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	REVIEWED: LoadFontData(), load image only if glyph has been found in font
				
					
				
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							| @@ -604,7 +604,6 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz | ||||
|  | ||||
|             // Fill fontChars in case not provided externally | ||||
|             // NOTE: By default we fill glyphCount consecutively, starting at 32 (Space) | ||||
|  | ||||
|             if (codepoints == NULL) | ||||
|             { | ||||
|                 codepoints = (int *)RL_MALLOC(codepointCount*sizeof(int)); | ||||
| @@ -612,7 +611,7 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz | ||||
|                 genFontChars = true; | ||||
|             } | ||||
|  | ||||
|             chars = (GlyphInfo *)RL_MALLOC(codepointCount*sizeof(GlyphInfo)); | ||||
|             chars = (GlyphInfo *)RL_CALLOC(codepointCount, sizeof(GlyphInfo)); | ||||
|  | ||||
|             // NOTE: Using simple packaging, one char after another | ||||
|             for (int i = 0; i < codepointCount; i++) | ||||
| @@ -630,16 +629,19 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz | ||||
|                 else if (ch != 32) chars[i].image.data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, FONT_SDF_CHAR_PADDING, FONT_SDF_ON_EDGE_VALUE, FONT_SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY); | ||||
|                 else chars[i].image.data = NULL; | ||||
|  | ||||
|                 stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL); | ||||
|                 chars[i].advanceX = (int)((float)chars[i].advanceX*scaleFactor); | ||||
|                 if (chars[i].image.data != NULL)    // Glyph data has been found in the font | ||||
|                 { | ||||
|                     stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL); | ||||
|                     chars[i].advanceX = (int)((float)chars[i].advanceX*scaleFactor); | ||||
|  | ||||
|                 // Load characters images | ||||
|                 chars[i].image.width = chw; | ||||
|                 chars[i].image.height = chh; | ||||
|                 chars[i].image.mipmaps = 1; | ||||
|                 chars[i].image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; | ||||
|                     // Load characters images | ||||
|                     chars[i].image.width = chw; | ||||
|                     chars[i].image.height = chh; | ||||
|                     chars[i].image.mipmaps = 1; | ||||
|                     chars[i].image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; | ||||
|  | ||||
|                 chars[i].offsetY += (int)((float)ascent*scaleFactor); | ||||
|                     chars[i].offsetY += (int)((float)ascent*scaleFactor); | ||||
|                 } | ||||
|  | ||||
|                 // NOTE: We create an empty image for space character, it could be further required for atlas packing | ||||
|                 if (ch == 32) | ||||
|   | ||||
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