Commit Graph

4154 Commits

Author SHA1 Message Date
GoldenThumbs
763aa5b8a2 Fixed Generated Normals for GenMeshCubicmap (#1244)
Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
2020-05-11 11:41:21 +02:00
raysan5
4e3ab8f27d Update config.h.in 2020-05-09 17:37:02 +02:00
raysan5
3a4e3d8747 Update CMakeOptions.txt 2020-05-09 17:36:16 +02:00
raysan5
3a6af2cc57 Remove SUPPORT_IMAGE_DRAWING flag
ImageDraw() is actually used in multiple functions and it aslo depends on several functions...
2020-05-09 17:17:54 +02:00
raysan5
913ef1d56f Misc code reviews 2020-05-09 13:05:54 +02:00
Mickaël Malécot
0bd64b7975 Gamepad axis bug fixes and improvement (#1228)
* Fix gamepad axis count

* Fix Xbox axis drawing

* Ignore low axis values

* Revert "Fix gamepad axis count"

This reverts commit f08ae4bf

* Fix GamepadAxis API

* Fix conflict with master

* Revert Gamepad MAX definitions

* Revert MAX_GAMEPAD_AXIS update
2020-05-09 12:39:41 +02:00
raysan5
7efed56b66 Added [text] flag: SUPPORT_TEXT_MANIPULATION 2020-05-09 12:38:33 +02:00
raysan5
7a1d3d807f WARNING: RENAMED: ImageExtractPalette() -> GetImagePalette() 2020-05-09 12:07:18 +02:00
raysan5
cb3bdf09c6 Merge branch 'master' of https://github.com/raysan5/raylib 2020-05-09 12:05:08 +02:00
raysan5
959447d8ed Reorganized texture functions
Removed ImageAlphaMask() dependency on [text] LoadBMFont()
2020-05-09 12:05:00 +02:00
sikor666
db4a618c6f Fix materials loading for IQM models (#1227) 2020-05-08 20:27:10 +02:00
armageddon421
df5c522049 Update CMakeLists.txt to fix CMake build for Raspberry Pi (#1229) 2020-05-07 22:22:09 +02:00
raysan5
d357b116fe Reviewed missing check for JPG 2020-05-07 18:08:35 +02:00
raysan5
6fa6757a8b Comment tweak 2020-05-07 13:39:41 +02:00
raysan5
f6ca045735 ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
Those functions could be very useful for custom triangle data drawing, using internal batch system.
2020-05-07 12:46:45 +02:00
raysan5
2e8299742b Comments review 2020-05-07 12:45:44 +02:00
raysan5
67d8b43b0e Review first person movement Y waving
Some comments added
2020-05-07 12:45:23 +02:00
raysan5
fdad1f023b Avoid all MSVC compile warnings
Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.

Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.

Some external libraries still generate warnings.
2020-05-06 19:12:09 +02:00
raysan5
526c85773f Replace deprectared usleep() calls 2020-05-06 11:33:08 +02:00
raysan5
b8055925bf Update raymath.h 2020-05-01 18:19:54 +02:00
raysan5
af744b07c3 Review latest PR formatting 2020-05-01 18:04:47 +02:00
Anata
4583987fb9 Add Vector2MoveTowards function (#1233) 2020-05-01 17:50:41 +02:00
raysan5
c83477ffca WARNING: Big internal redesign!
Created RenderBatch type and related functions to allow rlgl users creating custom and separate render batches and not only rely on one internal render batch.

This feature has not been exposed on raylib yet because it implies some breaking changes. Right now a custom RenderBatch is just used internally in rlgl.
2020-05-01 17:34:43 +02:00
raysan5
51c3bef497 Review exposed #defines and allow user re-defining
There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required.

Also, multiple #define have been renamed and commented.
2020-05-01 17:31:44 +02:00
raysan5
1c15dc7292 Reviewed UWP update
Mostly code formatting tweaks
2020-04-30 21:00:09 +02:00
raysan5
0981dde9d4 Remove strcmp() requirement 2020-04-30 20:17:16 +02:00
raysan5
4ca4326bf9 Review LoadGLTF() to read from memory buffer 2020-04-30 19:51:57 +02:00
Reece Mackie
4b03860810 UWP rework (#1231)
* First draft of UWP rework.

* Read desc

- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.

* Added GIF recording and screenshot support.

* Character inputs and filesystem stuff

* Fix game closing on Xbox when B is pressed.

* Fix the gamepad binding hack

* Add as many keys as I believe are possible.

* Implemented mouse locking of a sort.

* Remove rogue todo, the rest are for a game dev using this example.

* Implemented touch how I "think" it should work. I cant test this.

* Review.
2020-04-30 19:48:39 +02:00
raysan5
ac8f436c3b Init CORE.Window.focused 2020-04-29 20:55:17 +02:00
raysan5
94ab5e2aab Review issue with vertex batch overflow #1223 2020-04-27 18:02:54 +02:00
raysan5
6e2d39c51b ADDED: IsWindowFocused() 2020-04-27 17:41:29 +02:00
raysan5
72cc3e0530 Corrected issue #1203 2020-04-26 13:23:03 +02:00
raysan5
8e59ecb50c ADDED: GetWindowScaleDPI() 2020-04-24 23:17:32 +02:00
Kevin Yonan
dd7dd1ac8b Mempool and other Allocators Optimization (#1211)
Optimizations of allocators.
Renamed 'Stack' to 'Arena'.
Replaced certain define constants with an anonymous enum.
Refactored MemPool to no longer require active or deferred defragging.
2020-04-22 13:11:45 +02:00
flashback-fx
596499416f Update easings.h (#1210)
Make easings.h use powf and sqrtf instead of pow and sqrt.
2020-04-21 21:17:58 +02:00
raysan5
baf5e02f43 Remove comment 2020-04-16 13:48:47 +02:00
raysan5
8d51ad567f Review UWP project -WIP- 2020-04-13 16:40:04 +02:00
G3bE
32387317bf Make raymath more consistent (#1197)
* Make raymath naming and functions more consistent

* Minor fixes

* Fix examples

* Fix Physac

* New naming rules

* Apply naming to Quaternion functions

* Apply to models.c

* Remove *MulitplyValue / *DivideValue
2020-04-13 16:32:45 +02:00
raysan5
cc816345bf WARNING: API BREAK: Removed LoadImagePro()
Actually this function is useless and potentially dangerous, internally, a shallow copy of data was done. Same could be accomplished accesing image.data directly.
2020-04-10 19:26:36 +02:00
raysan5
b132da0ac2 WARNING: API BREAK: Reviewed ImageDrawText*() params order
To unify with DrawText*() equivalent functions
2020-04-10 19:10:15 +02:00
raysan5
d419602c99 Review display size init for RPI 2020-04-09 23:50:00 +02:00
raysan5
926651b708 Optimized ImageDrawPixel()
Now it's blazing fast. It modifies image.data directly.

Previous version could take up to 3-4 seconds to draw a line... now it takes some nanoseconds...
2020-04-09 22:44:10 +02:00
raysan5
0abe557af1 Fixed issue with ImageDrawLine() 2020-04-08 12:37:52 +02:00
Ahmad Fatoum
6c9f6cf084 Revert "CMake: Don't create symlinks on unsupporting file systems (#539)"
As noted in #539, the symlink check was to support compiling raylib on
VirtualBox vboxfs as no symlinks are supported there.

With me using Linux as daily driver outside VirtualBox now, this 'feature'
is most likely unused by anyone, but still annoys other users (#791).
Just revert it and be done with it. If there are really others building
raylib on vboxfs or a similarly crippled file system under Linux, they
should now step forward when their build breaks.

This reverts commit b8ca51fd01.
2020-04-08 11:01:26 +02:00
raysan5
42f09eb2b8 Delete .gitignore 2020-04-07 18:52:07 +02:00
raysan5
ef9e9bfa7d Review Android piepline
- Removed generate_android_toolchain, since version r21 AndroidNDK it's the toolchain
 - Removed external lib native_app_glue, provided by AndroidNDK
2020-04-07 17:54:08 +02:00
raysan5
f31b87fae8 Remove ANGLE project
Actually, project just adds 50MB of ANGLE libraries not related to raylib.
Also reviewed UWP project to consume ANGLE from the NuGet package.
2020-04-07 17:43:21 +02:00
raysan5
62b7064e90 Corrected issue with depth initialization #1179 2020-04-06 19:58:28 +02:00
Louis Johnson
4f40f8bc47 added log warning for unsupported file extension for music stream (#1176)
* added log warning for unsupported file extension for music stream

* updated error log message for music stream when file format isn't supported
2020-04-06 11:26:09 +02:00
Benjamin Stigsen
2d6303e9fe Allow for empty replacement string (#1178) 2020-04-05 22:42:59 +02:00