Ray
ee72654b55
Redesigned stereo rendering mechanism
...
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
raysan5
6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
2016-06-27 19:18:53 +02:00
raysan5
5a4eb34c39
Corrected issue on distortion shader
2016-06-27 18:59:03 +02:00
raysan5
c4922c9e88
Reorganize shaders to respective folders
2016-06-27 18:32:56 +02:00
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
...
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
2016-05-31 18:15:53 +02:00
victorfisac
80eb4f3f50
Remove deprecated phong lighting shaders and example
2016-05-21 18:11:25 +02:00
raysan5
bc08271da3
Updated shaders with comments
2016-05-18 12:04:27 +02:00
Ray
0e29aa2951
Corrected function name
...
texture2D() is deprecated on GLSL 330
2016-05-17 00:39:56 +02:00
raysan5
cde2c1aa6d
Added depth drawing shader
...
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
2016-04-08 00:21:21 +02:00
raysan5
4b51248372
Review shader and add comments
2016-04-07 12:43:45 +02:00
raysan5
1d545449bb
Reviewed shaders and added comments
2016-04-07 12:32:32 +02:00