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REVIEWED: Webpage reference comments starting with REF:, more consistent with TODO: and NOTE: comments
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@@ -1660,8 +1660,8 @@ float GetFrameTime(void)
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// Wait for some time (stop program execution)
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// NOTE: Sleep() granularity could be around 10 ms, it means, Sleep() could
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// take longer than expected... for that reason we use the busy wait loop
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// Ref: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected
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// Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timing on Win32!
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// REF: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected
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// REF: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timing on Win32!
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void WaitTime(double seconds)
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{
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if (seconds < 0) return; // Security check
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