Commit Graph

300 Commits

Author SHA1 Message Date
raysan5
5d1f661661 Remove Oculus support from code
Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
2017-03-14 01:05:22 +01:00
raysan5
7154b42f48 Corrected naming issue 2017-03-09 18:52:56 +01:00
Ray
7c888edba1 Corrected typo introduced in last commit 2017-03-09 16:25:15 +01:00
Ray
4ec65c0d25 Corrected issue with reserved words: near, far 2017-03-09 16:23:36 +01:00
Ray
81897e7771 Corrected bugs on RPI compilation 2017-03-09 13:13:13 +01:00
raysan5
d1c9afd1d8 Work on timming functions...
It seems Sleep() behaves weird on my computer, disabled by default
returning to the busy wait loop... also re-implemented DrawFPS() to
avoid frame blitting...
2017-03-05 19:17:00 +01:00
raysan5
9cfaa81a7e Added some flags and functions to manage window
- SetWindowPosition(int x, int y);
- SetWindowMonitor(int monitor);
2017-03-05 10:55:29 +01:00
Ray
05cff44d0a Improved modules description -IN PROGRESS-
Working in modules configuration flags...
2017-02-16 00:50:02 +01:00
raysan5
afcd748fdf Reviewed fread() usage around the code 2017-02-11 23:17:56 +01:00
raysan5
c4bd214cf0 Added function SetWindowIcon()
Only DESKTOP platforms (Windows, Linus, OSX)
2017-02-05 03:00:35 +01:00
Ray
495108a2e9 Updated raylib version to 1.7
Preparing for next version... still some work left... :P
2017-01-29 23:08:19 +01:00
Ray
c85dfd4bc6 Remove unecessary spaces... 2017-01-28 23:02:30 +01:00
Ray
b681e8c277 Implemented Wait()
Now program is halted (OS signal call) for required amount of time every
frame, so CPU usage drops to zero, instead of using a busy wait loop.
2017-01-28 00:56:45 +01:00
Ray
d8edcafe5a Wait for events when window is minimized...
...instead of keep polling
2017-01-25 11:38:15 +01:00
raysan5
e5a2def57f Code formatting 2017-01-15 01:10:34 +01:00
AudioMorphology
07a2c00e84 modified: core.c 2017-01-14 16:18:06 +00:00
Richard R. Goodwin
21181f8167 added RPi touch interface 2017-01-05 21:36:40 +00:00
Richard R. Goodwin
d4f5c4e133 modified: src/core.c 2017-01-05 21:20:28 +00:00
raysan5
e7464d5fc3 Review some formatting and naming
- Renamed WritePNG() to SavePNG() for consistency with other file
loading functions
- Renamed WriteBitmap() to SaveBMP() for consistency with other file
loading functions
- Redesigned SaveBMP() to use stb_image_write
2016-12-27 17:37:35 +01:00
raysan5
a27be5f2a9 Added support for gamepads on PLATFORM_WEB
Feature NOT TESTED yet...
2016-12-25 20:42:22 +01:00
raysan5
852f3d4fd0 Review comments and formatting 2016-12-25 02:01:13 +01:00
Ray
814507906f Improving rRES custom format support -IN PROGRESS-
Start removing old rRES functions.
2016-12-17 19:05:40 +01:00
Ray
673ea62b27 Merge pull request #206 from joeld42/jbd_bugfix
Added SetupViewport so high-DPI fix applies to EndTextureMode
2016-12-15 22:42:31 +01:00
Joel Davis
06b8727d70 Moved viewport code into SetupViewport so high-DPI fix can be applied to EndTextureMode 2016-12-14 23:58:15 -08:00
Ray
377dcb025f Corrected some warnings 2016-12-05 01:14:18 +01:00
raysan5
f7b706263a Some code tweaks
Correcting details that pop-up when testing the different platforms
2016-11-18 13:39:57 +01:00
raysan5
b0d5a7a372 Corrected bug on Android 2016-11-17 13:50:56 +01:00
raysan5
bee283b12b Some tweaks around 2016-11-17 12:55:30 +01:00
raysan5
6d1b712a96 Reviewed modules comments 2016-11-16 18:46:13 +01:00
raysan5
f2d61d4d43 Improved gamepad support on Raspberry Pi 2016-11-02 13:39:48 +01:00
raysan5
64f67f6e9f Improved gamepad support
new function: GetGamepadAxisCount()
new function: IsGamepadName()
2016-11-01 14:39:57 +01:00
raysan5
673dcf9436 Comments tweaks 2016-10-31 20:39:03 +01:00
raysan5
16101ce3d8 Reorganize defines check 2016-10-31 13:56:57 +01:00
raysan5
43fd9ffe08 Tweak to avoid warnings 2016-10-29 22:16:54 +02:00
raysan5
02842a3e2f Review gamepad inputs
Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
2016-10-27 13:41:43 +02:00
raysan5
1142d4edae Force threads to finish on CloseWindow() 2016-10-24 19:08:23 +02:00
Ray
b8ce680511 Improved Android support 2016-10-18 00:15:23 +02:00
raysan5
0ce7f0c409 Some work on multiple inputs...
- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
2016-10-17 18:18:13 +02:00
Ray
9e285d8dc3 Updated gamepad system with extra check
Avoid out-of-bounds situation with button array
2016-10-15 13:17:57 +02:00
Ray
98d7a10c08 Improved gamepad system
- Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs
2016-10-14 11:14:41 +02:00
Ray
b3bc4b21d1 Working on better gamepad support 2016-10-14 00:47:43 +02:00
Ray
efa286a550 Allow no default font loading
Useful if text module is not required...
2016-10-09 13:09:08 +02:00
Ray
db6538859c Added flag to allow resizable window 2016-10-05 00:48:44 +02:00
Ray
87fc7254e7 Corrected crashing bug!
When SetTargetFPS(0) app crashes horribly (division by zero)
2016-09-23 23:25:13 +02:00
raysan5
7f0880a735 Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
2016-09-12 19:36:41 +02:00
raysan5
a9ab516dae Formatting tweaks 2016-08-31 10:27:29 +02:00
raysan5
4770e2010d Review Android project 2016-08-26 19:40:37 +02:00
raysan5
959a228815 Removed useless spacing 2016-08-16 11:09:55 +02:00
Ray
289e04a62a Ported camera module to header-only 2016-08-10 12:55:54 +02:00
raysan5
3b80e2c1e0 Redesigned gestures module to header-only 2016-08-06 16:32:46 +02:00