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Set textureWrapRepeat to avoid issue on web version (#5684)
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@@ -41,6 +41,9 @@ int main(void)
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Model model = LoadModel("resources/models/obj/plane.obj"); // Load model
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Texture2D texture = LoadTexture("resources/models/obj/plane_diffuse.png"); // Load model texture
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SetTextureWrap(texture, TEXTURE_WRAP_REPEAT); // Force Repeat to avoid issue on Web version
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model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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float pitch = 0.0f;
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