mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-26 13:08:30 +00:00
[build][cmake] Review web compilation system (#5181)
* [cmake] export automatically raylib definitions and compile/link options * [cmake] pass emscripten options to consumer project * [web] compile for web * [web] canvas width 100%
This commit is contained in:
@@ -97,17 +97,9 @@ if (${PLATFORM} MATCHES "Android")
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c)
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elseif (${PLATFORM} MATCHES "Web")
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elseif (${PLATFORM} MATCHES "Web")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os")
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set(example_sources) # clear example_sources
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# Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads
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list(APPEND example_sources others/web_basic_window.c)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s WASM=1 -s ASYNCIFY -s ALLOW_MEMORY_GROWTH=1 --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
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list(APPEND example_sources core/core_input_gestures_testbed.c)
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set(CMAKE_EXECUTABLE_SUFFIX ".html")
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
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# Remove the -rdynamic flag because otherwise emscripten
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# does not generate HTML+JS+WASM files, only a non-working
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# and fat HTML
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string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}")
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elseif ("${PLATFORM}" STREQUAL "DRM")
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elseif ("${PLATFORM}" STREQUAL "DRM")
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
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@@ -165,10 +157,34 @@ foreach (example_source ${example_sources})
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string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
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string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
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string(APPEND resources_dir "resources")
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string(APPEND resources_dir "resources")
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if (${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir})
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if (${PLATFORM} MATCHES "Web")
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# The local resources path needs to be mapped to /resources virtual path
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target_compile_options(${example_name} PRIVATE -Os)
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string(APPEND resources_dir "@resources")
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target_link_options(${example_name} PRIVATE
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set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
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-sALLOW_MEMORY_GROWTH=1
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-sEXPORTED_RUNTIME_METHODS=[requestFullscreen]
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-sUSE_GLFW=3
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--shell-file "${CMAKE_SOURCE_DIR}/src/shell.html"
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)
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set_target_properties(${example_name} PROPERTIES SUFFIX ".html")
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if (EXISTS ${resources_dir})
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# The local resources path needs to be mapped to /resources virtual path
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string(APPEND resources_dir "@resources")
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set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
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endif ()
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if(${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES3")
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target_link_options(${example_name} PUBLIC "-sMIN_WEBGL_VERSION=2")
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target_link_options(${example_name} PUBLIC "-sMAX_WEBGL_VERSION=2")
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endif()
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# Checks if OSX and links appropriate frameworks (Only required on MacOS)
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if (APPLE)
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target_link_libraries(${example_name} "-framework IOKit")
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target_link_libraries(${example_name} "-framework Cocoa")
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target_link_libraries(${example_name} "-framework OpenGL")
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endif()
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endif ()
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endif ()
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endforeach ()
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endforeach ()
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [core] example - Basic window (adapted for HTML5 platform)
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* raylib [others] example - Basic window (adapted for HTML5 platform)
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*
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*
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* This example is prepared to compile for PLATFORM_WEB and PLATFORM_DESKTOP
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* This example is prepared to compile for PLATFORM_WEB and PLATFORM_DESKTOP
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* As you will notice, code structure is slightly different to the other examples...
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* As you will notice, code structure is slightly different to the other examples...
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@@ -37,7 +37,7 @@ int main()
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{
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{
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// Initialization
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// Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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InitWindow(screenWidth, screenHeight, "raylib [others] example - web basic window");
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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@@ -1,41 +0,0 @@
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cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
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project(example)
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# Generate compile_commands.json
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Dependencies
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set(RAYLIB_VERSION 5.5)
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find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
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if (NOT raylib_FOUND) # If there's none, fetch and build raylib
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include(FetchContent)
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FetchContent_Declare(
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raylib
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DOWNLOAD_EXTRACT_TIMESTAMP OFF
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URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz
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)
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FetchContent_GetProperties(raylib)
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if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
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set(FETCHCONTENT_QUIET NO)
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FetchContent_MakeAvailable(raylib)
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endif()
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endif()
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# Our Project
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add_executable(${PROJECT_NAME} core_basic_window.c)
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#set(raylib_VERBOSE 1)
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target_link_libraries(${PROJECT_NAME} raylib)
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# Web Configurations
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if (${PLATFORM} STREQUAL "Web")
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set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html") # Tell Emscripten to build an example.html file.
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s GL_ENABLE_GET_PROC_ADDRESS=1")
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endif()
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# Checks if OSX and links appropriate frameworks (Only required on MacOS)
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if (APPLE)
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target_link_libraries(${PROJECT_NAME} "-framework IOKit")
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target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
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target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
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endif()
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@@ -1,27 +0,0 @@
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# raylib CMake Project
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This provides a base project template which builds with [CMake](https://cmake.org).
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## Usage
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To compile the example, use one of the following dependending on your build target...
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### Desktop
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Use the following to build for desktop:
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``` bash
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cmake -B build
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cmake --build build
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```
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### Web
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Compiling for the web requires the [Emscripten SDK](https://emscripten.org/docs/getting_started/downloads.html):
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``` bash
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mkdir build
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cd build
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emcmake cmake .. -DPLATFORM=Web -DCMAKE_BUILD_TYPE=Release -DCMAKE_EXECUTABLE_SUFFIX=".html"
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emmake make
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```
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@@ -68,14 +68,6 @@ else()
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)
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)
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endif()
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endif()
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if (${PLATFORM} MATCHES "Web")
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target_link_options(raylib PUBLIC "-sUSE_GLFW=3" -sEXPORTED_RUNTIME_METHODS=ccall -sASYNCIFY)
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if(${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES3")
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target_link_options(raylib PUBLIC "-sMIN_WEBGL_VERSION=2")
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target_link_options(raylib PUBLIC "-sMAX_WEBGL_VERSION=2")
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endif()
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endif()
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set_target_properties(raylib PROPERTIES
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set_target_properties(raylib PROPERTIES
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PUBLIC_HEADER "${raylib_public_headers}"
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PUBLIC_HEADER "${raylib_public_headers}"
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VERSION ${PROJECT_VERSION}
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VERSION ${PROJECT_VERSION}
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@@ -34,7 +34,7 @@
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<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
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<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
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<style>
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<style>
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body { font-family: arial; margin: 0; padding: none; }
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body { font-family: arial; margin: 0; padding: unset; }
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#header {
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#header {
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width: 100%;
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width: 100%;
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