Ray
8ee0eb8f36
ADDED: Vector2Transform()
2022-01-15 22:12:58 +01:00
raysan5
a940f41b4b
Update year to 2022
2021-12-31 20:06:22 +01:00
Ray
20f4d8c147
Reviewed typo
2021-12-10 11:41:45 +01:00
Andrea Fontana
c0715c1225
Fixed functions Vector2Angle and Vector3Angle ( #2203 )
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* Fixed functions Vector2Angle and Vector3Angle
* typo
* Unrolled everything.
2021-12-09 22:30:52 +01:00
Jaedeok Kim
72f3b00b00
Fix Vector2Angle() not working as expected ( #2196 )
2021-12-07 10:45:36 +01:00
Ray
e7f48eb16b
Tweaks
2021-12-06 19:08:06 +01:00
HarriP
3cb4ef2599
Fix inverse length in Vector2Normalize ( #2189 )
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Following the pattern in Vector3Normalize.
2021-12-06 19:07:05 +01:00
Steven Schveighoffer
fa7337e19c
Vector2Angle returns degrees instead of radians, but all other raymath ( #2193 )
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functions use radians, making this awkward to use.
2021-12-06 19:05:28 +01:00
raysan5
599d6e810f
REVIEWED: models resources structure
2021-10-12 12:47:50 +02:00
Jeffery Myers
33ed452439
Fix dll exports so that raylib builds in visual studio again. ( #2037 )
2021-10-07 20:17:45 +02:00
Ray
8d7f97ee04
Remove trailing spaces
2021-10-06 01:20:46 +02:00
raysan5
7439c7547b
Review functions specifiers
2021-10-05 19:20:21 +02:00
raysan5
b972b8d324
REVIEWED: API functions specifiers
2021-10-05 18:33:41 +02:00
Ray
f869229b7f
Minor format tweaks
2021-10-03 12:09:59 +02:00
Ray
239c37246a
WARNING: REVIEWED: Follow a set of conventions
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CONVENTIONS:
- Functions are always self-contained, no function use another raymath function inside, required code is directly re-implemented inside
- Functions input parameters are always received by value
- Functions use always a "result" variable for return
- Functions are always defined inline
- Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
2021-10-03 11:44:59 +02:00
raysan5
18c92b3104
ADDED: Vector3Angle()
2021-09-27 13:57:06 +02:00
raysan5
a09311a8fc
Tweaks
2021-09-21 15:31:26 +02:00
Ray
a5beb940f8
Remove trailing spaces
2021-08-16 23:23:16 +02:00
raysan5
311fe8f35b
Replaced TABS by spaces
2021-08-08 21:09:11 +02:00
raysan5
b4fddf146b
REVIEWED: Added new mechanism to avoid data types collision between modules that share same data types and can be used in standalone mode
2021-07-30 13:44:52 +02:00
raysan5
58e9a0894f
Reviewed some functions to avoid calling other functions
2021-07-29 21:50:50 +02:00
iskolbin
6ef3ab3d3a
impoves raylib_parser: makes it generic, adds -d key for functions define (RLAPI for raylib.h), increases maxiumum number of fields in structs and values in enums, doubles max length of struct field names; split float3/float16 struct typedefs in raymath to allow parser to process the file ( #1901 )
2021-07-29 20:37:44 +02:00
Jeffery Myers
c706b33b30
Don't normalize zero length vectors. ( #1896 )
2021-07-28 08:59:39 +02:00
raysan5
70ed52dd5d
REVIEWED: QuaternionFromAxisAngle() #1892
2021-07-27 23:30:08 +02:00
raysan5
5ed814e950
Minor tweaks and comments
2021-07-09 17:36:20 +02:00
Ray
f3d38018cd
Comment tweak
2021-06-17 00:03:24 +02:00
Ray
4b93feb172
Remove trail spaces
2021-06-13 17:08:30 +02:00
Ray
7bc2e922c9
Review some comments
2021-06-10 17:49:55 +02:00
Ray
b0dcdf688f
Reviewed functions description
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Replaced: Returns -> Get
2021-06-10 17:43:58 +02:00
raysan5
e95d8bc655
Minor format tweaks
2021-06-05 12:33:05 +02:00
isaac553876299
d1ac38171c
Update raymath.h ( #1802 )
2021-06-01 17:00:40 +02:00
Ray
c828e481fb
Review code format
2021-05-29 13:56:08 +02:00
Hristo Stamenov
beeac18eb1
Fix QuaternionToMatrix returning transposed result. ( #1793 )
2021-05-29 13:53:00 +02:00
raysan5
8f1d81df0f
Review code formatting
2021-03-31 17:55:46 +02:00
Dan Bechard
5325d8d2ba
Don't call sqrtf when axis already normalized ( #1672 )
2021-03-23 11:32:25 +01:00
Ray
9909068714
Removed trailing spaces
2021-03-19 19:43:44 +01:00
Ray
fe9181c1b4
REVIEWED: QuaternionFromEuler() #1651
2021-03-19 18:24:12 +01:00
Ray
ca1f2f9078
REVIEWED: MatrixRotateZYX() #1642
2021-03-18 13:47:18 +01:00
Ray
2b9d81c9bc
REVIEWED: QuaternionFromEuler() #1651
2021-03-18 13:38:56 +01:00
Ray
742206c1f2
Review formatting
2021-03-02 00:31:04 +01:00
masterex1000
4e6253b546
Add check to flip quaternion ( #1624 )
2021-03-02 00:29:48 +01:00
Jeffery Myers
48a7cd3c87
[Examples] Fix typecast warnings in examples. ( #1601 )
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* Fixing typecast warnings generated by visual studio 2019 in examples.
* Changes to fixes based on feedback
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com >
2021-02-20 23:37:32 +01:00
Jeffery Myers
2375464213
[Physics] Fix typecast warnings generated by visual studio 2019 ( #1599 )
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* More warning fixes for physics and math
* fix a crash introduced with the warning changed.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com >
2021-02-20 11:15:40 +01:00
raysan5
d7b4b9e485
Update year to 2021
2021-01-02 18:15:13 +01:00
raysan5
b78ee13791
ADDED: CheckCollisionLines()
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Removed function from raymath
2020-12-23 12:45:53 +01:00
Victor Gallet
668b3e4cfb
[Math Feature]: Add two functions for Vector2 to know if two lines intersect and two segments intersect ( #1466 )
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* Add a function to know if two lines intersect each other and if yes, get the intersection point
* Remove indents
* Rework the declaration of the 'Vector2LineIntersect' function, and add the 'Vector2SegmentIntersect' function
* Remove bad indents
* Fix compilation issues
* Fix compilation error
* Fix compilation error
* Replace keyword '_Bool' by 'bool'
2020-12-21 21:04:02 +01:00
Random
0322fc28d4
optimized MatrixLookAt ( #1442 )
2020-11-29 10:08:22 +01:00
Ray
3e1cd487df
Remove trailing spaces
2020-11-03 23:47:33 +01:00
Ray
a4ea9f872f
Review "aggregate initializations" #1403
2020-10-05 20:04:33 +02:00
Daniel-Junior Dubé
a8685ee4fd
Add Vector2Reflect to raymath.h ( #1400 )
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Vector3Reflect exists but not Vector2Reflect. The code is pretty much the same.
I'm not sure what RMDEF does, but I added it to match other function definitions (haven't done much C programming, maybe I'm missing something). Can someone explain to me what it does?
2020-10-04 12:12:52 +02:00