Commit Graph

144 Commits

Author SHA1 Message Date
PanicTitan
0088b85952 [examples] Add lights_bloom_post (#6081)
Add a bloom light effect example
2026-08-23 20:58:02 +02:00
Ray
e063385c47 Fix #5965 2026-07-13 19:24:49 +02:00
Ray
fb0f83bc91 Remove trailing spaces on shaders 2026-03-29 01:10:29 +01:00
mjt
98d6e24c44 remove comment (#5696) 2026-03-27 09:26:01 +01:00
devel
7fef65a3fe Make fogColor in the fog tutorial a parameter (#5672)
* uniform fogColor

fogColor is now a parameter

* use new fog color parameter

* convert ambient to Vector4
2026-03-19 23:17:27 +01:00
Gleb A
54f630774d [example] cel-shading and outline using inverted hull (#5615)
* added cel-shading and outline using inverted hull example

* new screenshot

* added glsl100+120 compat

* updated view

* unnecessary spacing
2026-03-06 16:52:28 +01:00
Ray
d40ad48326 REVIEWED: examples: moved some examples out of others 2026-02-19 17:01:27 +01:00
Maicon Santana
f43e049444 Refactor removing extra space and add break line for { (#5533)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-02-05 15:10:55 +01:00
Maicon Santana
d4f636151b refactor to follow the CONVENTIONS.md (#5530)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-02-04 19:43:55 +01:00
JordSant
366300aafe [examples] Add shaders_game_of_life (#5394)
* [examples] Add `shaders_game_of_life`

* Declaration hides another variable same name
2025-12-09 19:13:05 +01:00
Ray
6820ff61f1 REVIEWED: example: shaders_hybrid_rendering, shaders issues 2025-11-20 21:33:43 +01:00
Ray
c6f4c8e3e0 FIX: Issue on PLATFORM_DRM 2025-11-20 00:59:43 +01:00
JordSant
70f4911698 [examples] Added shaders_color_correction (#5307)
* [examples] Added `shaders_color_correction`

* Add _CRT_SECURE_NO_WARNINGS to VS Project

* Added to makefiles
2025-10-26 18:24:19 +01:00
JordSant
8604085b6e [examples] Fixed shaders_mandelbrot_set for WebGL (#5286) 2025-10-20 15:18:15 +02:00
JordSant
aeafce5db4 [examples] Added: shaders_mandelbrot_set (#5282)
* [examples] Added: `shaders_mandelbrot_set`

* Simplified shader code and added comments

* Comments starting with a capital letter, and some minor fixes to adhere to the convention
2025-10-18 19:50:52 +02:00
Maicon Santana
a553fbd0c7 [examples] Fix shaders_ascii_rendering (#5219)
* Add ascii post processing

* Fix broken characters and add more comments

* Rename example

* Refactored as requested
2025-09-30 18:34:06 +02:00
Ray
218a806ec2 REVIEWED: example: shaders_ascii_rendering 2025-09-29 18:01:42 +02:00
Maicon Santana
317c1eaeeb Add ascii post processing (#5213) 2025-09-29 17:44:48 +02:00
Smallz3201
fe8c83b57d Update palette_switch.fs (#5205)
Removed unnecessary `a` in palette_switch.fs `note` comment
2025-09-26 20:56:54 +02:00
Ray
bb28d7fd0e Update normalmap.fs 2025-09-21 20:37:01 +02:00
Ray
8ada37d967 Update depth_write.fs 2025-09-21 13:28:30 +02:00
Ray
e7cfd3d4a3 Update depth_render.fs 2025-09-21 13:28:27 +02:00
Ray
3148206758 Renamed shaders for consistency 2025-09-13 10:44:12 +02:00
Maicon Santana
69021939e6 fix write_depth.fs glsl120 2025-08-23 13:06:56 +01:00
Maicon Santana
c6d7694286 set glsl100 back to 100 2025-08-23 10:17:11 +01:00
Ray
503e6d8bb5 Merge branch 'master' into julia_set 2025-08-11 20:26:16 +02:00
Ray
9b598f6bcf REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
Ray
8dae39fbda ADDED: Missing GLSL120 shaders 2025-08-11 20:22:02 +02:00
Maicon Santana
00f7121b1c Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120 2025-08-11 18:16:00 +01:00
Ray
a06962ee38 Merge branch 'master' into normalmap_example 2025-08-07 17:17:12 +02:00
Ray
1fadc67fb3 ADDED: Missing resources on some examples 2025-08-07 17:05:25 +02:00
sir-irk
510dc763e9 adding normal map example 2025-07-08 05:05:30 -05:00
sir-irk
ed509193d9 remving w multiply on the tangent itself 2025-07-01 15:30:50 -05:00
sir-irk
f86295732a fixing shader tangents to be vec4 2025-07-01 15:18:11 -05:00
Ray
cc5739a6d7 REVIEWED: Some PRs formating 2025-04-13 20:55:38 +02:00
luis605
4960cc74e0 [examples] Reviewed shader view depth 2025-04-04 22:41:34 +01:00
luis605
e08fc8ab80 Added new example - [shader] render depth texture 2025-03-26 16:59:05 +00:00
jordan4ibanez
7cae259a6d Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
Anstro Pleuton
7bfc8e8ca7 [example] Add shaders_rounded_rectangle example (#4719)
* Add shaders_rounded_rectangle example

* Minor tweaks to example template (add star, more)

* Combine shaders

* Fix changes after review

---------

Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-23 10:51:36 +01:00
Ray
7c7b087efb REVIEWED: example: shaders_deferred_render -WIP-
Not working but shader compiles and example runs... not sure if deferred rendering could be supported in OpenGL ES 2.0.
2025-01-16 19:48:31 +01:00
Ray
cfbba79bd3 REVIEWED: example: models_textures_tiling shaders 2025-01-12 20:59:12 +01:00
Ray
fddfb58f85 REVIEWED: Potential shader issues 2025-01-12 20:39:07 +01:00
Ray
af163ba22a REVIEWED: example: shaders_julia_set 2025-01-12 20:29:46 +01:00
Ray
8e450e4446 Reviewed shaders formating to follow raylib coding conventions 2025-01-11 19:36:46 +01:00
Ray
62d8969a56 Reviewed shader formating 2025-01-10 22:56:25 +01:00
Michael
d2cd2a0152 [rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 2024-12-08 12:48:54 +01:00
Ray
6fbf08cc1f Update pbr.fs 2024-12-01 22:41:38 +01:00
Ray
f9cf684356 Update pbr.vs 2024-12-01 22:40:46 +01:00
Ray
698bfc48fe Update pbr.fs 2024-12-01 22:40:23 +01:00
Ray
0d39e7137b Fix #4527 2024-11-21 12:38:29 +01:00