Update core_undo_redo.c

This commit is contained in:
Ray
2025-09-13 21:17:16 +02:00
committed by GitHub
parent 36ad7127c2
commit 9931ddd27a

View File

@@ -116,7 +116,7 @@ int main(void)
player.color.b = (unsigned char)GetRandomValue(20, 240);
}
// Undo layout change logic
// Undo state change logic
undoFrameCounter++;
// Waiting a number of frames before checking if we should store a new state snapshot
@@ -176,7 +176,6 @@ int main(void)
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw controls info
@@ -310,4 +309,4 @@ static void DrawUndoBuffer(Vector2 position, int firstUndoIndex, int lastUndoInd
// Draw current selected UNDO slot
DrawRectangle(position.x + slotSize*currentUndoIndex, position.y, slotSize, slotSize, GOLD);
DrawRectangleLines(position.x + slotSize*currentUndoIndex, position.y, slotSize, slotSize, ORANGE);
}
}