example core_input_gamepad.c: fix hardcoded gamepad 0

This commit is contained in:
lepasona
2025-07-27 14:35:38 +00:00
committed by GitHub
parent 1fc0b4955f
commit b230720842

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@@ -256,11 +256,11 @@ int main(void)
}
DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(0)), 10, 50, 10, MAROON);
DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(gamepad)), 10, 50, 10, MAROON);
for (int i = 0; i < GetGamepadAxisCount(0); i++)
for (int i = 0; i < GetGamepadAxisCount(gamepad); i++)
{
DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(0, i)), 20, 70 + 20*i, 10, DARKGRAY);
DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(gamepad, i)), 20, 70 + 20*i, 10, DARKGRAY);
}
if (GetGamepadButtonPressed() != GAMEPAD_BUTTON_UNKNOWN) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);