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	[raymath] Hotfix for Vector2Angle() and Vector2LineAngle() (#3396)
* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. * Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. * [raymath] Hotfix for Vector2Angle and corresponding example * [raymath] Hotfix for Vector2Angle and corresponding example --------- Co-authored-by: Ray <raysan5@gmail.com>
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		| @@ -44,7 +44,7 @@ int main(void) | ||||
|         //---------------------------------------------------------------------------------- | ||||
|         float startangle; | ||||
|  | ||||
|         if (angleMode == 0) startangle = -Vector2LineAngle(v0, v1)*RAD2DEG; | ||||
|         if (angleMode == 0) startangle = Vector2LineAngle(v0, v1)*RAD2DEG; | ||||
|         if (angleMode == 1) startangle = 0.0f;  | ||||
|  | ||||
|         v2 = GetMousePosition(); | ||||
| @@ -81,8 +81,8 @@ int main(void) | ||||
|                  | ||||
|                 DrawLineEx(v0, v1, 2.0f, BLACK); | ||||
|                 DrawLineEx(v0, v2, 2.0f, RED); | ||||
|                  | ||||
|                 DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f)); | ||||
|  | ||||
|                 DrawCircleSector(v0, 40.0f, startangle, startangle + angle, 32, Fade(GREEN, 0.6f)); | ||||
|             } | ||||
|             else if (angleMode == 1) | ||||
|             { | ||||
| @@ -90,8 +90,8 @@ int main(void) | ||||
|                  | ||||
|                 DrawLine(0, screenHeight/2, screenWidth, screenHeight/2, LIGHTGRAY); | ||||
|                 DrawLineEx(v0, v2, 2.0f, RED); | ||||
|                  | ||||
|                 DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f)); | ||||
|  | ||||
|                 DrawCircleSector(v0, 40.0f, startangle, startangle + angle, 32, Fade(GREEN, 0.6f)); | ||||
|             } | ||||
|              | ||||
|             DrawText("v0", v0.x, v0.y, 10, DARKGRAY); | ||||
|   | ||||
| @@ -324,8 +324,7 @@ RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) | ||||
|     float dot = v1.x*v2.x + v1.y*v2.y; | ||||
|     float det = v1.x*v2.y - v1.y*v2.x; | ||||
|  | ||||
|     // TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior | ||||
|     result = -atan2f(det, dot); | ||||
|     result = atan2f(det, dot); | ||||
|  | ||||
|     return result; | ||||
| } | ||||
|   | ||||
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