[raymath] Hotfix for Vector2Angle() and Vector2LineAngle() (#3396)

* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.

* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.

* [raymath] Hotfix for Vector2Angle and corresponding example

* [raymath] Hotfix for Vector2Angle and corresponding example

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Co-authored-by: Ray <raysan5@gmail.com>
This commit is contained in:
Murlocohol
2023-10-10 04:42:11 -04:00
committed by GitHub
parent f0d949f931
commit 9702a17152
2 changed files with 6 additions and 7 deletions

View File

@@ -324,8 +324,7 @@ RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
float dot = v1.x*v2.x + v1.y*v2.y;
float det = v1.x*v2.y - v1.y*v2.x;
// TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior
result = -atan2f(det, dot);
result = atan2f(det, dot);
return result;
}