Update depth_render.fs

This commit is contained in:
Ray
2025-09-21 13:28:27 +02:00
parent 95cb0cbf67
commit e7cfd3d4a3

View File

@@ -1,5 +1,7 @@
#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
@@ -14,8 +16,7 @@ void main()
{
// Handle potential Y-flipping
vec2 texCoord = fragTexCoord;
if (flipY)
texCoord.y = 1.0 - texCoord.y;
if (flipY) texCoord.y = 1.0 - texCoord.y;
// Sample depth texture
float depth = texture2D(depthTexture, texCoord).r;
@@ -25,4 +26,4 @@ void main()
// Output final color
gl_FragColor = vec4(vec3(linearDepth), 1.0);
}
}