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Merge pull request #5043 from vinnyhorgan/master
Fix warning log macro in rlgl
This commit is contained in:
14
src/rlgl.h
14
src/rlgl.h
@@ -1885,7 +1885,7 @@ void rlActiveDrawBuffers(int count)
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if (count > 0)
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{
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if (count > 8) TRACELOG(LOG_WARNING, "GL: Max color buffers limited to 8");
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if (count > 8) TRACELOG(RL_LOG_WARNING, "GL: Max color buffers limited to 8");
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else
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{
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unsigned int buffers[8] = {
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@@ -1902,7 +1902,7 @@ void rlActiveDrawBuffers(int count)
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glDrawBuffers(count, buffers);
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}
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}
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else TRACELOG(LOG_WARNING, "GL: One color buffer active by default");
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else TRACELOG(RL_LOG_WARNING, "GL: One color buffer active by default");
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#endif
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}
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@@ -2219,10 +2219,10 @@ static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint
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default: break;
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}
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TRACELOG(LOG_WARNING, "GL: OpenGL debug message: %s", message);
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TRACELOG(LOG_WARNING, " > Type: %s", msgType);
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TRACELOG(LOG_WARNING, " > Source = %s", msgSource);
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TRACELOG(LOG_WARNING, " > Severity = %s", msgSeverity);
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TRACELOG(RL_LOG_WARNING, "GL: OpenGL debug message: %s", message);
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TRACELOG(RL_LOG_WARNING, " > Type: %s", msgType);
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TRACELOG(RL_LOG_WARNING, " > Source = %s", msgSource);
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TRACELOG(RL_LOG_WARNING, " > Severity = %s", msgSeverity);
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}
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#endif
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@@ -4178,7 +4178,7 @@ unsigned int rlCompileShader(const char *shaderCode, int type)
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RL_FREE(log);
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}
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// Unload object allocated by glCreateShader(),
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// Unload object allocated by glCreateShader(),
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// despite failing in the compilation process
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glDeleteShader(shader);
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shader = 0;
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