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minor tweak
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@@ -2712,10 +2712,10 @@ bool rlCheckRenderBatchLimit(int vCount)
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// Convert image data to OpenGL texture (returns OpenGL valid Id)
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unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount)
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{
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glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding
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unsigned int id = 0;
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glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding
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// Check texture format support by OpenGL 1.1 (compressed textures not supported)
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#if defined(GRAPHICS_API_OPENGL_11)
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if (format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)
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