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REVIEWED: example: core_input_gestures_testbed
, follow default structure
This commit is contained in:
@@ -19,56 +19,14 @@
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#include <math.h> // Required for the protractor angle graphic drawing
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h> // Required for the Web/HTML5
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#endif
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#define GESTURE_LOG_SIZE 20
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#define MAX_TOUCH_COUNT 32
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//--------------------------------------------------------------------------------------
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// Global Variables Definition
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//--------------------------------------------------------------------------------------
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static int screenWidth = 800; // Update depending on web canvas
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static const int screenHeight = 450;
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static Vector2 messagePosition = { 160, 7 };
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// Last gesture variables definitions
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static int lastGesture = 0;
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static Vector2 lastGesturePosition = { 165, 130 };
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// Gesture log variables definitions
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// NOTE: The gesture log uses an array (as an inverted circular queue) to store the performed gestures
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static char gestureLog[GESTURE_LOG_SIZE][12] = { "" };
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// NOTE: The index for the inverted circular queue (moving from last to first direction, then looping around)
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static int gestureLogIndex = GESTURE_LOG_SIZE;
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static int previousGesture = 0;
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// Log mode values:
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// - 0 shows repeated events
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// - 1 hides repeated events
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// - 2 shows repeated events but hide hold events
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// - 3 hides repeated events and hide hold events
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static int logMode = 1;
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static Color gestureColor = { 0, 0, 0, 255 };
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static Rectangle logButton1 = { 53, 7, 48, 26 };
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static Rectangle logButton2 = { 108, 7, 36, 26 };
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static Vector2 gestureLogPosition = { 10, 10 };
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// Protractor variables definitions
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static float angleLength = 90.0f;
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static float currentAngleDegrees = 0.0f;
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static Vector2 finalVector = { 0.0f, 0.0f };
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static char currentAngleStr[7] = "";
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static Vector2 protractorPosition = { 266.0f, 315.0f };
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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static void UpdateDrawFrame(void); // Update and Draw one frame
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static char const *GetGestureName(int i);
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static Color GetGestureColor(int i);
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static char const *GetGestureName(int gesture); // Get text string for gesture value
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static Color GetGestureColor(int gesture); // Get color for gesture value
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//------------------------------------------------------------------------------------
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// Program main entry point
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@@ -77,20 +35,234 @@ int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures testbed");
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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#else
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Vector2 messagePosition = { 160, 7 };
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// Last gesture variables definitions
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int lastGesture = 0;
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Vector2 lastGesturePosition = { 165, 130 };
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// Gesture log variables definitions
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// NOTE: The gesture log uses an array (as an inverted circular queue) to store the performed gestures
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char gestureLog[GESTURE_LOG_SIZE][12] = { "" };
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// NOTE: The index for the inverted circular queue (moving from last to first direction, then looping around)
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int gestureLogIndex = GESTURE_LOG_SIZE;
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int previousGesture = 0;
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// Log mode values:
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// - 0 shows repeated events
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// - 1 hides repeated events
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// - 2 shows repeated events but hide hold events
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// - 3 hides repeated events and hide hold events
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int logMode = 1;
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Color gestureColor = { 0, 0, 0, 255 };
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Rectangle logButton1 = { 53, 7, 48, 26 };
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Rectangle logButton2 = { 108, 7, 36, 26 };
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Vector2 gestureLogPosition = { 10, 10 };
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// Protractor variables definitions
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float angleLength = 90.0f;
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float currentAngleDegrees = 0.0f;
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Vector2 finalVector = { 0.0f, 0.0f };
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char currentAngleStr[7] = "";
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Vector2 protractorPosition = { 266.0f, 315.0f };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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UpdateDrawFrame();
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// Update
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//--------------------------------------------------------------------------------------
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// Handle common gestures data
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int i, ii; // Iterators that will be reused by all for loops
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const int currentGesture = GetGestureDetected();
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const float currentDragDegrees = GetGestureDragAngle();
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const float currentPitchDegrees = GetGesturePinchAngle();
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const int touchCount = GetTouchPointCount();
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// Handle last gesture
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if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture))
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lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
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// Handle gesture log
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if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
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{
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if (CheckCollisionPointRec(GetMousePosition(), logButton1))
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{
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switch (logMode)
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{
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case 3: logMode = 2; break;
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case 2: logMode = 3; break;
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case 1: logMode = 0; break;
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default: logMode = 1; break;
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}
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}
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else if (CheckCollisionPointRec(GetMousePosition(), logButton2))
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{
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switch (logMode)
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{
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case 3: logMode = 1; break;
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case 2: logMode = 0; break;
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case 1: logMode = 3; break;
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default: logMode = 2; break;
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}
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}
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}
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int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
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if (currentGesture !=0)
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{
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if (logMode == 3) // 3 hides repeated events and hide hold events
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{
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if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1;
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}
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else if (logMode == 2) // 2 shows repeated events but hide hold events
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{
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if (currentGesture != 4) fillLog = 1;
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}
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else if (logMode == 1) // 1 hides repeated events
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{
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if (currentGesture != previousGesture) fillLog = 1;
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}
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else // 0 shows repeated events
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{
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fillLog = 1;
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}
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}
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if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
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{
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previousGesture = currentGesture;
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gestureColor = GetGestureColor(currentGesture);
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if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
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gestureLogIndex--;
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// Copy the gesture respective name to the gesture log array
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TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
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}
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// Handle protractor
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if (currentGesture > 255) currentAngleDegrees = currentPitchDegrees; // Pinch In and Pinch Out
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else if (currentGesture > 15) currentAngleDegrees = currentDragDegrees; // Swipe Right, Swipe Left, Swipe Up and Swipe Down
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else if (currentGesture > 0) currentAngleDegrees = 0.0f; // Tap, Doubletap, Hold and Grab
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float currentAngleRadians = ((currentAngleDegrees + 90.0f)*PI/180); // Convert the current angle to Radians
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// Calculate the final vector for display
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finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x,
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(angleLength*cosf(currentAngleRadians)) + protractorPosition.y };
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// Handle touch and mouse pointer points
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Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
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Vector2 mousePosition = { 0 };
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if (currentGesture != GESTURE_NONE)
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{
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if (touchCount != 0)
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{
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for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
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}
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else mousePosition = GetMousePosition();
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}
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//--------------------------------------------------------------------------------------
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// Draw
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//--------------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Draw common elements
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DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
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DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
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DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
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DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK);
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// Draw last gesture
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DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
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DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
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DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
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DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
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DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
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DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
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DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
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DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
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DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
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DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
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DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
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DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
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DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
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DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
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for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
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// Draw gesture log
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DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
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// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
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for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
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Color logButton1Color, logButton2Color;
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switch (logMode)
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{
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case 3: logButton1Color=MAROON; logButton2Color=MAROON; break;
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case 2: logButton1Color=GRAY; logButton2Color=MAROON; break;
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case 1: logButton1Color=MAROON; logButton2Color=GRAY; break;
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default: logButton1Color=GRAY; logButton2Color=GRAY; break;
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}
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DrawRectangleRec(logButton1, logButton1Color);
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DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE);
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DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE);
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DrawRectangleRec(logButton2, logButton2Color);
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DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE);
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DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
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// Draw protractor
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DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
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const char *angleString = TextFormat("%f", currentAngleDegrees);
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const int angleStringDot = TextFindIndex(angleString, ".");
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const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
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DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor);
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DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE);
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DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY);
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DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY);
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DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN);
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DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN);
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DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK);
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DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK);
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DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK);
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DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK);
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DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK);
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DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK);
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DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK);
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DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK);
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if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
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// Draw touch and mouse pointer points
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if (currentGesture != GESTURE_NONE)
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{
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if ( touchCount != 0 )
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{
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for (i = 0; i < touchCount; i++)
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{
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DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
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DrawCircleV(touchPosition[i], 5.0f, gestureColor);
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}
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if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor);
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}
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else
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{
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DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f));
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DrawCircleV(mousePosition, 5.0f, gestureColor);
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}
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}
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EndDrawing();
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//--------------------------------------------------------------------------------------
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}
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#endif
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// De-Initialization
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//--------------------------------------------------------------------------------------
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@@ -103,235 +275,42 @@ int main(void)
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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static void UpdateDrawFrame(void)
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// Get text string for gesture value
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static char const *GetGestureName(int gesture)
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{
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// Update
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//--------------------------------------------------------------------------------------
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// Handle common gestures data
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int i, ii; // Iterators that will be reused by all for loops
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const int currentGesture = GetGestureDetected();
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const float currentDragDegrees = GetGestureDragAngle();
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const float currentPitchDegrees = GetGesturePinchAngle();
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const int touchCount = GetTouchPointCount();
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// Handle last gesture
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if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture))
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lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
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// Handle gesture log
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if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
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switch (gesture)
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{
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if (CheckCollisionPointRec(GetMousePosition(), logButton1))
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{
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switch (logMode)
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{
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case 3: logMode=2; break;
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case 2: logMode=3; break;
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case 1: logMode=0; break;
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default: logMode=1; break;
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}
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}
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else if (CheckCollisionPointRec(GetMousePosition(), logButton2))
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{
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switch (logMode)
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{
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case 3: logMode=1; break;
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case 2: logMode=0; break;
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case 1: logMode=3; break;
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default: logMode=2; break;
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}
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}
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}
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int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
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if (currentGesture !=0)
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{
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if (logMode == 3) // 3 hides repeated events and hide hold events
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{
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if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1;
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}
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else if (logMode == 2) // 2 shows repeated events but hide hold events
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{
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if (currentGesture != 4) fillLog = 1;
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}
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else if (logMode == 1) // 1 hides repeated events
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{
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if (currentGesture != previousGesture) fillLog = 1;
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}
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else // 0 shows repeated events
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{
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fillLog = 1;
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}
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}
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if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
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{
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previousGesture = currentGesture;
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gestureColor = GetGestureColor(currentGesture);
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if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
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gestureLogIndex--;
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// Copy the gesture respective name to the gesture log array
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TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
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}
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// Handle protractor
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if (currentGesture > 255) // aka Pinch In and Pinch Out
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{
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currentAngleDegrees = currentPitchDegrees;
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}
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else if (currentGesture > 15) // aka Swipe Right, Swipe Left, Swipe Up and Swipe Down
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{
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currentAngleDegrees = currentDragDegrees;
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}
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else if (currentGesture > 0) // aka Tap, Doubletap, Hold and Grab
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{
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currentAngleDegrees = 0.0f;
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}
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float currentAngleRadians = ((currentAngleDegrees +90.0f)*PI/180); // Convert the current angle to Radians
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finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display
|
||||
|
||||
// Handle touch and mouse pointer points
|
||||
Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
|
||||
Vector2 mousePosition = {0, 0};
|
||||
if (currentGesture != GESTURE_NONE)
|
||||
{
|
||||
if (touchCount != 0)
|
||||
{
|
||||
for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
|
||||
}
|
||||
else mousePosition = GetMousePosition();
|
||||
}
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//--------------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw common elements
|
||||
DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
|
||||
DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
|
||||
DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
|
||||
DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK);
|
||||
|
||||
// Draw last gesture
|
||||
DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
|
||||
DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
|
||||
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
|
||||
DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
|
||||
DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
|
||||
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
|
||||
DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
|
||||
DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
|
||||
DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||
DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
|
||||
for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
|
||||
|
||||
// Draw gesture log
|
||||
DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
|
||||
|
||||
// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
|
||||
for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
|
||||
Color logButton1Color, logButton2Color;
|
||||
switch (logMode)
|
||||
{
|
||||
case 3: logButton1Color=MAROON; logButton2Color=MAROON; break;
|
||||
case 2: logButton1Color=GRAY; logButton2Color=MAROON; break;
|
||||
case 1: logButton1Color=MAROON; logButton2Color=GRAY; break;
|
||||
default: logButton1Color=GRAY; logButton2Color=GRAY; break;
|
||||
}
|
||||
DrawRectangleRec(logButton1, logButton1Color);
|
||||
DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE);
|
||||
DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE);
|
||||
DrawRectangleRec(logButton2, logButton2Color);
|
||||
DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE);
|
||||
DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
|
||||
|
||||
// Draw protractor
|
||||
DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
|
||||
const char *angleString = TextFormat("%f", currentAngleDegrees);
|
||||
const int angleStringDot = TextFindIndex(angleString, ".");
|
||||
const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
|
||||
DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor);
|
||||
DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE);
|
||||
DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY);
|
||||
DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY);
|
||||
DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN);
|
||||
DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN);
|
||||
DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK);
|
||||
DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK);
|
||||
DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK);
|
||||
DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK);
|
||||
DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK);
|
||||
DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK);
|
||||
DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK);
|
||||
DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK);
|
||||
if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
|
||||
|
||||
// Draw touch and mouse pointer points
|
||||
if (currentGesture != GESTURE_NONE)
|
||||
{
|
||||
if ( touchCount != 0 )
|
||||
{
|
||||
for (i = 0; i < touchCount; i++)
|
||||
{
|
||||
DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
|
||||
DrawCircleV(touchPosition[i], 5.0f, gestureColor);
|
||||
}
|
||||
|
||||
if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f));
|
||||
DrawCircleV(mousePosition, 5.0f, gestureColor);
|
||||
}
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//--------------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
static char const *GetGestureName(int i)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0: return "None"; break;
|
||||
case 1: return "Tap"; break;
|
||||
case 2: return "Double Tap"; break;
|
||||
case 4: return "Hold"; break;
|
||||
case 8: return "Drag"; break;
|
||||
case 16: return "Swipe Right"; break;
|
||||
case 32: return "Swipe Left"; break;
|
||||
case 64: return "Swipe Up"; break;
|
||||
case 128: return "Swipe Down"; break;
|
||||
case 256: return "Pinch In"; break;
|
||||
case 512: return "Pinch Out"; break;
|
||||
default: return "Unknown"; break;
|
||||
case 0: return "None"; break;
|
||||
case 1: return "Tap"; break;
|
||||
case 2: return "Double Tap"; break;
|
||||
case 4: return "Hold"; break;
|
||||
case 8: return "Drag"; break;
|
||||
case 16: return "Swipe Right"; break;
|
||||
case 32: return "Swipe Left"; break;
|
||||
case 64: return "Swipe Up"; break;
|
||||
case 128: return "Swipe Down"; break;
|
||||
case 256: return "Pinch In"; break;
|
||||
case 512: return "Pinch Out"; break;
|
||||
default: return "Unknown"; break;
|
||||
}
|
||||
}
|
||||
|
||||
static Color GetGestureColor(int i)
|
||||
// Get color for gesture value
|
||||
static Color GetGestureColor(int gesture)
|
||||
{
|
||||
switch (i)
|
||||
switch (gesture)
|
||||
{
|
||||
case 0: return BLACK; break;
|
||||
case 1: return BLUE; break;
|
||||
case 2: return SKYBLUE; break;
|
||||
case 4: return BLACK; break;
|
||||
case 8: return LIME; break;
|
||||
case 16: return RED; break;
|
||||
case 32: return RED; break;
|
||||
case 64: return RED; break;
|
||||
case 128: return RED; break;
|
||||
case 256: return VIOLET; break;
|
||||
case 512: return ORANGE; break;
|
||||
default: return BLACK; break;
|
||||
case 0: return BLACK; break;
|
||||
case 1: return BLUE; break;
|
||||
case 2: return SKYBLUE; break;
|
||||
case 4: return BLACK; break;
|
||||
case 8: return LIME; break;
|
||||
case 16: return RED; break;
|
||||
case 32: return RED; break;
|
||||
case 64: return RED; break;
|
||||
case 128: return RED; break;
|
||||
case 256: return VIOLET; break;
|
||||
case 512: return ORANGE; break;
|
||||
default: return BLACK; break;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user