Jorge A. Gomes
57edbc3bab
Update BINDINGS.md for raylib-py 5.5 ( #4519 )
2024-11-20 11:24:47 +01:00
Philipp
a145779e21
Update BINDINGS.md: fortran-raylib is on v5.5 ( #4518 )
2024-11-19 22:42:34 +01:00
Alexandre B A Villares
481095226d
Update BINDINGS.md: github.com/electronstudio/raylib-python-cffi now 5.5 ( #4517 )
2024-11-19 22:41:14 +01:00
Ray
26548c1062
Remove trail-spaces
2024-11-19 12:33:13 +01:00
Ray
9e4f513a43
Reviewed formating
2024-11-19 12:31:57 +01:00
Ray
c78757a959
REVIEWED: GetClipboardImage()
, make symbol available on all platforms
2024-11-19 12:31:49 +01:00
Ray
10789a4d49
Update rlgl.h
2024-11-19 12:31:14 +01:00
mikeemm
95e766472f
[rmodels] Improve OBJ vertex data precision and lower memory usage by ExportMesh() ( #4496 )
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* increased vertex data precision to match blender exports
* modified memory allocation to better fit higher precision data
* now accounting for newline characters during allocation
* now accounting for potentially higher vertex counts
* removed unnecessary final newline
2024-11-19 10:35:47 +01:00
Jannis
bd706dfcf2
Update BINDINGS.md for raylib-beef ( #4514 )
2024-11-19 10:35:10 +01:00
Andrew Dunbar
7127cba5cc
typo/spello: arribes->arrives ( #4515 )
2024-11-19 10:33:36 +01:00
Alexandre B A Villares
21575856f4
Update BINDINGS.md: raylib-python-cffi is on v5.0 ( #4512 )
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According to https://github.com/electronstudio/raylib-python-cffi
2024-11-19 09:05:39 +01:00
kovidomi
65f955a4dc
Add missing VS2022 example projects for models_bone_socket and shaders_vertex_displacement ( #4510 )
2024-11-19 09:05:09 +01:00
Mute
f979cc62ee
Fixed grammar mistakes in core_3d_camera_first_person.c ( #4508 )
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Changed line 118 from, "// For advance camera controls, it's reecommended to compute camera movement manually", to, "// For advanced camera controls, it's recommended to compute camera movement manually".
2024-11-19 09:04:14 +01:00
Steven Schveighoffer
05b2603c45
Update raylib-d binding to 5.5 ( #4506 )
2024-11-19 09:03:39 +01:00
Rob Loach
fde3779ebd
BINDINGS: raylib-cpp supports raylib 5.5 ( #4511 )
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[raylib-cpp](https://github.com/RobLoach/raylib-cpp ) has been updated to use the new raylib 5.5 functions. This is a great release! Thanks so much.
2024-11-19 00:37:33 +01:00
Ray
8375581f87
Update README.md
2024-11-19 00:19:39 +01:00
Gunko Vadim
71e0b8b581
Update BINDINGS.md ( #4504 )
2024-11-18 14:38:28 +01:00
Ray
c1ab645ca2
Update HISTORY.md
5.5
2024-11-18 13:21:10 +01:00
Ray
68503ed96f
Update webassembly.yml
2024-11-16 19:00:28 +01:00
github-actions[bot]
88c922f433
Update raylib_api.* by CI
2024-11-16 17:45:33 +00:00
Ray
938b805bfb
Update raylib.h
2024-11-16 18:45:16 +01:00
Ray
162efc1ec7
Update core_basic_window.c
2024-11-16 18:45:12 +01:00
Ray
da7ab04052
Update HISTORY.md
2024-11-16 18:44:48 +01:00
Ray
dd688d81a6
Thanks @everyone for everything 😄
2024-11-16 18:16:00 +01:00
Ray
d567b35d9a
Update HISTORY.md
2024-11-16 17:57:00 +01:00
Ray
816b605054
Update CHANGELOG
2024-11-16 13:18:04 +01:00
Eike Decker
7c5d74e98e
Fixing an OBJ loader bug that fragmented the loaded meshes ( #4494 )
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The nextShapeEnd integer is a pointer in the OBJ data structures.
The faceVertIndex is a vertex index counter for the mesh we are
about to create. Both integers are not compatible, which causes
the code to finish the meshes too early, thus writing the OBJ data
incompletely into the target meshes.
It wasn't noticed because for the last mesh, it process all remaining
data, causing the last mesh to contain all remaining triangles.
This would have been noticed if the OBJ meshes used different textures
for each mesh.
2024-11-15 16:40:14 +01:00
Oussama Teyib
4f091f44a8
Fix typo in BINDINGS.md ( #4493 )
2024-11-15 08:26:22 +01:00
Jeffery Myers
a2f6ae6796
Fix warnings in examples ( #4492 )
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Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
2024-11-15 08:25:09 +01:00
Ray
5e6cdf3a73
Update emsdk path on Windows to match new raylib installer package
2024-11-14 18:41:37 +01:00
Ray
76016aae20
Update raylib.ico
2024-11-14 16:40:04 +01:00
Ray
15eb8221e3
Updated raylib resource data
2024-11-14 16:39:58 +01:00
Ray
928535a828
Commented code issuing warnings on w64devkit (GCC)
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Tested with w64devkit/MSVC and all seem to work as expected
2024-11-14 16:39:38 +01:00
Ray
637debb62d
Updated Notepad++ autocomplete list for raylib 5.5
2024-11-14 16:38:55 +01:00
Ray
14d3bbbb86
Update raygui.h
2024-11-14 16:38:27 +01:00
Asdqwe
700e2c5e5d
Fix touch count reset ( #4488 )
2024-11-14 10:49:35 +01:00
Ray
8af7985ece
Update CHANGELOG
2024-11-14 10:46:34 +01:00
Ray
0c7edbc2ee
Update HISTORY.md
2024-11-14 10:45:56 +01:00
Ray
2841eaba3e
Merge branch 'master' of https://github.com/raysan5/raylib
2024-11-14 10:45:24 +01:00
Ray
f76a5e2b10
Update CHANGELOG
2024-11-14 10:45:19 +01:00
Asdqwe
377248b1ac
Fix Makefile.Web ( #4487 )
2024-11-13 22:21:10 +01:00
kimierik
7053970f7b
build.zig: remove raygui from options and re add adding raygui as a ( #4485 )
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function
2024-11-13 18:52:12 +01:00
Ray
4ddf4679b4
Update CHANGELOG
2024-11-11 20:28:25 +01:00
Jeffery Myers
10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. ( #4482 )
2024-11-11 19:55:33 +01:00
Everton Jr.
5cc06f4ba4
[rcore]: Issue an warning instead of an error when checking SUPPORT_CLIPBOARD_IMAGE necessary support detection ( #4477 )
2024-11-11 19:47:25 +01:00
Jeffery Myers
fb69b39d54
Fix a typecast warning in glfw clipboard access ( #4479 )
2024-11-11 19:46:54 +01:00
Jeffery Myers
2af4f31712
Fix the X axis of the second vertex of the Y negative cap of a cylinders, triangle fan ( #4478 )
2024-11-10 22:04:58 +01:00
Ray
09570a05b3
Merge branch 'master' of https://github.com/raysan5/raylib
2024-11-10 17:54:02 +01:00
Ray
85de743d1c
Improved logos size
2024-11-10 17:53:50 +01:00
Tomas Slusny
ce3b121f07
build.zig: Remove addRaylib and fix raygui builds when using raylib as dep ( #4475 )
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- addRaylib just duplicates what adding raylib as dependency already does
so it do not needs to exist
- move raygui build to standard build process when flag is enabled. this
works correctly when using raylib as dependency and having raygui as
dependency as well. problem with previous approach was that raygui was in
options but it was doing nothing because you had to also use addRaygui for
it to be effective
Signed-off-by: Tomas Slusny <slusnucky@gmail.com >
2024-11-10 13:47:15 +01:00