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Update shaders_rounded_rectangle.c
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [shaders] example - Rounded Rectangle
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* raylib [shaders] example - rounded rectangle
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@@ -24,9 +24,8 @@
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#endif
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//------------------------------------------------------------------------------------
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// Declare custom Structs
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// Structs definition
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//------------------------------------------------------------------------------------
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// Rounded rectangle data
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typedef struct {
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Vector4 cornerRadius; // Individual corner radius (top-left, top-right, bottom-left, bottom-right)
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@@ -54,7 +53,6 @@ typedef struct {
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//------------------------------------------------------------------------------------
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// Module Functions Declaration
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//------------------------------------------------------------------------------------
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// Create a rounded rectangle and set uniform locations
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static RoundedRectangle CreateRoundedRectangle(Vector4 cornerRadius, float shadowRadius, Vector2 shadowOffset, float shadowScale, float borderThickness, Shader shader);
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@@ -71,11 +69,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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const Color rectangleColor = BLUE;
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const Color shadowColor = DARKBLUE;
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const Color borderColor = SKYBLUE;
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Rounded Rectangle");
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - rounded rectangle");
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// Load the shader
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Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base.vs", GLSL_VERSION),
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@@ -94,6 +88,10 @@ int main(void)
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// Update shader uniforms
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UpdateRoundedRectangle(roundedRectangle, shader);
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const Color rectangleColor = BLUE;
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const Color shadowColor = DARKBLUE;
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const Color borderColor = SKYBLUE;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@@ -124,8 +122,6 @@ int main(void)
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DrawRectangle(0, 0, screenWidth, screenHeight, WHITE);
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EndShaderMode();
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// Draw rectangle shadow using shader
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rec = (Rectangle){ 50, 200, 110, 60 };
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DrawRectangleLines((int)rec.x - 20, (int)rec.y - 20, (int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
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@@ -143,8 +139,6 @@ int main(void)
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DrawRectangle(0, 0, screenWidth, screenHeight, WHITE);
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EndShaderMode();
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// Draw rectangle's border using shader
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rec = (Rectangle){ 50, 330, 110, 60 };
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DrawRectangleLines((int)rec.x - 20, (int)rec.y - 20, (int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
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@@ -162,8 +156,6 @@ int main(void)
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DrawRectangle(0, 0, screenWidth, screenHeight, WHITE);
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EndShaderMode();
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// Draw one more rectangle with all three colors
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rec = (Rectangle){ 240, 80, 500, 300 };
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DrawRectangleLines((int)rec.x - 30, (int)rec.y - 30, (int)rec.width + 60, (int)rec.height + 60, DARKGRAY);
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