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	Enable DXT compression on __APPLE__ targets (#2694)
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								src/rlgl.h
									
									
									
									
									
								
							
							
						
						
									
										13
									
								
								src/rlgl.h
									
									
									
									
									
								
							@@ -2029,13 +2029,16 @@ void rlLoadExtensions(void *loader)
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    RLGL.ExtSupported.texAnisoFilter = true;
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    RLGL.ExtSupported.texMirrorClamp = true;
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    #if defined(GRAPHICS_API_OPENGL_43)
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    if (GLAD_GL_ARB_compute_shader) RLGL.ExtSupported.computeShader = true;
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    if (GLAD_GL_ARB_shader_storage_buffer_object) RLGL.ExtSupported.ssbo = true;
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    RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader;
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    RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object;
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    #endif
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    #if !defined(__APPLE__)
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    #if defined(__APPLE__)
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    // Apple provides its own extension macros
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    RLGL.ExtSupported.texCompDXT = GL_EXT_texture_compression_s3tc;
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    #else
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    // NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
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    if (GLAD_GL_EXT_texture_compression_s3tc) RLGL.ExtSupported.texCompDXT = true;  // Texture compression: DXT
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    if (GLAD_GL_ARB_ES3_compatibility) RLGL.ExtSupported.texCompETC2 = true;        // Texture compression: ETC2/EAC
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    RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc;  // Texture compression: DXT
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    RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility;        // Texture compression: ETC2/EAC
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    #endif
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#endif  // GRAPHICS_API_OPENGL_33
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