Le Juez Victor
5e1a81555c
Review android_main()
in rcore.c ( #3121 )
2023-06-20 11:01:57 +02:00
lesleyrs
2209e5b0ca
fix window flags order ( #3114 )
2023-06-16 18:08:10 +02:00
Ray
a0a18384cb
Fix typo
2023-06-16 16:34:47 +02:00
Ray
ba802fdd5e
tweaks
2023-06-03 19:50:46 +02:00
Ray
e497603678
ADDED: Experimental support for OpenGL ES 3.0 -WIP-
...
Just added the required flags to request the OpenGL ES 3.0 context but it has not been tested...
2023-05-31 18:36:33 +02:00
Ray
1b4634702c
Minor tweak
2023-05-21 11:20:42 +02:00
Ray
c3f049fd74
review formatting
2023-05-16 11:02:00 +02:00
Le Juez Victor
675efbda3b
Fix Android app freeze after calling CloseWindow() ( #3067 )
...
Fixed that the Android application was not closed properly after calling `CloseWindow()` and continued to run.
2023-05-16 11:00:44 +02:00
Ray
e17cf9ecd7
REVIEWED: Formating
2023-05-15 11:30:31 +02:00
hamyy
26a3536958
GetCurrentMonitor() bugfix ( #3058 )
...
* GetCurrentMonitor() bugfix
* GetCurrentMonitor() bugfix
2023-05-14 21:20:43 +02:00
Ray
7d68aa6869
REVIEWED: Modules description layout
2023-05-01 14:04:22 +02:00
Ray
59596e4266
Update rcore.c
2023-04-29 20:39:36 +02:00
Ray
ac2e9cd00f
REVIEWED: Update CORE.Input.Touch.pointCount
#3024
2023-04-23 11:48:01 +02:00
Ray
9d38363e09
Remove trailing spaces
2023-04-17 12:18:06 +02:00
Ray
770e239f73
Minor tweaks to raylib events automation system
2023-03-22 19:47:42 +01:00
Ray
b436c8d7e5
ADDED: Security check for emscripten_run_script()
#2954
2023-03-12 13:48:11 +01:00
Ray
ee3e40c663
Update rcore.c
2023-03-12 13:47:02 +01:00
Ray
614e0518a7
Remove trailing spaces
2023-03-06 14:58:58 +01:00
Ray
cf1ebada0e
Tweak WindowDropCallback()
#2943
2023-03-06 13:15:13 +01:00
Ray
d3f5bc4043
REVIEWED: GetWindowHandle()
#2950
2023-03-05 20:06:45 +01:00
Ray
ab14ad5d75
Close issue #2949
2023-03-05 11:26:37 +01:00
Ray
1611cd54e7
REVIEWED: GetWindowHandle()
#2938
2023-03-04 18:56:04 +01:00
Ray
7fd2bf1a32
Minimal tweak
2023-02-25 01:07:52 +01:00
Ray
215eb967e8
Update rcore.c
2023-02-24 18:31:16 +01:00
Ray
b4d824d6fc
REVIEWED: GetMonitorWidth()
and GetMonitorHeight()
#2934
2023-02-21 23:10:03 +01:00
Ray
8169d0eab2
REVIEWED: IsWindowFocused()
to consider Android App state #2935
2023-02-21 23:01:23 +01:00
Ray
bcae065c88
REVIEWED: IsShaderReady()
2023-02-21 13:15:11 +01:00
Ray
1347a15539
ADDED: SetWindowIcons()
to set multiple icon image sizes
2023-02-21 13:14:51 +01:00
Ray
beb44f1dac
Avoid centering mouse when program launches
2023-02-15 13:11:26 +01:00
Ray
903d85e323
Make sure window position always inits in the middle of the current monitor
2023-02-15 12:53:41 +01:00
Ray
5dedb27ce0
REVIEWED: Issue with camera jump on first frame
2023-02-14 22:51:34 +01:00
Ray
ea590c44a9
REVIEWED: Camera redesign PR
2023-02-14 20:00:51 +01:00
Julio C. Galindo
6ae21d6581
Fixed some grammar mistakes and typos. ( #2914 )
...
* Fixed some grammar mistakes.
* Fixed some typos.
2023-02-09 13:17:47 +01:00
Nikolas
f784961b9c
Enable GetWindowHandle() on macOS ( #2915 )
2023-02-07 22:18:14 +01:00
Ray
1fea266472
Clean trailing spaces
2023-02-05 16:30:23 +01:00
Ray
60d0ab418a
some typos review
2023-02-05 11:44:12 +01:00
Rob Loach
83ff7b2466
ADDED: IsShaderReady()
, IsImageReady()
, IsFontReady()
, IsWaveReady()
, IsSoundReady()
, IsMusicReady()
( #2892 )
...
These IsReady() functions provide a method in order to verify whether or not the object was loaded successfully. They're useful to make sure the assets are there prior to using them.
2023-01-27 19:24:03 +01:00
Rob Loach
d8af76f67c
Fix to use TRACELOG() instead of TraceLog() for internal modules ( #2881 )
...
There were a few raylib modules that continued to use TraceLog() instead of the TRACELOG() macro. This change ensures that all the internal raylib modules use the TRACELOG() pattern consistently.
2023-01-22 11:10:38 +01:00
Ray
78ae3b38a6
minor format tweak
2023-01-21 19:31:47 +01:00
Daijiro Fukuda
c6376acfc4
Set initial window position for display-sized fullscreen ( #2742 )
2023-01-10 12:45:53 +01:00
Ray
6dd1d2d931
ADDED: Required define on Linux #2729
2023-01-10 12:20:45 +01:00
Ray
ce8000ee7e
REVIEWED: GetClipboardText()
on PLATFORM_WEB
2023-01-04 20:13:44 +01:00
Ray
73234d2a28
Avoid trying to setup uniform for invalid locations
2023-01-03 17:44:06 +01:00
Ray
62f63f9e48
REVIEWED: Avoid possible gamepad index as -1
#2839
...
WARNING: It could require further review of `GamepadThread()` function where `js_event gamepadEvent.number` detecting current pressed button could generate a missmatch with index 0 (reserved for button unknow). Or maybe `0` could just be `GAMEPAD_BUTTON_NONE`? In that case, consistency with other inputs should be carefully considered...
2023-01-02 17:06:52 +01:00
Ray
b59fab7ee6
Update year to 2023
2023-01-01 16:00:56 +01:00
Ray
03cc540d5f
Minor tweak
2022-12-18 18:00:21 +01:00
Ray
72b9f3c5de
Minor tweaks
2022-12-17 12:15:19 +01:00
Ray
2edf5a9584
REVIEWED: Issue with shader linkage
2022-11-29 10:45:10 +01:00
jtainer
50a716c0d9
Updated rcore.c, renamed 'time' to 'nanoSeconds' ( #2816 )
...
* Updated rcore.c, renamed 'time' to 'time_nsec'
When PLATFORM_ANDROID, PLATFORM_RPI or PLATFORM_DRM were defined, there is a compilation error to redefinition of the variable 'time', so the second instance of 'time' was changed to 'time_nsec' which both fixes the name collision and more accurately describes what that variable represents.
* Renamed 'time_nsec' to 'nanoSeconds'
2022-11-29 00:46:10 +01:00
Daijiro Fukuda
66a2cdee40
Fix array out of range ( #2814 )
...
This breaks other values of the struct.
2022-11-28 22:35:44 +01:00