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Fix OpenURL on SDL (#3460)
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@@ -893,9 +893,15 @@ double GetTime(void)
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}
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// Open URL with default system browser (if available)
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// NOTE: This function is only safe to use if you control the URL given.
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// A user could craft a malicious string performing another action.
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// Only call this function yourself not with user input or make sure to check the string yourself.
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// Ref: https://github.com/raysan5/raylib/issues/686
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void OpenURL(const char *url)
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{
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SDL_OpenURL(url);
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// Security check to (partially) avoid malicious code
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if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
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else SDL_OpenURL(url);
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}
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//----------------------------------------------------------------------------------
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@@ -1145,7 +1151,7 @@ int InitPlatform(void)
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//if ((CORE.Window.flags & FLAG_FULLSCREEN_DESKTOP) > 0) flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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// NOTE: Some OpenGL context attributes must be set before window creation
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// Check selection OpenGL version
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if (rlGetVersion() == RL_OPENGL_21)
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{
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@@ -1224,9 +1230,9 @@ int InitPlatform(void)
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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}
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else
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{
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TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
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return -1;
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{
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TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
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return -1;
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}
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// Load OpenGL extensions
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@@ -1253,7 +1259,7 @@ int InitPlatform(void)
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//----------------------------------------------------------------------------
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CORE.Storage.basePath = GetWorkingDirectory(); // Define base path for storage
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//----------------------------------------------------------------------------
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TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL): Initialized successfully");
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return 0;
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