Update shaders_normal_map.c

This commit is contained in:
Ray
2025-09-07 11:44:03 +02:00
parent 1bbd4c3566
commit e1dfb4cd4e

View File

@@ -1,20 +1,20 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - normal map * raylib [shaders] example - normal map
* *
* Example complexity rating: [★★★★] 4/4 * Example complexity rating: [★★★★] 4/4
* *
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version
* *
* Example originally created with raylib 5.6, last time updated with raylib 5.6 * Example originally created with raylib 5.6, last time updated with raylib 5.6
* *
* Example contributed by Jeremy Montgomery (@Sir_Irk) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Jeremy Montgomery (@Sir_Irk) and reviewed by Ramon Santamaria (@raysan5)
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2025-2025 Jeremy Montgomery (@Sir_Irk) and Ramon Santamaria (@raysan5) * Copyright (c) 2025-2025 Jeremy Montgomery (@Sir_Irk) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/