rlparser: update raylib_api.* by CI

This commit is contained in:
github-actions[bot]
2026-02-10 17:02:58 +00:00
parent 3aced1fd7c
commit 919ad68ca7
4 changed files with 16 additions and 16 deletions

View File

@@ -1029,6 +1029,11 @@
"name": "ModelAnimation",
"description": "ModelAnimation",
"fields": [
{
"type": "char[32]",
"name": "name",
"description": "Animation name"
},
{
"type": "int",
"name": "boneCount",
@@ -1048,11 +1053,6 @@
"type": "Transform **",
"name": "framePoses",
"description": "Poses array by frame"
},
{
"type": "char[32]",
"name": "name",
"description": "Animation name"
}
]
},

View File

@@ -1029,6 +1029,11 @@ return {
name = "ModelAnimation",
description = "ModelAnimation",
fields = {
{
type = "char[32]",
name = "name",
description = "Animation name"
},
{
type = "int",
name = "boneCount",
@@ -1048,11 +1053,6 @@ return {
type = "Transform **",
name = "framePoses",
description = "Poses array by frame"
},
{
type = "char[32]",
name = "name",
description = "Animation name"
}
}
},

View File

@@ -466,11 +466,11 @@ Struct 21: Model (9 fields)
Struct 22: ModelAnimation (5 fields)
Name: ModelAnimation
Description: ModelAnimation
Field[1]: int boneCount // Number of bones
Field[2]: int frameCount // Number of animation frames
Field[3]: BoneInfo * bones // Bones information (skeleton)
Field[4]: Transform ** framePoses // Poses array by frame
Field[5]: char[32] name // Animation name
Field[1]: char[32] name // Animation name
Field[2]: int boneCount // Number of bones
Field[3]: int frameCount // Number of animation frames
Field[4]: BoneInfo * bones // Bones information (skeleton)
Field[5]: Transform ** framePoses // Poses array by frame
Struct 23: Ray (2 fields)
Name: Ray
Description: Ray, ray for raycasting

View File

@@ -214,11 +214,11 @@
<Field type="Transform *" name="bindPose" desc="Bones base transformation (pose)" />
</Struct>
<Struct name="ModelAnimation" fieldCount="5" desc="ModelAnimation">
<Field type="char[32]" name="name" desc="Animation name" />
<Field type="int" name="boneCount" desc="Number of bones" />
<Field type="int" name="frameCount" desc="Number of animation frames" />
<Field type="BoneInfo *" name="bones" desc="Bones information (skeleton)" />
<Field type="Transform **" name="framePoses" desc="Poses array by frame" />
<Field type="char[32]" name="name" desc="Animation name" />
</Struct>
<Struct name="Ray" fieldCount="2" desc="Ray, ray for raycasting">
<Field type="Vector3" name="position" desc="Ray position (origin)" />