REVIEWED: example: audio_amp_envelope, code formating to follow raylib code conventions #5713

This commit is contained in:
Ray
2026-04-04 11:12:30 +02:00
parent bb7b8d70e9
commit ea6292e27a

View File

@@ -20,10 +20,10 @@
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
#include <math.h>
#include <math.h> // Required for: sinf()
#define BUFFER_SIZE 4096
#define SAMPLE_RATE 44100
#define BUFFER_SIZE 4096
#define SAMPLE_RATE 44100
// Wave state
typedef enum {
@@ -47,9 +47,9 @@ typedef struct {
//------------------------------------------------------------------------------------
// Module Functions Declaration
//------------------------------------------------------------------------------------
static void FillAudioBuffer(int i, float* buffer, float envelopeValue, float* audioTime);
static void UpdateEnvelope(Envelope* env);
static void DrawADSRGraph(const Envelope *env, Rectangle bounds);
static void FillAudioBuffer(int i, float *buffer, float envelopeValue, float *audioTime);
static void UpdateEnvelope(Envelope *env);
static void DrawADSRGraph(Envelope *env, Rectangle bounds);
//------------------------------------------------------------------------------------
// Program main entry point
@@ -93,24 +93,22 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_SPACE)) env.state = ATTACK;
if (IsKeyPressed(KEY_SPACE)) {
env.state = ATTACK;
}
if (IsKeyReleased(KEY_SPACE) && (env.state != IDLE)) env.state = RELEASE;
if (IsKeyReleased(KEY_SPACE)) {
if (env.state != IDLE) env.state = RELEASE;
}
if (IsAudioStreamProcessed(stream)) {
if (env.state != IDLE || env.currentValue > 0.0f) {
if (IsAudioStreamProcessed(stream))
{
if ((env.state != IDLE) || (env.currentValue > 0.0f))
{
for (int i = 0; i < BUFFER_SIZE; i++)
{
UpdateEnvelope(&env);
FillAudioBuffer(i, buffer, env.currentValue, &audioTime);
}
} else {
}
else
{
// Clear buffer if silent to avoid looping noise
for (int i = 0; i < BUFFER_SIZE; i++) buffer[i] = 0;
audioTime = 0.0f;
@@ -139,9 +137,11 @@ int main(void)
DrawText(TextFormat("Current Gain: %2.2f", env.currentValue), 535, 345 - (env.currentValue * 100), 10, MAROON);
DrawText("Press SPACE to PLAY the sound!", 200, 400, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadAudioStream(stream);
@@ -156,57 +156,60 @@ int main(void)
//------------------------------------------------------------------------------------
// Module Functions Definition
//------------------------------------------------------------------------------------
static void FillAudioBuffer(int i, float* buffer, float envelopeValue, float* audioTime)
static void FillAudioBuffer(int i, float *buffer, float envelopeValue, float *audioTime)
{
int frequency = 440;
buffer[i] = envelopeValue * sinf(2.0f * PI * frequency * (*audioTime));
*audioTime += 1.0f / SAMPLE_RATE;
buffer[i] = envelopeValue*sinf(2.0f*PI*frequency*(*audioTime));
*audioTime += (1.0f/SAMPLE_RATE);
}
static void UpdateEnvelope(Envelope *env)
{
// Calculate the time delta for ONE sample (1/44100)
float sampleTime = 1.0f / SAMPLE_RATE;
float sampleTime = 1.0f/SAMPLE_RATE;
switch(env->state)
{
case ATTACK:
env->currentValue += (1.0f / env->attackTime) * sampleTime;
{
env->currentValue += (1.0f/env->attackTime)*sampleTime;
if (env->currentValue >= 1.0f)
{
env->currentValue = 1.0f;
env->state = DECAY;
}
break;
} break;
case DECAY:
env->currentValue -= ((1.0f - env->sustainLevel) / env->decayTime) * sampleTime;
{
env->currentValue -= ((1.0f - env->sustainLevel)/env->decayTime)*sampleTime;
if (env->currentValue <= env->sustainLevel)
{
env->currentValue = env->sustainLevel;
env->state = SUSTAIN;
}
break;
} break;
case SUSTAIN:
{
env->currentValue = env->sustainLevel;
break;
} break;
case RELEASE:
env->currentValue -= (env->sustainLevel / env->releaseTime) * sampleTime;
{
env->currentValue -= (env->sustainLevel/env->releaseTime)*sampleTime;
if (env->currentValue <= 0.001f) // Use a small threshold to avoid infinite tail
{
env->currentValue = 0.0f;
env->state = IDLE;
}
break;
} break;
default: break;
}
}
static void DrawADSRGraph(const Envelope *env, Rectangle bounds)
static void DrawADSRGraph(Envelope *env, Rectangle bounds)
{
DrawRectangleRec(bounds, Fade(LIGHTGRAY, 0.3f));
DrawRectangleLinesEx(bounds, 1, GRAY);
@@ -217,14 +220,14 @@ static void DrawADSRGraph(const Envelope *env, Rectangle bounds)
// Total time to visualize (sum of A, D, R + a padding for Sustain)
float totalTime = env->attackTime + env->decayTime + sustainWidth + env->releaseTime;
float scaleX = bounds.width / totalTime;
float scaleX = bounds.width/totalTime;
float scaleY = bounds.height;
Vector2 start = { bounds.x, bounds.y + bounds.height };
Vector2 peak = { start.x + (env->attackTime * scaleX), bounds.y };
Vector2 sustain = { peak.x + (env->decayTime * scaleX), bounds.y + (1.0f - env->sustainLevel) * scaleY };
Vector2 rel = { sustain.x + (sustainWidth * scaleX), sustain.y };
Vector2 end = { rel.x + (env->releaseTime * scaleX), bounds.y + bounds.height };
Vector2 start = { bounds.x, bounds.y + bounds.height };
Vector2 peak = { start.x + (env->attackTime*scaleX), bounds.y };
Vector2 sustain = { peak.x + (env->decayTime*scaleX), bounds.y + (1.0f - env->sustainLevel)*scaleY };
Vector2 rel = { sustain.x + (sustainWidth*scaleX), sustain.y };
Vector2 end = { rel.x + (env->releaseTime*scaleX), bounds.y + bounds.height };
DrawLineV(start, peak, SKYBLUE);
DrawLineV(peak, sustain, BLUE);
@@ -232,4 +235,4 @@ static void DrawADSRGraph(const Envelope *env, Rectangle bounds)
DrawLineV(rel, end, ORANGE);
DrawText("ADSR Visualizer", bounds.x, bounds.y - 20, 10, DARKGRAY);
}
}