Merge pull request #5043 from vinnyhorgan/master

Fix warning log macro in rlgl
This commit is contained in:
Ray
2025-07-15 20:20:27 +02:00
committed by GitHub

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@@ -1885,7 +1885,7 @@ void rlActiveDrawBuffers(int count)
if (count > 0)
{
if (count > 8) TRACELOG(LOG_WARNING, "GL: Max color buffers limited to 8");
if (count > 8) TRACELOG(RL_LOG_WARNING, "GL: Max color buffers limited to 8");
else
{
unsigned int buffers[8] = {
@@ -1902,7 +1902,7 @@ void rlActiveDrawBuffers(int count)
glDrawBuffers(count, buffers);
}
}
else TRACELOG(LOG_WARNING, "GL: One color buffer active by default");
else TRACELOG(RL_LOG_WARNING, "GL: One color buffer active by default");
#endif
}
@@ -2219,10 +2219,10 @@ static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint
default: break;
}
TRACELOG(LOG_WARNING, "GL: OpenGL debug message: %s", message);
TRACELOG(LOG_WARNING, " > Type: %s", msgType);
TRACELOG(LOG_WARNING, " > Source = %s", msgSource);
TRACELOG(LOG_WARNING, " > Severity = %s", msgSeverity);
TRACELOG(RL_LOG_WARNING, "GL: OpenGL debug message: %s", message);
TRACELOG(RL_LOG_WARNING, " > Type: %s", msgType);
TRACELOG(RL_LOG_WARNING, " > Source = %s", msgSource);
TRACELOG(RL_LOG_WARNING, " > Severity = %s", msgSeverity);
}
#endif
@@ -4178,7 +4178,7 @@ unsigned int rlCompileShader(const char *shaderCode, int type)
RL_FREE(log);
}
// Unload object allocated by glCreateShader(),
// Unload object allocated by glCreateShader(),
// despite failing in the compilation process
glDeleteShader(shader);
shader = 0;