PanicTitan
0088b85952
[examples] Add lights_bloom_post ( #6081 )
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Add a bloom light effect example
2026-08-23 20:58:02 +02:00
Ray
e063385c47
Fix #5965
2026-07-13 19:24:49 +02:00
Ray
fb0f83bc91
Remove trailing spaces on shaders
2026-03-29 01:10:29 +01:00
mjt
98d6e24c44
remove comment ( #5696 )
2026-03-27 09:26:01 +01:00
devel
7fef65a3fe
Make fogColor in the fog tutorial a parameter ( #5672 )
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* uniform fogColor
fogColor is now a parameter
* use new fog color parameter
* convert ambient to Vector4
2026-03-19 23:17:27 +01:00
Gleb A
54f630774d
[example] cel-shading and outline using inverted hull ( #5615 )
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* added cel-shading and outline using inverted hull example
* new screenshot
* added glsl100+120 compat
* updated view
* unnecessary spacing
2026-03-06 16:52:28 +01:00
Ray
d40ad48326
REVIEWED: examples: moved some examples out of others
2026-02-19 17:01:27 +01:00
Maicon Santana
f43e049444
Refactor removing extra space and add break line for { ( #5533 )
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Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com >
2026-02-05 15:10:55 +01:00
Maicon Santana
d4f636151b
refactor to follow the CONVENTIONS.md ( #5530 )
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Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com >
2026-02-04 19:43:55 +01:00
JordSant
366300aafe
[examples] Add shaders_game_of_life ( #5394 )
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* [examples] Add `shaders_game_of_life`
* Declaration hides another variable same name
2025-12-09 19:13:05 +01:00
Ray
6820ff61f1
REVIEWED: example: shaders_hybrid_rendering, shaders issues
2025-11-20 21:33:43 +01:00
Ray
c6f4c8e3e0
FIX: Issue on PLATFORM_DRM
2025-11-20 00:59:43 +01:00
JordSant
70f4911698
[examples] Added shaders_color_correction ( #5307 )
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* [examples] Added `shaders_color_correction`
* Add _CRT_SECURE_NO_WARNINGS to VS Project
* Added to makefiles
2025-10-26 18:24:19 +01:00
JordSant
8604085b6e
[examples] Fixed shaders_mandelbrot_set for WebGL ( #5286 )
2025-10-20 15:18:15 +02:00
JordSant
aeafce5db4
[examples] Added: shaders_mandelbrot_set ( #5282 )
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* [examples] Added: `shaders_mandelbrot_set`
* Simplified shader code and added comments
* Comments starting with a capital letter, and some minor fixes to adhere to the convention
2025-10-18 19:50:52 +02:00
Maicon Santana
a553fbd0c7
[examples] Fix shaders_ascii_rendering ( #5219 )
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* Add ascii post processing
* Fix broken characters and add more comments
* Rename example
* Refactored as requested
2025-09-30 18:34:06 +02:00
Ray
218a806ec2
REVIEWED: example: shaders_ascii_rendering
2025-09-29 18:01:42 +02:00
Maicon Santana
317c1eaeeb
Add ascii post processing ( #5213 )
2025-09-29 17:44:48 +02:00
Smallz3201
fe8c83b57d
Update palette_switch.fs ( #5205 )
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Removed unnecessary `a` in palette_switch.fs `note` comment
2025-09-26 20:56:54 +02:00
Ray
bb28d7fd0e
Update normalmap.fs
2025-09-21 20:37:01 +02:00
Ray
8ada37d967
Update depth_write.fs
2025-09-21 13:28:30 +02:00
Ray
e7cfd3d4a3
Update depth_render.fs
2025-09-21 13:28:27 +02:00
Ray
3148206758
Renamed shaders for consistency
2025-09-13 10:44:12 +02:00
Maicon Santana
69021939e6
fix write_depth.fs glsl120
2025-08-23 13:06:56 +01:00
Maicon Santana
c6d7694286
set glsl100 back to 100
2025-08-23 10:17:11 +01:00
Ray
503e6d8bb5
Merge branch 'master' into julia_set
2025-08-11 20:26:16 +02:00
Ray
9b598f6bcf
REVIEWED: Shaders formating to follow raylib code conventions
2025-08-11 20:22:31 +02:00
Ray
8dae39fbda
ADDED: Missing GLSL120 shaders
2025-08-11 20:22:02 +02:00
Maicon Santana
00f7121b1c
Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120
2025-08-11 18:16:00 +01:00
Ray
a06962ee38
Merge branch 'master' into normalmap_example
2025-08-07 17:17:12 +02:00
Ray
1fadc67fb3
ADDED: Missing resources on some examples
2025-08-07 17:05:25 +02:00
sir-irk
510dc763e9
adding normal map example
2025-07-08 05:05:30 -05:00
sir-irk
ed509193d9
remving w multiply on the tangent itself
2025-07-01 15:30:50 -05:00
sir-irk
f86295732a
fixing shader tangents to be vec4
2025-07-01 15:18:11 -05:00
Ray
cc5739a6d7
REVIEWED: Some PRs formating
2025-04-13 20:55:38 +02:00
luis605
4960cc74e0
[examples] Reviewed shader view depth
2025-04-04 22:41:34 +01:00
luis605
e08fc8ab80
Added new example - [shader] render depth texture
2025-03-26 16:59:05 +00:00
jordan4ibanez
7cae259a6d
Reviewed shaders comment wording ( #4793 )
2025-02-25 14:26:52 +01:00
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
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* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com >
2025-01-23 10:51:36 +01:00
Ray
7c7b087efb
REVIEWED: example: shaders_deferred_render -WIP-
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Not working but shader compiles and example runs... not sure if deferred rendering could be supported in OpenGL ES 2.0.
2025-01-16 19:48:31 +01:00
Ray
cfbba79bd3
REVIEWED: example: models_textures_tiling shaders
2025-01-12 20:59:12 +01:00
Ray
fddfb58f85
REVIEWED: Potential shader issues
2025-01-12 20:39:07 +01:00
Ray
af163ba22a
REVIEWED: example: shaders_julia_set
2025-01-12 20:29:46 +01:00
Ray
8e450e4446
Reviewed shaders formating to follow raylib coding conventions
2025-01-11 19:36:46 +01:00
Ray
62d8969a56
Reviewed shader formating
2025-01-10 22:56:25 +01:00
Michael
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 ( #4579 )
2024-12-08 12:48:54 +01:00
Ray
6fbf08cc1f
Update pbr.fs
2024-12-01 22:41:38 +01:00
Ray
f9cf684356
Update pbr.vs
2024-12-01 22:40:46 +01:00
Ray
698bfc48fe
Update pbr.fs
2024-12-01 22:40:23 +01:00
Ray
0d39e7137b
Fix #4527
2024-11-21 12:38:29 +01:00