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	REMOVED: core_basic_window_web
				
					
				
			The example is not following examples conventions and it will be moved to `others` with a new name
This commit is contained in:
		| @@ -512,7 +512,6 @@ CORE = \ | |||||||
|     core/core_automation_events \ |     core/core_automation_events \ | ||||||
|     core/core_basic_screen_manager \ |     core/core_basic_screen_manager \ | ||||||
|     core/core_basic_window \ |     core/core_basic_window \ | ||||||
|     core/core_basic_window_web \ |  | ||||||
|     core/core_custom_frame_control \ |     core/core_custom_frame_control \ | ||||||
|     core/core_custom_logging \ |     core/core_custom_logging \ | ||||||
|     core/core_drop_files \ |     core/core_drop_files \ | ||||||
| @@ -649,8 +648,8 @@ SHADERS = \ | |||||||
|     shaders/shaders_shapes_textures \ |     shaders/shaders_shapes_textures \ | ||||||
|     shaders/shaders_simple_mask \ |     shaders/shaders_simple_mask \ | ||||||
|     shaders/shaders_spotlight \ |     shaders/shaders_spotlight \ | ||||||
|     shaders/shaders_texture_rendering \ |  | ||||||
|     shaders/shaders_texture_outline \ |     shaders/shaders_texture_outline \ | ||||||
|  |     shaders/shaders_texture_rendering \ | ||||||
|     shaders/shaders_texture_tiling \ |     shaders/shaders_texture_tiling \ | ||||||
|     shaders/shaders_texture_waves \ |     shaders/shaders_texture_waves \ | ||||||
|     shaders/shaders_vertex_displacement \ |     shaders/shaders_vertex_displacement \ | ||||||
|   | |||||||
| @@ -512,7 +512,6 @@ CORE = \ | |||||||
|     core/core_automation_events \ |     core/core_automation_events \ | ||||||
|     core/core_basic_screen_manager \ |     core/core_basic_screen_manager \ | ||||||
|     core/core_basic_window \ |     core/core_basic_window \ | ||||||
|     core/core_basic_window_web \ |  | ||||||
|     core/core_custom_frame_control \ |     core/core_custom_frame_control \ | ||||||
|     core/core_custom_logging \ |     core/core_custom_logging \ | ||||||
|     core/core_drop_files \ |     core/core_drop_files \ | ||||||
| @@ -649,8 +648,8 @@ SHADERS = \ | |||||||
|     shaders/shaders_shapes_textures \ |     shaders/shaders_shapes_textures \ | ||||||
|     shaders/shaders_simple_mask \ |     shaders/shaders_simple_mask \ | ||||||
|     shaders/shaders_spotlight \ |     shaders/shaders_spotlight \ | ||||||
|     shaders/shaders_texture_rendering \ |  | ||||||
|     shaders/shaders_texture_outline \ |     shaders/shaders_texture_outline \ | ||||||
|  |     shaders/shaders_texture_rendering \ | ||||||
|     shaders/shaders_texture_tiling \ |     shaders/shaders_texture_tiling \ | ||||||
|     shaders/shaders_texture_waves \ |     shaders/shaders_texture_waves \ | ||||||
|     shaders/shaders_vertex_displacement \ |     shaders/shaders_vertex_displacement \ | ||||||
| @@ -718,9 +717,6 @@ core/core_basic_screen_manager: core/core_basic_screen_manager.c | |||||||
| core/core_basic_window: core/core_basic_window.c | core/core_basic_window: core/core_basic_window.c | ||||||
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) | ||||||
|  |  | ||||||
| core/core_basic_window_web: core/core_basic_window_web.c |  | ||||||
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |  | ||||||
|  |  | ||||||
| core/core_custom_frame_control: core/core_custom_frame_control.c | core/core_custom_frame_control: core/core_custom_frame_control.c | ||||||
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) | ||||||
|  |  | ||||||
| @@ -1267,15 +1263,15 @@ shaders/shaders_spotlight: shaders/shaders_spotlight.c | |||||||
|     --preload-file shaders/resources/raysan.png@resources/raysan.png \ |     --preload-file shaders/resources/raysan.png@resources/raysan.png \ | ||||||
|     --preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs |     --preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs | ||||||
|  |  | ||||||
| shaders/shaders_texture_rendering: shaders/shaders_texture_rendering.c |  | ||||||
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ |  | ||||||
|     --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs |  | ||||||
|  |  | ||||||
| shaders/shaders_texture_outline: shaders/shaders_texture_outline.c | shaders/shaders_texture_outline: shaders/shaders_texture_outline.c | ||||||
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | ||||||
|     --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ |     --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ | ||||||
|     --preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs |     --preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs | ||||||
|  |  | ||||||
|  | shaders/shaders_texture_rendering: shaders/shaders_texture_rendering.c | ||||||
|  | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | ||||||
|  |     --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs | ||||||
|  |  | ||||||
| shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c | shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c | ||||||
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | ||||||
|     --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \ |     --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \ | ||||||
|   | |||||||
| @@ -16,9 +16,9 @@ You may find it easier to use than other toolchains, especially when it comes to | |||||||
| - `zig build [module]` to compile all examples for a module (e.g. `zig build core`) | - `zig build [module]` to compile all examples for a module (e.g. `zig build core`) | ||||||
| - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`) | - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`) | ||||||
|  |  | ||||||
| ## EXAMPLES COLLECTION [TOTAL: 161] | ## EXAMPLES COLLECTION [TOTAL: 160] | ||||||
|  |  | ||||||
| ### category: core [36] | ### category: core [35] | ||||||
|  |  | ||||||
| Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality. | Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality. | ||||||
|  |  | ||||||
| @@ -56,7 +56,6 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c | |||||||
| | [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) | | | [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) | | ||||||
| | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) | | | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) | | ||||||
| | [core_random_sequence](core/core_random_sequence.c) | <img src="core/core_random_sequence.png" alt="core_random_sequence" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) | | | [core_random_sequence](core/core_random_sequence.c) | <img src="core/core_random_sequence.png" alt="core_random_sequence" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) | | ||||||
| | [core_basic_window_web](core/core_basic_window_web.c) | <img src="core/core_basic_window_web.png" alt="core_basic_window_web" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) | |  | ||||||
| | [core_input_gestures_web](core/core_input_gestures_web.c) | <img src="core/core_input_gestures_web.png" alt="core_input_gestures_web" width="80"> | ⭐⭐☆☆ | 4.6 | 4.6 | [ubkp](https://github.com/ubkp) | | | [core_input_gestures_web](core/core_input_gestures_web.c) | <img src="core/core_input_gestures_web.png" alt="core_input_gestures_web" width="80"> | ⭐⭐☆☆ | 4.6 | 4.6 | [ubkp](https://github.com/ubkp) | | ||||||
| | [core_automation_events](core/core_automation_events.c) | <img src="core/core_automation_events.png" alt="core_automation_events" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) | | | [core_automation_events](core/core_automation_events.c) | <img src="core/core_automation_events.png" alt="core_automation_events" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) | | ||||||
| | [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Jonathan Marler](https://github.com/marler8997) | | | [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Jonathan Marler](https://github.com/marler8997) | | ||||||
|   | |||||||
| @@ -1,89 +0,0 @@ | |||||||
| /******************************************************************************************* |  | ||||||
| * |  | ||||||
| *   raylib [core] example - basic window |  | ||||||
| * |  | ||||||
| *   Example complexity rating: [★☆☆☆] 1/4 |  | ||||||
| * |  | ||||||
| *   NOTE: This example is prepared to compile for PLATFORM_WEB, and PLATFORM_DESKTOP |  | ||||||
| *   As you will notice, code structure is slightly diferent to the other examples... |  | ||||||
| *   To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning |  | ||||||
| * |  | ||||||
| *   Example originally created with raylib 1.3, last time updated with raylib 1.3 |  | ||||||
| * |  | ||||||
| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |  | ||||||
| *   BSD-like license that allows static linking with closed source software |  | ||||||
| * |  | ||||||
| *   Copyright (c) 2015-2025 Ramon Santamaria (@raysan5) |  | ||||||
| * |  | ||||||
| ********************************************************************************************/ |  | ||||||
|  |  | ||||||
| #include "raylib.h" |  | ||||||
|  |  | ||||||
| //#define PLATFORM_WEB |  | ||||||
|  |  | ||||||
| #if defined(PLATFORM_WEB) |  | ||||||
|     #include <emscripten/emscripten.h> |  | ||||||
| #endif |  | ||||||
|  |  | ||||||
| //---------------------------------------------------------------------------------- |  | ||||||
| // Global Variables Definition |  | ||||||
| //---------------------------------------------------------------------------------- |  | ||||||
| const int screenWidth = 800; |  | ||||||
| const int screenHeight = 450; |  | ||||||
|  |  | ||||||
| //---------------------------------------------------------------------------------- |  | ||||||
| // Module Functions Declaration |  | ||||||
| //---------------------------------------------------------------------------------- |  | ||||||
| void UpdateDrawFrame(void);     // Update and Draw one frame |  | ||||||
|  |  | ||||||
| //------------------------------------------------------------------------------------ |  | ||||||
| // Program main entry point |  | ||||||
| //------------------------------------------------------------------------------------ |  | ||||||
| int main(void) |  | ||||||
| { |  | ||||||
|     // Initialization |  | ||||||
|     //-------------------------------------------------------------------------------------- |  | ||||||
|     InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); |  | ||||||
|  |  | ||||||
| #if defined(PLATFORM_WEB) |  | ||||||
|     emscripten_set_main_loop(UpdateDrawFrame, 0, 1); |  | ||||||
| #else |  | ||||||
|     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second |  | ||||||
|     //-------------------------------------------------------------------------------------- |  | ||||||
|  |  | ||||||
|     // Main game loop |  | ||||||
|     while (!WindowShouldClose())    // Detect window close button or ESC key |  | ||||||
|     { |  | ||||||
|         UpdateDrawFrame(); |  | ||||||
|     } |  | ||||||
| #endif |  | ||||||
|  |  | ||||||
|     // De-Initialization |  | ||||||
|     //-------------------------------------------------------------------------------------- |  | ||||||
|     CloseWindow();        // Close window and OpenGL context |  | ||||||
|     //-------------------------------------------------------------------------------------- |  | ||||||
|  |  | ||||||
|     return 0; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| //---------------------------------------------------------------------------------- |  | ||||||
| // Module Functions Definition |  | ||||||
| //---------------------------------------------------------------------------------- |  | ||||||
| void UpdateDrawFrame(void) |  | ||||||
| { |  | ||||||
|     // Update |  | ||||||
|     //---------------------------------------------------------------------------------- |  | ||||||
|     // TODO: Update your variables here |  | ||||||
|     //---------------------------------------------------------------------------------- |  | ||||||
|  |  | ||||||
|     // Draw |  | ||||||
|     //---------------------------------------------------------------------------------- |  | ||||||
|     BeginDrawing(); |  | ||||||
|  |  | ||||||
|         ClearBackground(RAYWHITE); |  | ||||||
|  |  | ||||||
|         DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); |  | ||||||
|  |  | ||||||
|     EndDrawing(); |  | ||||||
|     //---------------------------------------------------------------------------------- |  | ||||||
| } |  | ||||||
										
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| @@ -39,7 +39,6 @@ core;core_basic_screen_manager;⭐️☆☆☆;4.0;4.0;"Ramon Santamaria";@raysa | |||||||
| core;core_custom_frame_control;⭐️⭐️⭐️⭐️;4.0;4.0;"Ramon Santamaria";@raysan5 | core;core_custom_frame_control;⭐️⭐️⭐️⭐️;4.0;4.0;"Ramon Santamaria";@raysan5 | ||||||
| core;core_smooth_pixelperfect;⭐️⭐️⭐️☆;3.7;4.0;"Giancamillo Alessandroni";@NotManyIdeasDev | core;core_smooth_pixelperfect;⭐️⭐️⭐️☆;3.7;4.0;"Giancamillo Alessandroni";@NotManyIdeasDev | ||||||
| core;core_random_sequence;⭐️☆☆☆;5.0;5.0;"Dalton Overmyer";@REDl3east | core;core_random_sequence;⭐️☆☆☆;5.0;5.0;"Dalton Overmyer";@REDl3east | ||||||
| core;core_basic_window_web;⭐️☆☆☆;1.3;1.3;"Ramon Santamaria";@raysan5 |  | ||||||
| core;core_input_gestures_web;⭐️⭐️☆☆;4.6-dev;4.6-dev;"ubkp";@ubkp | core;core_input_gestures_web;⭐️⭐️☆☆;4.6-dev;4.6-dev;"ubkp";@ubkp | ||||||
| core;core_automation_events;⭐️⭐️⭐️☆;5.0;5.0;"Ramon Santamaria";@raysan5 | core;core_automation_events;⭐️⭐️⭐️☆;5.0;5.0;"Ramon Santamaria";@raysan5 | ||||||
| core;core_high_dpi;⭐️☆☆☆;5.0;5.0;"Jonathan Marler";@marler8997 | core;core_high_dpi;⭐️☆☆☆;5.0;5.0;"Jonathan Marler";@marler8997 | ||||||
|   | |||||||
| @@ -1,569 +0,0 @@ | |||||||
| <?xml version="1.0" encoding="utf-8"?> |  | ||||||
| <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |  | ||||||
|   <ItemGroup Label="ProjectConfigurations"> |  | ||||||
|     <ProjectConfiguration Include="Debug.DLL|ARM64"> |  | ||||||
|       <Configuration>Debug.DLL</Configuration> |  | ||||||
|       <Platform>ARM64</Platform> |  | ||||||
|     </ProjectConfiguration> |  | ||||||
|     <ProjectConfiguration Include="Debug.DLL|Win32"> |  | ||||||
|       <Configuration>Debug.DLL</Configuration> |  | ||||||
|       <Platform>Win32</Platform> |  | ||||||
|     </ProjectConfiguration> |  | ||||||
|     <ProjectConfiguration Include="Debug.DLL|x64"> |  | ||||||
|       <Configuration>Debug.DLL</Configuration> |  | ||||||
|       <Platform>x64</Platform> |  | ||||||
|     </ProjectConfiguration> |  | ||||||
|     <ProjectConfiguration Include="Debug|ARM64"> |  | ||||||
|       <Configuration>Debug</Configuration> |  | ||||||
|       <Platform>ARM64</Platform> |  | ||||||
|     </ProjectConfiguration> |  | ||||||
|     <ProjectConfiguration Include="Debug|Win32"> |  | ||||||
|       <Configuration>Debug</Configuration> |  | ||||||
|       <Platform>Win32</Platform> |  | ||||||
|     </ProjectConfiguration> |  | ||||||
|     <ProjectConfiguration Include="Debug|x64"> |  | ||||||
|       <Configuration>Debug</Configuration> |  | ||||||
|       <Platform>x64</Platform> |  | ||||||
|     </ProjectConfiguration> |  | ||||||
|     <ProjectConfiguration Include="Release.DLL|ARM64"> |  | ||||||
|       <Configuration>Release.DLL</Configuration> |  | ||||||
|       <Platform>ARM64</Platform> |  | ||||||
|     </ProjectConfiguration> |  | ||||||
|     <ProjectConfiguration Include="Release.DLL|Win32"> |  | ||||||
|       <Configuration>Release.DLL</Configuration> |  | ||||||
|       <Platform>Win32</Platform> |  | ||||||
|     </ProjectConfiguration> |  | ||||||
|     <ProjectConfiguration Include="Release.DLL|x64"> |  | ||||||
|       <Configuration>Release.DLL</Configuration> |  | ||||||
|       <Platform>x64</Platform> |  | ||||||
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|     <ProjectConfiguration Include="Release|ARM64"> |  | ||||||
|       <Configuration>Release</Configuration> |  | ||||||
|       <Platform>ARM64</Platform> |  | ||||||
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|     <ProjectConfiguration Include="Release|Win32"> |  | ||||||
|       <Configuration>Release</Configuration> |  | ||||||
|       <Platform>Win32</Platform> |  | ||||||
|     </ProjectConfiguration> |  | ||||||
|     <ProjectConfiguration Include="Release|x64"> |  | ||||||
|       <Configuration>Release</Configuration> |  | ||||||
|       <Platform>x64</Platform> |  | ||||||
|     </ProjectConfiguration> |  | ||||||
|   </ItemGroup> |  | ||||||
|   <PropertyGroup Label="Globals"> |  | ||||||
|     <ProjectGuid>{0981CA98-E4A5-4DF1-987F-A41D09131EFC}</ProjectGuid> |  | ||||||
|     <Keyword>Win32Proj</Keyword> |  | ||||||
|     <RootNamespace>core_basic_window_web</RootNamespace> |  | ||||||
|     <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> |  | ||||||
|     <ProjectName>core_basic_window_web</ProjectName> |  | ||||||
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