Ray
0afa79067b
Revert "Update rlgl.h"
...
This reverts commit 8fe6bfabbf
.
2022-06-18 20:47:49 +02:00
Ray
8fe6bfabbf
Update rlgl.h
2022-06-18 19:24:11 +02:00
Ray
6f3b2a7661
Update rlgl.h
2022-06-18 16:22:47 +02:00
Ray
309ad3e08b
REVIEWED: rlTextureParameters()
, reset anisotropy level
2022-06-16 13:07:38 +02:00
Ray
7ed3d870fe
REVIEWED: rlGenTextureMipmaps()
, removed filtering setup
2022-06-16 13:07:09 +02:00
Ray
dca23cb3ff
RENAMED: BLEND_ALPHA_PREMUL
to BLEND_ALPHA_PREMULTIPLY
2022-06-07 18:46:14 +02:00
Jonathan Poncelet
5bdd8f134f
Improved boolean definitions ( #2485 )
2022-05-19 21:21:09 +02:00
Ray
df3f64bfd2
Corrected typo
2022-05-07 18:04:34 +02:00
lazaray
bbc8d39185
Add support for truncating parser input ( #2464 )
...
* Add support for truncating parser input
* Remove RLAPI from implementations in rlgl.h
2022-05-06 20:18:39 +02:00
Ray
bdfa256cea
Update rlgl.h
2022-04-25 19:35:23 +02:00
Ray
74ca81338e
REDESIGNED: Set rlgl internal framebuffer #2420
2022-04-24 12:37:50 +02:00
Ray
dc553d1996
Update rlgl.h
2022-04-24 12:25:26 +02:00
Ray
f798ee2bc1
Update rlgl.h
2022-04-24 12:19:41 +02:00
Maiko Steeman
ccfac59c60
Fix for vr rendering not taking render target size into account ( #2424 )
2022-04-24 11:48:50 +02:00
Ray
ff95f05386
Update rlgl.h
2022-04-24 00:29:15 +02:00
raysan5
937e7b3dd9
REVIEWED: Some functions input parametes that should be const
2022-02-20 20:35:28 +01:00
megagrump
f40eed5adf
add premultiplied alpha blend mode ( #2342 )
2022-02-13 18:42:24 +01:00
raysan5
44d3cee5d1
Minor tweak
2022-01-28 21:25:40 +01:00
raysan5
f57727995a
REVIEWED: rlLoadShaderCode()
2022-01-13 19:05:45 +01:00
Matthew Owens
e621efe79f
rlLoadShaderCode - set ShaderId variables to RLGL.State.default[VF]ShaderId if repesctive Code is NULL ( #2281 )
2022-01-13 18:42:44 +01:00
Ray
7a159664bc
Improved shader loading code
2022-01-08 20:12:03 +01:00
Ray
612c4ad1dc
Reviewed possible issue with shaders detaching
2022-01-08 19:55:14 +01:00
Gerber Lóránt Viktor
ba1e91b4d7
Change comment about custom blend modes in rlgl.h ( #2260 )
2022-01-02 22:50:39 +01:00
raysan5
a940f41b4b
Update year to 2022
2021-12-31 20:06:22 +01:00
raysan5
0454acaacf
REVIEWED: Clear SSBO buffers on loading #2185
2021-12-15 13:09:24 +01:00
めぐみ発動機 (isVowel / GreenWing)
478b70e53e
fixed typo: aproximation to approximation ( #2163 )
2021-11-21 18:06:20 +01:00
Ray
b7bf220598
REVIEWED: rlUpdateTexture()
2021-11-15 10:25:24 +01:00
Uneven Prankster
35cbacc68b
Allow GL4.3 capabilities to be shown ( #2124 )
...
Now that 4.3 was added this can be enabled with the compile flag.
2021-11-09 15:24:39 +01:00
Ray
14e4992d73
REVIEWED: rlGetCompressedFormatName()
2021-11-09 11:53:18 +01:00
Ray
21ec8c38ae
Review variables initialization
...
- All variables are initialized on declaration, some arrays were not properly initialized
- Static array buffers require memset() for re-initialization on every function call
2021-11-09 11:49:03 +01:00
Ray
1fac09d0f4
REVIEWED: example: Compute shader Game-of-life
2021-10-31 12:28:04 +01:00
Ray
25642cff36
Update comments for OpenGL 4.3
2021-10-26 22:23:16 +02:00
raysan5
fec0ce34c5
Remove trailing spaces
2021-10-19 14:57:12 +02:00
raysan5
719c1551cc
Reviewed latest PR formatting and details
2021-10-19 13:30:23 +02:00
warzes
9f2ff3e4d6
Support create OpenGL debug context in OpenGL 4.3 ( #2068 )
...
* - support create OpenGL debug context in OpenGL 4.3
* - additional events in debug message
- fixed glEnable(GL_DEBUG_OUTPUT)
* Reviewed OpenGL Debug Context
2021-10-19 12:43:27 +02:00
raysan5
b28e353626
Reviewed glDisableVertexAttribArray()
issue #2068
2021-10-18 13:22:52 +02:00
raysan5
a3f9ba8704
Removed useless GL calls #2068
2021-10-18 13:16:07 +02:00
Ray
ccf4329792
Review comments
2021-10-18 00:23:26 +02:00
Uneven Prankster
a6fb2dafc6
Fix rlLoadComputeShaderProgram
define ( #2067 )
...
Now uses correct version.
2021-10-17 23:11:42 +02:00
raysan5
7a16834124
UPDATE: Officially support OpenGL 4.3
2021-10-17 21:41:19 +02:00
raysan5
cf12992b6a
Remove trailing spaces
2021-10-17 21:00:20 +02:00
Ray
99f6707e2c
Support OpenGL 4.3
...
- Support Compute Shaders by rlgl API
- Support SSBO by rlgl API
2021-10-16 23:49:31 +02:00
Ray
e36dc01b91
Support GRAPHICS_API_OPENGL_43
2021-10-16 23:39:21 +02:00
Ray
8523d13683
Update rlgl.h
2021-10-16 23:30:30 +02:00
Astie Teddy
dba29e4405
Compute shaders support ( #2061 )
...
* Add basic compute shader and ssbo support in rlgl.
* Add rlBindImageTexture (untested), now requires SUPPORT_COMPILE_SHADERS
* Delete glad.c
* Delete glad.h
* Delete khrplatform.h
* Revert to previous glad.h
* Remove "glad.c"
Co-authored-by: Ray <raysan5@gmail.com >
2021-10-16 23:26:25 +02:00
Ray
0aefe256d0
REVIEWED: rlLoadDrawQuad() description #2058
2021-10-16 22:39:22 +02:00
Ray
1b793e76dc
Reviewed memory usage
2021-10-16 22:36:47 +02:00
Ray
84edd22612
Reviewed unsigned int issue (discussion #2054 )
2021-10-15 11:25:17 +02:00
Ray
83b3478fe4
Reviewed some TODO
2021-10-13 23:45:57 +02:00
Ray
a91f61262e
Review RLAPI to avoid warnings
2021-10-10 23:24:05 +02:00