormat("fps: unlimited (%i)", GetFPS());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
fpsText = TextFormat("fps: %i (target: %i)", GetFPS(), currentFps);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw the help text
|
// Draw the help text
|
||||||
|
// Determine what help text to show depending on the current FPS target
|
||||||
|
const char *fpsText = 0;
|
||||||
|
if (currentFps <= 0) fpsText = TextFormat("FPS: unlimited (%i)", GetFPS());
|
||||||
|
else fpsText = TextFormat("FPS: %i (target: %i)", GetFPS(), currentFps);
|
||||||
DrawText(fpsText, 10, 10, 20, DARKGRAY);
|
DrawText(fpsText, 10, 10, 20, DARKGRAY);
|
||||||
DrawText(TextFormat("frame time: %02.02f ms", GetFrameTime()), 10, 30, 20, DARKGRAY);
|
DrawText(TextFormat("Frame time: %02.02f ms", GetFrameTime()), 10, 30, 20, DARKGRAY);
|
||||||
DrawText("use the scroll wheel to change the fps limit, r to reset", 10, 50, 20, DARKGRAY);
|
DrawText("Use the scroll wheel to change the fps limit, r to reset", 10, 50, 20, DARKGRAY);
|
||||||
|
|
||||||
// Draw the text above the circles
|
// Draw the text above the circles
|
||||||
DrawText("x += GetFrameTime() * speed", 10, 90, 20, RED);
|
DrawText("FUNC: x += GetFrameTime()*speed", 10, 90, 20, RED);
|
||||||
DrawText("x += speed", 10, 240, 20, BLUE);
|
DrawText("FUNC: x += speed", 10, 240, 20, BLUE);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
Reference in New Issue
Block a user