raysan5
88839b093c
Added function DrawRectangleT()
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Usefult to draw rectangles using default font texture
2017-08-06 10:44:50 +02:00
raysan5
0169b72bdc
Minor tweaks
2017-08-06 10:43:43 +02:00
raysan5
6369b47f11
Force OpenGL 3.3 on OSX if selected OpenGL 2.1
2017-08-04 19:18:55 +02:00
raysan5
eeca607506
Review transforms to match OpenGL 1.1
2017-08-04 18:34:51 +02:00
raysan5
2ec8880197
Updated stb libs to latest version
2017-08-04 12:58:39 +02:00
Benjamin Summerton
71d9426565
Make physac work on OS X
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Physac wasn't working on OS X. It looks like the necessary timing code wasn't being compiled in by the preprocessor.
fixes #340
2017-07-30 23:56:58 -04:00
Ray
d071418cba
Added Vector3MultiplyV()
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To multiply Vector3 by Vector3
2017-07-28 20:58:38 +02:00
Ray
2a263f7b5f
Corrected compilation on OpenGL ES 2.0
2017-07-28 19:59:04 +02:00
raysan5
c764b3d03e
Some tweaks
2017-07-25 18:10:07 +02:00
raysan5
b2712b6db7
Corrected issue on QuaternionFromVector3ToVector3()
2017-07-23 17:29:51 +02:00
raysan5
f57367e786
Implemented some changes
2017-07-23 13:20:35 +02:00
raysan5
a766e2c480
Updated Vector math to new naming
2017-07-22 22:15:50 +02:00
raysan5
3655c6e466
Renamed Vector*() functions to Vector3*()
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For consistency!
2017-07-22 22:13:26 +02:00
raysan5
2227742e96
Corrected bug on texture rotation
2017-07-22 18:10:34 +02:00
raysan5
cbb134946c
Corrected GetMouseRay() and rlUnproject()
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Now it works great with reviewed maths
2017-07-22 11:02:40 +02:00
raysan5
c756227e11
Remove BOM from file encoding
2017-07-22 10:44:24 +02:00
raysan5
00d2768bc9
Corrected bug on MatrixPerspective()
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Some other tweaks...
2017-07-22 10:35:49 +02:00
raysan5
c6cd07c373
Some tweaks raymath related
2017-07-21 17:46:44 +02:00
raysan5
e52032f646
Complete review of raymath
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Now it should be coherent with OpenGL math standards
2017-07-21 17:19:28 +02:00
raysan5
38d9fcb08e
Moved some functions to raymath
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Exposed some raymath useful functions to raylib API
2017-07-21 15:25:35 +02:00
raysan5
980d9d4cd4
rlgl usable as standalone library
2017-07-21 10:42:57 +02:00
raysan5
84aff31973
MatrixPerspective() angle required in radians
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Consistent with similar functions in raymath
2017-07-21 10:42:41 +02:00
raysan5
2679c4ae9b
Review mesh loading and textures generation
2017-07-21 09:34:09 +02:00
raysan5
63fd96354e
Simplify a bit GenTexture*() functions
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Still shader dependant, locations set should be moved out
2017-07-20 14:27:59 +02:00
raysan5
4c06725461
Removed useless functions
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SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
2017-07-20 14:27:17 +02:00
raysan5
52cd5c6324
Corrected some issues
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Corrected compilation for OpenGL 1.1
Review mesh data uploading to GPU
2017-07-20 12:26:25 +02:00
raysan5
0dabb2708b
Reorganized a couple of functions
2017-07-19 19:53:53 +02:00
raysan5
76c6f0b1e6
Working on PBR system
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Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
Ray
e8b65422c4
Merge pull request #329 from define-private-public/328.shared-library-on-os-x
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Able to make a .dylib for OS X
2017-07-19 10:14:36 +02:00
raysan5
d368403a13
Working on PBR materials, renamed some data
2017-07-19 10:09:34 +02:00
Benjamin N. Summerton
ba32d6a753
Able to make a .dylib for OS X
2017-07-18 22:37:09 -04:00
Ray
8f569e59b1
Review shared library generation
2017-07-17 14:16:23 +02:00
raysan5
e893f3629e
Corrected some issues
2017-07-17 12:02:46 +02:00
Ray
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00
raysan5
8ca8550739
Removed function reference
2017-07-08 14:22:48 +02:00
raysan5
53fbeeea71
Corected some issues with jar_xm
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Problems when compiling with VS2015
Probably DEBUG(...) macro is not the best naming...
2017-07-08 14:19:27 +02:00
raysan5
36fcffeaae
Incremented version number for reference
2017-07-02 19:29:21 +02:00
raysan5
6589c808b5
Review some formatting for consistency
2017-07-02 19:29:01 +02:00
raysan5
9f09f6f550
Rename enum LogType names...
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...to avoid possible conflicting symbols
2017-07-02 12:35:13 +02:00
Joel Davis
e0c95ede50
Prevent bogus triangle being added when there is whitespace at end of .OBJ file
2017-06-30 23:37:19 -07:00
Wilhem Barbier
056a494baf
Fix some other typos
2017-06-29 10:36:58 +02:00
Wilhem Barbier
aba3739c13
Fix some typos in raymath.h
2017-06-29 10:30:21 +02:00
Wilhem Barbier
786cd63057
Add a density parameter to GenImageRadialGradient
2017-06-28 17:27:47 +02:00
Ray
c3049a9b06
Merge pull request #311 from nounoursheureux/image_gen
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Add more image generation functions: radial gradient and perlin noise
2017-06-28 16:20:25 +02:00
Wilhem Barbier
3fe268d004
Swap the two parameters
2017-06-28 15:38:34 +02:00
Wilhem Barbier
a0ac8ee2c4
Add more image generation functions: radial gradient and perlin noise
2017-06-28 15:29:56 +02:00
Wilhem Barbier
954757532a
Add the SaveImageAs function
2017-06-28 14:32:44 +02:00
Wilhem Barbier
fcd13fd5d2
Add some functions to generate images
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Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular
The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
2017-06-28 12:56:04 +02:00
Ray
8c1f32f2fe
Additional check on file open
2017-06-12 14:21:50 +02:00
Ray
5370fe18e0
Additional check for bool header definition
2017-06-11 23:58:46 +02:00