Fix implicit conversion from float to double then back to float again (#3799)

This commit is contained in:
João Foscarini
2024-02-17 10:41:03 +01:00
committed by GitHub
parent dc7f81a7b0
commit c251e9309e

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@@ -165,7 +165,7 @@ typedef struct float16 {
float v[16]; float v[16];
} float16; } float16;
#include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabs() #include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabsf()
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Definition - Utils math // Module Functions Definition - Utils math
@@ -605,12 +605,12 @@ RMAPI Vector3 Vector3Perpendicular(Vector3 v)
{ {
Vector3 result = { 0 }; Vector3 result = { 0 };
float min = (float) fabs(v.x); float min = fabsf(v.x);
Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f}; Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f};
if (fabsf(v.y) < min) if (fabsf(v.y) < min)
{ {
min = (float) fabs(v.y); min = fabsf(v.y);
Vector3 tmp = {0.0f, 1.0f, 0.0f}; Vector3 tmp = {0.0f, 1.0f, 0.0f};
cardinalAxis = tmp; cardinalAxis = tmp;
} }