REVIEWED: Gamepad issues on Android

This commit is contained in:
raysan5
2021-02-05 13:52:25 +01:00
parent 4407533a41
commit 97a7875648

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@@ -450,12 +450,10 @@ typedef struct CoreData {
struct { struct {
int lastButtonPressed; // Register last gamepad button pressed int lastButtonPressed; // Register last gamepad button pressed
int axisCount; // Register number of available gamepad axis int axisCount; // Register number of available gamepad axis
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready
float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
char currentState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state char currentState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
char previousState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state char previousState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
#endif
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) #if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
pthread_t threadId; // Gamepad reading thread id pthread_t threadId; // Gamepad reading thread id
int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor