Commit Graph
2265 Commits
Author SHA1 Message Date
Joshua Reisenauer 4636e3367c number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
2016-05-02 14:37:00 -07:00
Ray f2152aa391 Reorganize functions 2016-05-02 14:11:57 +02:00
Ray 2646ed0393 Removed debug functions 2016-05-02 14:11:42 +02:00
Joshua Reisenauer 9ef0240e99 resamples added
Ease of use considered in api and channels are more convenient as
unsigned char type.
2016-05-02 01:24:24 -07:00
Joshua Reisenauer 790bc72806 bool return for failed update 2016-05-01 23:07:02 -07:00
Joshua Reisenauer 289a53221d merge fix 2016-05-01 20:00:51 -07:00
Joshua Reisenauer a2a3d3aeb6 new silence generator 2016-05-01 18:53:40 -07:00
Ray 17732fa9c4 Corrected warning with array 2016-05-02 00:38:01 +02:00
Ray fa98289ddb Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
Ray 0e6d1cb272 Working on materials system... 2016-05-02 00:16:32 +02:00
Ray 6ca1fd59a9 Merge pull request #111 from kd7tck/develop
First stage of audio API update
2016-05-01 01:49:40 +02:00
Ray 1fb874cdc5 Check for WebGL/Webkit extensions
Improve DXT-ETC1 support on HTML5
2016-05-01 01:09:48 +02:00
Joshua Reisenauer 34e5fcf47e removed enums 2016-04-30 16:05:43 -07:00
Joshua Reisenauer a1038f61b6 BPS type added to ensure consistency 2016-04-30 15:41:46 -07:00
Joshua Reisenauer 5f1e8b8278 hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
2016-04-29 23:43:21 -07:00
Joshua Reisenauer 91f1f324c0 First stage of audio API update
Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
Joshua Reisenauer f707c1ca46 this should work 2016-04-27 00:02:11 -07:00
Joshua Reisenauer 299ae7a4bd new trace logs and optimizations 2016-04-26 16:50:07 -07:00
Joshua Reisenauer 3104d3d6cd small fix for streaming
There is still an issue where audio will cut off after a brief moment
2016-04-25 22:18:49 -07:00
Joshua Reisenauer 04d9deac92 setting up openal 2016-04-25 20:05:03 -07:00
Joshua Reisenauer f12754b01f quick fix
Boolean errors
2016-04-25 18:40:19 -07:00
Joshua Reisenauer 62087d21cc updated jar_xm 2016-04-24 23:44:49 -07:00
Joshua Reisenauer 89a84a621b implement 2016-04-24 22:04:31 -07:00
Joshua Reisenauer 1c370f5a17 cleaned up calculations 2016-04-24 22:00:40 -07:00
Joshua Reisenauer cb05c51911 tabs to spaces fix 2016-04-24 18:18:18 -07:00
Joshua Reisenauer ec2cbaa5eb Added proto version of jar_xm
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
2016-04-24 15:25:48 -07:00
raysan5 9639b14e1b Reduce PCM buffer size for Android to avoid stalls 2016-04-17 14:48:20 +02:00
raysan5 17eefed08f Improved gestures system 2016-04-17 11:36:40 +02:00
raysan5 2e5d898443 Corrected bug with old FBO struct 2016-04-17 11:25:04 +02:00
raysan5 6b5e18e6bf Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.

Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
raysan5 284eaf1576 Use Depth Texture on OpenGL 3.3 2016-04-10 19:38:57 +02:00
raysan5 c1e49d2b13 Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
raysan5 aa22d97983 Simplified texture flip and added comments 2016-04-07 13:31:53 +02:00
raysan5 3b67a4cfba Update stb libs to latest version 2016-04-06 17:45:25 +02:00
LelixSuper 9361615786 Fix Makefile files
I've added .PHONY targets and fixed "clean" recipe.
2016-04-06 13:21:29 +02:00
raysan5 0133917bf9 Correct detail 2016-04-04 01:15:43 +02:00
Ray b6cec214bd Unified internal shader to only one
Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
2016-04-03 20:14:07 +02:00
raysan5 a66c8531d6 Some code simplifications 2016-04-03 18:31:42 +02:00
LelixSuper a04a7b6ea5 Fix cleaning recipies for GNU/Linux 2016-04-03 16:07:44 +02:00
LelixSuper f2f4079411 Remove recipes of GLEW from Makefile (not used any more) 2016-04-03 16:05:23 +02:00
raysan5 06a8d7eb06 Remove old postprocessing system 2016-04-01 10:39:33 +02:00
raysan5 66b096d978 Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
raysan5 1136d4222f Setting up for raylib 1.5.0 2016-03-28 01:18:40 +02:00
raysan5 136408d8b8 Corrected bug on bounding box
if mesh is not loaded properly it breaks the game!
2016-03-27 19:42:57 +02:00
raysan5 a3f16c8459 Improved 2d camera system -IN PROGRESS- 2016-03-27 18:34:05 +02:00
raysan5 956a6e6f77 Corrected bug and comments on model unloading 2016-03-27 18:34:05 +02:00
raysan5 8b7ca8b670 Review comments 2016-03-27 18:34:05 +02:00
victorfisac ea7afc8ec8 Fix spacing and some comments 2016-03-23 22:47:39 +01:00
victorfisac 60223a358b Physac redesign (3/3)
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.

Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.

I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...

No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
raysan5 269b120104 Review Android button inputs 2016-03-21 20:15:11 +01:00