REVIEWED: New examples added renaming, avoid duplicated .sln GUIDs

This commit is contained in:
Ray
2025-09-01 20:47:59 +02:00
parent 1777da9056
commit e18d167c8f
4 changed files with 34 additions and 34 deletions

View File

@@ -18,7 +18,7 @@
#include "raylib.h"
#include "raymath.h"
#include "rcamera.h"
//#include "rcamera.h"
//----------------------------------------------------------------------------------
// Defines and Macros
@@ -68,7 +68,7 @@ static Vector2 lean = { 0 };
// Module functions declaration
//----------------------------------------------------------------------------------
static void DrawLevel(void);
static void UpdateCameraAngle(Camera *camera);
static void UpdateCameraFPS(Camera *camera);
static void UpdateBody(Body *body, float rot, char side, char forward, bool jumpPressed, bool crouchHold);
//------------------------------------------------------------------------------------
@@ -84,7 +84,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d first-person camera controller");
// Initialize camera variables
// NOTE: UpdateCameraAngle() takes care of the rest
// NOTE: UpdateCameraFPS() takes care of the rest
Camera camera = { 0 };
camera.fovy = 60.0f;
camera.projection = CAMERA_PERSPECTIVE;
@@ -94,7 +94,7 @@ int main(void)
player.position.z,
};
UpdateCameraAngle(&camera); // Update camera parameters
UpdateCameraFPS(&camera); // Update camera parameters
DisableCursor(); // Limit cursor to relative movement inside the window
@@ -138,7 +138,7 @@ int main(void)
lean.x = Lerp(lean.x, sideway*0.02f, 10.0f*delta);
lean.y = Lerp(lean.y, forward*0.015f, 10.0f*delta);
UpdateCameraAngle(&camera);
UpdateCameraFPS(&camera);
//----------------------------------------------------------------------------------
// Draw
@@ -238,7 +238,7 @@ void UpdateBody(Body* body, float rot, char side, char forward, bool jumpPressed
}
// Update camera
static void UpdateCameraAngle(Camera *camera)
static void UpdateCameraFPS(Camera *camera)
{
const Vector3 up = (Vector3){ 0.0f, 1.0f, 0.0f };
const Vector3 targetOffset = (Vector3){ 0.0f, 0.0f, -1.0f };