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add versions to new shaders
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@@ -1,3 +1,4 @@
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#version 100
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#ifdef GL_ES
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precision mediump float;
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#endif
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@@ -1,3 +1,4 @@
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#version 100
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#ifdef GL_ES
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precision mediump float;
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#endif
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#version 120
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// Input from vertex shader
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varying vec3 fragPosition;
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varying vec4 fragColor;
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#version 120
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// Input vertex attributes
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attribute vec3 vertexPosition;
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attribute vec3 vertexNormal;
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