Ray
3c2ce77b7b
ClearDirectoryFiles(): Corrected memory leak #991
2019-10-22 23:18:42 +02:00
Ray
1878a9ea01
Corrected possible memory leak #993
2019-10-22 23:15:41 +02:00
Ray
06910eedfd
Minor comment tweak
2019-10-22 23:15:26 +02:00
Ray
ca92f43c27
Review some defines
2019-10-22 00:37:10 +02:00
Ray
ea70c47a1a
Review latest PR
2019-10-21 17:55:37 +02:00
Tyler Jessilynn Bezera
3f7fa6d6e7
Add multi texture support for materials in GLTF format ( #979 )
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* Initial commit of addition for GLTF materials.. should support loading more than just albedo map.
* Clean up
* fixed seg faults and leaks
* temp don't overwrite defuse colour when rendering
* undid something dumb!
* correctly mixed diffuse map color when rendering to preserve not overwrite it
2019-10-21 17:38:23 +02:00
Ray
ab52f98480
Update text.c
2019-10-21 17:37:47 +02:00
Ray
c1d282d9e8
Corrected bug on no-extension
2019-10-21 17:37:43 +02:00
raysan5
e25f4dca1f
Update external libraries
2019-10-19 17:26:58 +02:00
raysan5
68dcb55349
Corrected bug on ImageDrawRectangleLines()
2019-10-19 17:26:45 +02:00
Ray
b75511248d
Remove trailing spaces
2019-10-17 17:18:03 +02:00
Ray
e40c26dea5
REVIEWED: GetCodepoints() issue
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- Improved LoadBMFont()
2019-10-17 17:07:09 +02:00
Ray
7baa2975ec
REDESIGNED: IsFileExtension()
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Now it accepts a ';' separated list of extensions, useful to check multiple extensions
2019-10-11 20:13:11 +02:00
Ray
e0cb892d2d
ADDED: GetCodepoints()
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Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users...
2019-10-11 20:12:15 +02:00
Ray
12d3e21f1b
REVIEW: ImageAlphaMask()
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When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel
2019-10-11 20:08:41 +02:00
Michael Vetter
596338b26a
Check whether parsing mtl file was succesful ( #982 )
2019-10-03 21:05:21 +02:00
Michael Vetter
eb772bc1e0
Check whether GLTF was loaded correctly ( #981 )
2019-10-03 17:07:32 +02:00
Michael Vetter
047f093503
Remove dead assignments ( #980 )
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The result of `success` is actually never used. Either we should check
for it and return or remove it. I assume just checking the last one is
okay.
2019-10-03 17:06:08 +02:00
Ray
df84f93938
Add security checks on file writting
2019-09-30 17:32:06 +02:00
Ray
a8e63b9724
Convert default shader to const strings
2019-09-25 16:45:17 +02:00
Catalin Moldovan
99e86d180b
Const corectness for LoadShaderCode ( #977 )
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* Const corectness for LoadShaderCode
* Added const for standalone variant as well.
2019-09-25 16:31:10 +02:00
AlexHCC
8adcec185e
Improve code readability ( #976 )
2019-09-24 23:08:07 +02:00
Ray
bdcb16e7bb
Review PR and comments
2019-09-22 21:47:19 +02:00
AlexHCC
acedf4a0d5
Fixed regular polygon shape rendering ( #972 )
2019-09-22 21:25:39 +02:00
Ray
1f730b3b35
Review ImageCrop() security checks
2019-09-20 15:55:55 +02:00
Ray
b331edd7a6
Let the user choose the formats
2019-09-20 15:54:10 +02:00
Ray
9d53e07883
Added preprocessor macros for GIF
2019-09-19 17:36:48 +02:00
Ray
d089e1cd34
ADDED: LoadAnimatedGIF() -WIP-
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Still looking for a better way to integrate it into raylib API, maybe add a LoadImageAnim()?
2019-09-19 16:09:36 +02:00
Ray
741afde3bc
Review PR formatting
2019-09-19 13:36:55 +02:00
chriscamacho
314c4061df
fixs issue mem leak with LoadModel / OBJ and issue with -1 material index ( #969 )
2019-09-19 13:28:01 +02:00
raysan5
08165fed18
Review DecompressData() types, for consistency
2019-09-15 11:15:33 +02:00
raysan5
112874fe07
Review issue with HDR pixels loading
2019-09-14 20:07:44 +02:00
raysan5
c10348cc85
Review conditions
2019-09-14 19:01:33 +02:00
Ray
904a7ee032
Update for latest emsdk configuration
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Note that latest emsdk changed paths
2019-09-13 17:08:20 +02:00
Ray
4ccf1e61be
Corect typo
2019-09-13 17:07:29 +02:00
chriscamacho
6916ff58b1
fixed some memory leaks, still issue with material index allocation leaking 4 bytes (possibly double allocation) ( #964 )
2019-09-13 13:29:52 +02:00
Ray
e5d5f6e367
Review possible memory leak with my_strndup()
2019-09-13 12:58:42 +02:00
Ray
a2fd427224
Comment tweak
2019-09-12 16:26:37 +02:00
Ray
0a2177b4bc
ADDED: GetWindowPosition()
2019-09-10 12:43:44 +02:00
Ray
ae2452d280
ADDED small compression API
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- ADDED: CompressData()
- ADDED: DecompressData()
2019-09-09 21:56:16 +02:00
Ray
2d6bc1ff42
Update raudio.h
2019-09-09 21:54:40 +02:00
Ray
dec5f332ad
Revert "Update tinyobj_loader_c.h"
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This reverts commit 53b32f1c20
.
2019-09-08 16:46:08 +02:00
Ray
d93f8eadf8
REVIEW: GetFileName(): Security checks
2019-09-08 01:11:53 +02:00
Ray
53b32f1c20
Update tinyobj_loader_c.h
2019-09-05 13:15:47 +02:00
Ray
861a619053
Review dr_flac usage
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Replaced DEPRECATED functions
2019-09-03 23:24:09 +02:00
Ray
fc95ceadf0
Remove sampleLeft from Music struct... -WIP-
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...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-09-03 23:08:02 +02:00
raysan5
4e43192561
Review latest PR
2019-08-27 13:15:56 +02:00
arvyy
97101d1003
Add screen->world and world->screen functions for 2D; add extended camera2D example ( #947 )
2019-08-27 13:05:28 +02:00
raysan5
37bb8e9554
UpdateModelAnimation() - Added security check
2019-08-27 12:23:30 +02:00
raysan5
41732bebe8
Formatting tweak
2019-08-27 12:22:54 +02:00