Update shaders_texture_drawing.c

This commit is contained in:
Ray
2025-09-04 10:33:22 +02:00
parent 2e376c6f5b
commit dd0587e12a

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@@ -4,8 +4,6 @@
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
* NOTE: This example illustrates how to draw into a blank texture using a shader
*
* Example originally created with raylib 2.0, last time updated with raylib 3.7 * Example originally created with raylib 2.0, last time updated with raylib 3.7
* *
* Example contributed by Michał Ciesielski (@ciessielski) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Michał Ciesielski (@ciessielski) and reviewed by Ramon Santamaria (@raysan5)
@@ -67,7 +65,7 @@ int main(void)
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
BeginShaderMode(shader); // Enable our custom shader for next shapes/textures drawings BeginShaderMode(shader); // Enable our custom shader for next shapes/textures drawings
DrawTexture(texture, 0, 0, WHITE); // Drawing BLANK texture, all magic happens on shader DrawTexture(texture, 0, 0, WHITE); // Drawing BLANK texture, all rendering magic happens on shader
EndShaderMode(); // Disable our custom shader, return to default shader EndShaderMode(); // Disable our custom shader, return to default shader
DrawText("BACKGROUND is PAINTED and ANIMATED on SHADER!", 10, 10, 20, MAROON); DrawText("BACKGROUND is PAINTED and ANIMATED on SHADER!", 10, 10, 20, MAROON);