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Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! (#1666)
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@@ -51,7 +51,7 @@ int main(void)
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//----------------------------------------------------------------------------------
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UpdatePhysics(); // Update physics system
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if (IsKeyPressed('R')) // Reset physics system
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if (IsKeyPressed(KEY_R)) // Reset physics system
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{
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ResetPhysics();
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@@ -70,7 +70,7 @@ int main(void)
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//----------------------------------------------------------------------------------
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UpdatePhysics(); // Update physics system
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if (IsKeyPressed('R')) // Reset physics system
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if (IsKeyPressed(KEY_R)) // Reset physics system
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{
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// Reset dynamic physics bodies position, velocity and rotation
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bodyA->position = (Vector2){ 35, screenHeight*0.6f };
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@@ -61,9 +61,9 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdatePhysics(); // Update physics system
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UpdatePhysics(); // Update physics system
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if (IsKeyPressed('R')) // Reset physics input
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if (IsKeyPressed(KEY_R)) // Reset physics input
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{
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// Reset movement physics body position, velocity and rotation
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body->position = (Vector2){ screenWidth/2, screenHeight/2 };
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@@ -59,7 +59,7 @@ int main(void)
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//----------------------------------------------------------------------------------
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UpdatePhysics(); // Update physics system
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if (IsKeyPressed('R')) // Reset physics input
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if (IsKeyPressed(KEY_R)) // Reset physics input
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{
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// Reset circles physics bodies position and velocity
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circleA->position = (Vector2){ screenWidth*0.25f, screenHeight/2 };
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@@ -46,7 +46,7 @@ int main(void)
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//----------------------------------------------------------------------------------
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UpdatePhysics(); // Update physics system
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if (IsKeyPressed('R')) // Reset physics input
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if (IsKeyPressed(KEY_R)) // Reset physics input
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{
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ResetPhysics();
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