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Update raylib_api.* by CI
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@@ -3899,7 +3899,7 @@
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},
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{
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"name": "SetShaderValueTexture",
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"description": "Set shader uniform value for texture (sampler2d)",
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"description": "Set shader uniform value and bind the texture (sampler2d)",
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"returnType": "void",
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"params": [
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{
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@@ -3674,7 +3674,7 @@ return {
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},
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{
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name = "SetShaderValueTexture",
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description = "Set shader uniform value for texture (sampler2d)",
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description = "Set shader uniform value and bind the texture (sampler2d)",
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returnType = "void",
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params = {
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{type = "Shader", name = "shader"},
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@@ -1431,7 +1431,7 @@ Function 082: SetShaderValueMatrix() (3 input parameters)
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Function 083: SetShaderValueTexture() (3 input parameters)
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Name: SetShaderValueTexture
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Return type: void
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Description: Set shader uniform value for texture (sampler2d)
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Description: Set shader uniform value and bind the texture (sampler2d)
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Param[1]: shader (type: Shader)
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Param[2]: locIndex (type: int)
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Param[3]: texture (type: Texture2D)
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@@ -906,7 +906,7 @@
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<Param type="int" name="locIndex" desc="" />
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<Param type="Matrix" name="mat" desc="" />
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</Function>
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<Function name="SetShaderValueTexture" retType="void" paramCount="3" desc="Set shader uniform value for texture (sampler2d)">
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<Function name="SetShaderValueTexture" retType="void" paramCount="3" desc="Set shader uniform value and bind the texture (sampler2d)">
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<Param type="Shader" name="shader" desc="" />
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<Param type="int" name="locIndex" desc="" />
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<Param type="Texture2D" name="texture" desc="" />
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