Commit Graph

649 Commits

Author SHA1 Message Date
raysan5
79d63e6ca1 Review comment 2020-09-18 16:44:28 +02:00
raysan5
152665ff48 REDESIGNED: GenTexture*() #721
Functions have been redesigned to use rlgl and allow to externalize them (aka removing them from rlgl because they use custom shaders...).
2020-09-18 13:50:51 +02:00
raysan5
ccda320be4 REVIEWED: rlFramebufferAttach() to support texture layers
Required to attach multiple color textures and multiple cubemap faces
2020-09-18 11:37:57 +02:00
raysan5
04406c0f1a Corrected minor framebuffer issue on OpenGL ES 2.0 2020-09-18 02:14:05 +02:00
raysan5
cdc8850e68 WARNING: REDESIGN of rlgl framebuffers API #721
This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders.

Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities...

Some functions of the API have been also simplified or even removed.

rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version.
2020-09-18 02:11:49 +02:00
raysan5
fa2c114636 WARNING: struct RenderTexture2D: Removed depthTexture
Not required anymore, attachment type is queried when required
2020-09-17 13:44:03 +02:00
raysan5
cbdb9bfe42 REVIEWED: UnloadShader() issue
Avoid unloading default shader, raylib will take care of it
2020-09-16 16:33:17 +02:00
raysan5
b870b9f828 Minor: remove tabs 2020-09-16 13:17:31 +02:00
raysan5
90befff4b8 Make sure to detach data before deleting
Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
2020-09-16 13:17:16 +02:00
raysan5
c5c156d65e Review GenDrawCube() and GenDrawQuad()
Better organized and commented
2020-09-15 13:44:04 +02:00
raysan5
0983d7b45c Solved issues when compiled for OpenGL 1.1 2020-09-15 11:30:20 +02:00
raysan5
5073619962 REVIEWED: GetTextureData(), allow retrieving 32bit float data 2020-09-14 16:03:45 +02:00
raysan5
1134024985 Update rlgl.h 2020-09-01 21:27:47 +02:00
raysan5
05cdaf7d01 MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath] 2020-09-01 21:08:45 +02:00
raysan5
a1422ba1c1 Review custom blend modes mechanism
rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users.

In any case, new blending modes could be added if required.
2020-09-01 21:02:19 +02:00
cedemax
bfafb80cde Multiple blendmodes (#1324)
Co-authored-by: max <max.cedercreutz@cetopo.com>
2020-09-01 20:33:49 +02:00
seanpringle
1d895616f7 rlCheckErrors (#1321)
* rlglCheckErrors

* rlglCheckErrors LOG_WARNING

* rename to rlCheckErrors; improve messages; revert core.c
2020-07-30 12:50:20 +02:00
raysan5
20301d1e5d Corrected issue with framebuffer size storage #1298 2020-07-28 11:44:45 +02:00
raysan5
6ec847a93f Find a better mechanism to avoid FBO on OpenGL 2.1 if required #1290 2020-07-17 19:41:38 +02:00
raysan5
57dc8a91dd Disable FBO support on OpenGL 2.1 #1290 2020-07-10 13:14:56 +02:00
raysan5
0877019fb6 Review comment 2020-07-10 12:15:52 +02:00
Terry Nguyen
871cd1a76a Free leaked allocations from render objects (#1302) 2020-07-09 20:42:20 +02:00
Ray
5b294b7cff Corrected issue with OpenGL 1.1 support 2020-06-27 14:10:53 +02:00
Ray
ba39a1b304 ADDED: UpdateTextureRec() 2020-06-25 16:26:59 +02:00
Chang Si Yuan
73cc33b493 Fix extra memory allocated when updating color buffer in mesh (#1271) 2020-06-08 10:31:39 +02:00
raysan5
94789dd24a Review usage of sizeof(), unify conventions
All functions requiring sizeof() now follow the same convention:

NUM_ELEMENTS*NUM_SUBELEMENTS*sizeof()
2020-05-23 19:23:40 +02:00
raysan5
70cd2f1edf Tweak 2020-05-22 02:18:50 +02:00
raysan5
6acb7bcfe4 Avoid glGetStringi() on OpenGL 2.1 2020-05-18 13:24:21 +02:00
Random
d9a96c4ca0 added BLEND_SET (#1251)
* added BLEND_SET

* renamed BLEND_SET to BLEND_ADD_COLORS
2020-05-16 13:39:38 +02:00
raysan5
fdad1f023b Avoid all MSVC compile warnings
Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.

Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.

Some external libraries still generate warnings.
2020-05-06 19:12:09 +02:00
raysan5
c83477ffca WARNING: Big internal redesign!
Created RenderBatch type and related functions to allow rlgl users creating custom and separate render batches and not only rely on one internal render batch.

This feature has not been exposed on raylib yet because it implies some breaking changes. Right now a custom RenderBatch is just used internally in rlgl.
2020-05-01 17:34:43 +02:00
raysan5
51c3bef497 Review exposed #defines and allow user re-defining
There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required.

Also, multiple #define have been renamed and commented.
2020-05-01 17:31:44 +02:00
Reece Mackie
4b03860810 UWP rework (#1231)
* First draft of UWP rework.

* Read desc

- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.

* Added GIF recording and screenshot support.

* Character inputs and filesystem stuff

* Fix game closing on Xbox when B is pressed.

* Fix the gamepad binding hack

* Add as many keys as I believe are possible.

* Implemented mouse locking of a sort.

* Remove rogue todo, the rest are for a game dev using this example.

* Implemented touch how I "think" it should work. I cant test this.

* Review.
2020-04-30 19:48:39 +02:00
raysan5
62b7064e90 Corrected issue with depth initialization #1179 2020-04-06 19:58:28 +02:00
raysan5
4ceb4d3bf3 Some code tweaks, comments and defines 2020-04-05 17:50:37 +02:00
raysan5
d7b15ac1cf Review TRACELOG() categories 2020-03-27 18:45:37 +01:00
raysan5
c0c775e45d [rlgl] Review TRACELOG() messages, categorized 2020-03-27 18:31:36 +01:00
raysan5
7ae7a87f8a Remove trail spaces 2020-03-25 19:41:51 +01:00
raysan5
2344941974 Replace external libraries custom allocators by raylib ones #1074
NOTE: Two libraries still use custom allocators: glfw and stb_vorbis
2020-03-17 13:40:07 +01:00
Ray
74c486201d ADDED: LoadFileText() and SaveFileText()
Improved file access checks
2020-03-04 00:21:46 +01:00
Ray
1ee6290fcf Replaced fabs() by fabsf() when required 2020-02-28 12:54:39 +01:00
brankoku
572969d8b7 LoadText() tweak (#1113)
Guarantee string is zero-terminated
2020-02-28 08:23:05 +01:00
Ray
f2247c6f0a REVIEWED: LoadText() 2020-02-28 00:32:46 +01:00
Ray
5ff0776235 Remove trail spaces and some tweaks 2020-02-27 13:33:09 +01:00
Ray
245ba2a152 LoadText(): Added comment 2020-02-27 13:19:13 +01:00
Ray
fadd74358b Security check 2020-02-26 23:38:12 +01:00
Ray
fa4e0c1a26 Reviewed example 2020-02-26 20:47:08 +01:00
Ray
7849db65e0 Remove TraceLog() dependency on standalone mode 2020-02-26 20:23:06 +01:00
Ray
113a580021 [rlgl] LoadText() variable scope improvement 2020-02-24 12:05:54 +01:00
Ray
ea40bda88c Added func used in comments 2020-02-04 17:52:40 +01:00