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Fix implicit conversion from float to double then back to float again (#3799)
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@@ -165,7 +165,7 @@ typedef struct float16 {
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float v[16];
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} float16;
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#include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabs()
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#include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabsf()
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Utils math
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@@ -605,12 +605,12 @@ RMAPI Vector3 Vector3Perpendicular(Vector3 v)
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{
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Vector3 result = { 0 };
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float min = (float) fabs(v.x);
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float min = fabsf(v.x);
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Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f};
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if (fabsf(v.y) < min)
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{
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min = (float) fabs(v.y);
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min = fabsf(v.y);
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Vector3 tmp = {0.0f, 1.0f, 0.0f};
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cardinalAxis = tmp;
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}
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