simplify CheckCollisionSpheres using Vector3DistanceSqr (#5695)

This commit is contained in:
Le Juez Victor
2026-03-27 09:26:53 +01:00
committed by GitHub
parent 98d6e24c44
commit ba83bd33f3

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@@ -4085,7 +4085,8 @@ bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, floa
*/
// Check for distances squared to avoid sqrtf()
if (Vector3DotProduct(Vector3Subtract(center2, center1), Vector3Subtract(center2, center1)) <= (radius1 + radius2)*(radius1 + radius2)) collision = true;
float radSum = radius1 + radius2;
if (Vector3DistanceSqr(center1, center2) <= radSum*radSum) collision = true;
return collision;
}