[cmake] Propagate Cocoa backend frameworks to consumers of static raylib on macOS (#6086)

* [cmake] Fix standalone configuration of examples project

Configuring examples/ as a standalone project (cd examples && cmake .)
failed with 'Unknown CMake command add_if_flag_compiles' and a missing
cmake_minimum_required() error on CMake 4.x.

- Add cmake_minimum_required(VERSION 3.22), matching the root project
- Include raylib's AddIfFlagCompiles helper via ../cmake
- Default PLATFORM to Desktop when not inherited from the raylib build

* [cmake] Propagate Cocoa backend frameworks to consumers of static raylib on macOS

Bundled GLFW links '-framework Cocoa/IOKit/QuartzCore' privately, and the
static-install export block removes glfw from the exported dependencies.
As a result the installed CMake package only carried OpenGL.framework,
and linking any consumer of libraylib.a failed with undefined Objective-C
symbols (_objc_retain etc.).

Append the three frameworks to the static install interface when the
bundled GLFW is used, so installed consumers get a complete link line.

* Gate macOS Cocoa framework propagation to the Desktop platform
This commit is contained in:
Zaveshaa
2026-08-24 17:19:56 +03:00
committed by GitHub
parent 2c0021ad89
commit e1efefb7f4

View File

@@ -114,6 +114,20 @@ if (NOT BUILD_SHARED_LIBS)
if (NOT glfw3_FOUND)
list(REMOVE_ITEM raylib_install_private_libs glfw)
# Bundled GLFW links its Cocoa backend frameworks privately, so they
# must be propagated to consumers of the static library, whose final
# link line would otherwise miss them. Only the Desktop platform uses
# bundled GLFW; other platforms (e.g. Memory) have no Cocoa/GLFW symbols.
if (APPLE AND PLATFORM STREQUAL "Desktop")
find_library(COCOA_FRAMEWORK Cocoa)
find_library(IOKIT_FRAMEWORK IOKit)
find_library(QUARTZCORE_FRAMEWORK QuartzCore)
list(APPEND raylib_install_private_libs
${COCOA_FRAMEWORK}
${IOKIT_FRAMEWORK}
${QUARTZCORE_FRAMEWORK})
endif ()
endif()
foreach(lib IN LISTS raylib_install_private_libs)