mirror of
https://github.com/raysan5/raylib.git
synced 2026-01-13 00:25:34 +00:00
REMOVED: CORE.Window.fullscreen, using available flag instead
This commit is contained in:
@@ -885,7 +885,6 @@ void ClosePlatform(void)
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// NOTE: returns false in case graphic device could not be created
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static int InitGraphicsDevice(void)
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{
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CORE.Window.fullscreen = true;
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FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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EGLint samples = 0;
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@@ -176,7 +176,7 @@ bool WindowShouldClose(void)
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// Toggle fullscreen mode
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void ToggleFullscreen(void)
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{
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if (!CORE.Window.fullscreen)
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if (!FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
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{
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// Store previous window position (in case we exit fullscreen)
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CORE.Window.previousPosition = CORE.Window.position;
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@@ -192,8 +192,6 @@ void ToggleFullscreen(void)
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{
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TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor");
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CORE.Window.fullscreen = false;
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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glfwSetWindowMonitor(platform.handle, NULL, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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}
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@@ -666,7 +664,7 @@ void SetWindowMonitor(int monitor)
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if ((monitor >= 0) && (monitor < monitorCount))
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{
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if (CORE.Window.fullscreen)
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
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{
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TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
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@@ -1422,8 +1420,6 @@ int InitPlatform(void)
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unsigned int requestedWindowFlags = CORE.Window.flags;
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// Check window creation flags
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) CORE.Window.fullscreen = true;
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
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else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
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@@ -1536,11 +1532,14 @@ int InitPlatform(void)
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// REF: https://github.com/raysan5/raylib/issues/1554
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glfwSetJoystickCallback(NULL);
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GLFWmonitor *monitor = NULL;
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if (CORE.Window.fullscreen)
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if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0)) FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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// Init window in fullscreen mode if requested
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// NOTE: Keeping original screen size for toggle
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
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{
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// NOTE: Fullscreen applications default to the primary monitor
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monitor = glfwGetPrimaryMonitor();
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GLFWmonitor *monitor = glfwGetPrimaryMonitor();
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if (!monitor)
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{
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TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor");
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@@ -1614,9 +1613,6 @@ int InitPlatform(void)
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TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window");
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return -1;
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}
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// NOTE: Full-screen change, not working properly...
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//glfwSetWindowMonitor(platform.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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}
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else
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{
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@@ -290,14 +290,13 @@ bool WindowShouldClose(void)
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// Toggle fullscreen mode
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void ToggleFullscreen(void)
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{
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if (!CORE.Window.fullscreen)
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if (!FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
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{
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// Store previous window position (in case we exit fullscreen)
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CORE.Window.previousPosition = CORE.Window.position;
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CORE.Window.previousScreen = CORE.Window.screen;
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platform.mon = RGFW_window_getMonitor(platform.window);
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CORE.Window.fullscreen = true;
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FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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RGFW_monitor_scaleToWindow(platform.mon, platform.window);
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@@ -305,7 +304,6 @@ void ToggleFullscreen(void)
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}
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else
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{
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CORE.Window.fullscreen = false;
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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if (platform.mon.mode.area.w)
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@@ -331,7 +329,9 @@ void ToggleFullscreen(void)
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// Toggle borderless windowed mode
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void ToggleBorderlessWindowed(void)
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{
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if (CORE.Window.fullscreen)
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) ToggleFullscreen();
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE))
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{
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CORE.Window.previousPosition = CORE.Window.position;
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CORE.Window.previousScreen = CORE.Window.screen;
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@@ -348,8 +348,6 @@ void ToggleBorderlessWindowed(void)
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CORE.Window.position = CORE.Window.previousPosition;
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RGFW_window_resize(platform.window, RGFW_AREA(CORE.Window.previousScreen.width, CORE.Window.previousScreen.height));
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}
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CORE.Window.fullscreen = !CORE.Window.fullscreen;
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}
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// Set window state: maximized, if resizable
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@@ -472,13 +472,11 @@ void ToggleFullscreen(void)
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{
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SDL_SetWindowFullscreen(platform.window, 0);
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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CORE.Window.fullscreen = false;
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}
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else
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{
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SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN);
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FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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CORE.Window.fullscreen = true;
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}
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}
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else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor");
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@@ -554,7 +552,7 @@ void SetWindowState(unsigned int flags)
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#endif
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{
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SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN);
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CORE.Window.fullscreen = true;
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FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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}
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else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor");
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}
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@@ -644,7 +642,6 @@ void ClearWindowState(unsigned int flags)
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if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE))
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{
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SDL_SetWindowFullscreen(platform.window, 0);
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CORE.Window.fullscreen = false;
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}
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if (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE))
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{
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@@ -1937,11 +1934,7 @@ int InitPlatform(void)
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FLAG_SET(flags, SDL_WINDOW_MOUSE_CAPTURE); // Window has mouse captured
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// Check window creation flags
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
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{
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CORE.Window.fullscreen = true;
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FLAG_SET(flags, SDL_WINDOW_FULLSCREEN);
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}
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) FLAG_SET(flags, SDL_WINDOW_FULLSCREEN);
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//if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) FLAG_SET(flags, SDL_WINDOW_HIDDEN);
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED)) FLAG_SET(flags, SDL_WINDOW_BORDERLESS);
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@@ -454,7 +454,6 @@ int InitPlatform(void)
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// raylib uses OpenGL so, platform should create that kind of connection
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// Below example illustrates that process using EGL library
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//----------------------------------------------------------------------------
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CORE.Window.fullscreen = true;
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FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT))
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@@ -204,7 +204,6 @@ void ToggleFullscreen(void)
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EM_ASM(document.exitFullscreen(););
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CORE.Window.fullscreen = false;
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
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}
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@@ -213,14 +212,12 @@ void ToggleFullscreen(void)
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if (enterFullscreen)
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{
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// NOTE: The setTimeouts handle the browser mode change delay
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EM_ASM
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(
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setTimeout(function()
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{
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EM_ASM(
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setTimeout(function(){
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Module.requestFullscreen(false, false);
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}, 100);
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);
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CORE.Window.fullscreen = true;
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FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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}
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@@ -238,7 +235,7 @@ void ToggleFullscreen(void)
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*/
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// EM_ASM(Module.requestFullscreen(false, false););
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/*
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if (!CORE.Window.fullscreen)
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if (!FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
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{
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// Option 1: Request fullscreen for the canvas element
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// This option does not seem to work at all:
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@@ -274,7 +271,6 @@ void ToggleFullscreen(void)
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emscripten_get_canvas_element_size(platform.canvasId, &width, &height);
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TRACELOG(LOG_WARNING, "Emscripten: Enter fullscreen: Canvas size: %i x %i", width, height);
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CORE.Window.fullscreen = true; // Toggle fullscreen flag
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FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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}
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else
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@@ -286,7 +282,6 @@ void ToggleFullscreen(void)
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emscripten_get_canvas_element_size(platform.canvasId, &width, &height);
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TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height);
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CORE.Window.fullscreen = false; // Toggle fullscreen flag
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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}
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*/
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@@ -313,7 +308,6 @@ void ToggleBorderlessWindowed(void)
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EM_ASM(document.exitFullscreen(););
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CORE.Window.fullscreen = false;
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
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}
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@@ -545,7 +539,6 @@ void ClearWindowState(unsigned int flags)
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE) || (canvasStyleWidth > canvasWidth)) EM_ASM(document.exitFullscreen(););
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}
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CORE.Window.fullscreen = false;
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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}
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@@ -1155,8 +1148,6 @@ int InitPlatform(void)
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// glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
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// Check window creation flags
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) CORE.Window.fullscreen = true;
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
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else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
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@@ -1260,7 +1251,7 @@ int InitPlatform(void)
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// TODO: Consider requesting another type of canvas, not a WebGL one --> Replace GLFW-web by Emscripten?
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platform.pixels = (unsigned int *)RL_CALLOC(CORE.Window.screen.width*CORE.Window.screen.height, sizeof(unsigned int));
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#else
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if (CORE.Window.fullscreen)
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
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{
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// remember center for switchinging from fullscreen to window
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if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
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@@ -1830,7 +1821,6 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte
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const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0);
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if (!wasFullscreen)
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{
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CORE.Window.fullscreen = false;
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
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}
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@@ -167,7 +167,6 @@ void ToggleFullscreen(void)
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EM_ASM(document.exitFullscreen(););
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CORE.Window.fullscreen = false;
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
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}
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@@ -183,7 +182,7 @@ void ToggleFullscreen(void)
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Module.requestFullscreen(false, false);
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}, 100);
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);
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CORE.Window.fullscreen = true;
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FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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}
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@@ -201,7 +200,7 @@ void ToggleFullscreen(void)
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*/
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// EM_ASM(Module.requestFullscreen(false, false););
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/*
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if (!CORE.Window.fullscreen)
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if (!FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
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{
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// Option 1: Request fullscreen for the canvas element
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// This option does not seem to work at all:
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@@ -237,7 +236,6 @@ void ToggleFullscreen(void)
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emscripten_get_canvas_element_size("#canvas", &width, &height);
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TRACELOG(LOG_WARNING, "Emscripten: Enter fullscreen: Canvas size: %i x %i", width, height);
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CORE.Window.fullscreen = true; // Toggle fullscreen flag
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FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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}
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else
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@@ -249,7 +247,6 @@ void ToggleFullscreen(void)
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emscripten_get_canvas_element_size("#canvas", &width, &height);
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TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height);
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CORE.Window.fullscreen = false; // Toggle fullscreen flag
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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}
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*/
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@@ -275,7 +272,6 @@ void ToggleBorderlessWindowed(void)
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EM_ASM(document.exitFullscreen(););
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CORE.Window.fullscreen = false;
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
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}
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@@ -494,7 +490,6 @@ void ClearWindowState(unsigned int flags)
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE) || (canvasStyleWidth > canvasWidth)) EM_ASM(document.exitFullscreen(););
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}
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CORE.Window.fullscreen = false;
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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}
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@@ -1117,8 +1112,6 @@ int InitPlatform(void)
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attribs.antialias = EM_FALSE;
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// Check window creation flags
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//if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) CORE.Window.fullscreen = true;
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// Disable FLAG_WINDOW_MINIMIZED, not supported
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED);
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@@ -1354,7 +1347,6 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte
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const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0);
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if (!wasFullscreen)
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{
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CORE.Window.fullscreen = false;
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
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}
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29
src/rcore.c
29
src/rcore.c
@@ -287,20 +287,19 @@ typedef struct CoreData {
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const char *title; // Window text title const pointer
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unsigned int flags; // Configuration flags (bit based), keeps window state
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bool ready; // Check if window has been initialized successfully
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bool fullscreen; // Check if fullscreen mode is enabled
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bool shouldClose; // Check if window set for closing
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bool resizedLastFrame; // Check if window has been resized last frame
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bool eventWaiting; // Wait for events before ending frame
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bool usingFbo; // Using FBO (RenderTexture) for rendering instead of default framebuffer
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Point position; // Window position (required on fullscreen toggle)
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Point previousPosition; // Window previous position (required on borderless windowed toggle)
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Size display; // Display width and height (monitor, device-screen, LCD, ...)
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Size screen; // Screen width and height (used render area)
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Size previousScreen; // Screen previous width and height (required on borderless windowed toggle)
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Size currentFbo; // Current render width and height (depends on active fbo)
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Size render; // Framebuffer width and height (render area, including black bars if required)
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Point renderOffset; // Offset from render area (must be divided by 2)
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Size screen; // Screen current width and height
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Point position; // Window current position
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Size previousScreen; // Screen previous width and height (required on fullscreen/borderless-windowed toggle)
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Point previousPosition; // Window previous position (required on fullscreeen/borderless-windowed toggle)
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Size render; // Screen framebuffer width and height
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Point renderOffset; // Screen framebuffer render offset (Not required anymore?)
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Size currentFbo; // Current framebuffer render width and height (depends on active render texture)
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Size screenMin; // Screen minimum width and height (for resizable window)
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Size screenMax; // Screen maximum width and height (for resizable window)
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Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
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@@ -762,31 +761,31 @@ bool IsWindowReady(void)
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// Check if window is currently fullscreen
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bool IsWindowFullscreen(void)
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{
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return CORE.Window.fullscreen;
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return FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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}
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// Check if window is currently hidden
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bool IsWindowHidden(void)
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{
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return (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN));
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return FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN);
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}
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// Check if window has been minimized
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bool IsWindowMinimized(void)
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{
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return (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED));
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return FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED);
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}
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// Check if window has been maximized
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bool IsWindowMaximized(void)
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{
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return (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED));
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return FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED);
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}
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// Check if window has the focus
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bool IsWindowFocused(void)
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{
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||||
return (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED));
|
||||
return !FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED);
|
||||
}
|
||||
|
||||
// Check if window has been resizedLastFrame
|
||||
@@ -798,7 +797,7 @@ bool IsWindowResized(void)
|
||||
// Check if one specific window flag is enabled
|
||||
bool IsWindowState(unsigned int flag)
|
||||
{
|
||||
return (FLAG_IS_SET(CORE.Window.flags, flag));
|
||||
return FLAG_IS_SET(CORE.Window.flags, flag);
|
||||
}
|
||||
|
||||
// Get current screen width
|
||||
@@ -1100,7 +1099,7 @@ void BeginScissorMode(int x, int y, int width, int height)
|
||||
rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y));
|
||||
}
|
||||
#else
|
||||
if (!CORE.Window.usingFbo && (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)))
|
||||
if (!CORE.Window.usingFbo && FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
||||
{
|
||||
Vector2 scale = GetWindowScaleDPI();
|
||||
rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y));
|
||||
|
||||
Reference in New Issue
Block a user