Ray
a5beb940f8
Remove trailing spaces
2021-08-16 23:23:16 +02:00
raysan5
a135d9c25d
REVIEWED: Avoid conflict with bool
2021-08-08 13:23:04 +02:00
raysan5
5e63cd3c97
ADDED: GenMeshCone() #1903
2021-08-08 11:29:24 +02:00
Guillaume DEVOILLE
52f1c7df6d
Fix missing fclose in tinyobj loader ( #1842 )
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Missing fclose in tinyobj loader.
2021-06-22 18:12:42 +02:00
Ray
97b074ac26
Update GLFW to latest version #1817
2021-06-08 21:02:24 +02:00
Ray
a113d3326b
Disable raylib code
2021-04-27 23:12:04 +02:00
Ray
37f523fdeb
Update external libraries
2021-04-14 21:06:00 +02:00
Saikyun
fd663024ea
added import in order for alloca to work on macos ( #1710 )
2021-04-06 21:42:00 +02:00
Ray
0a34a35403
Update miniaudio.h
2021-04-06 11:57:51 +02:00
m4ntr0n1c
abf481023b
Update to the xm player routine and support functionalities ( #1701 )
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* Update jar_xm.h
Major bug fixes and refactoring
* Update jar_xm.h
update to version 0.31
2021-04-05 13:46:09 +02:00
raysan5
6a24dd8945
REVIEWED: tinyobjloader #1568
2021-03-28 20:51:29 +02:00
Ray
2f943aaff0
Reverting align change #1658
2021-03-21 18:32:05 +01:00
Ray
f4f6f665f7
Fixed possible issue with memory alignment #1658
2021-03-20 21:02:20 +01:00
Ray
755ed388b2
Minor tweak to avoid warning
2021-03-12 17:17:53 +01:00
Ray
b7f2059dc3
Update miniaudio.h
2021-03-09 00:07:08 +01:00
Chris
ccb083af52
[raudio] Fix load and unload issues with Music ( #1588 )
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* Add MUSIC_AUDIO_NONE to MusicContextType and format fixes
- Useful to check the context type to see if the format is recognized. Defaulting to wav causes issues where formats are assumed to
be wav.
* Fix memory issues with LoadMusicStream and UnloadMusicStream
- Set ctxType and ctxData even if the format fails to load.
- Set ctxData to NULL if it fails and check for null inside UnloadMusicStream.
- Change RL_MALLOC when loading formats to RL_CALLOC to prevent undefined behavior.
- Add NULL check when unloading xm file.
2021-02-14 17:37:34 +01:00
raysan5
56ff944def
Update miniaudio to v0.10.32 #1562
2021-02-05 19:18:44 +01:00
Ray
a0a840101c
Update miniaudio to v0.10.30 #1518
2021-01-12 22:51:26 +01:00
Ray
5d1d590692
REDESIGN: Compresion API
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Now it compresses/decompresses valid DEFLATE streams instead of zlib streams. It uses the minimal and efficient libraries: sdefl/sinfl.
2021-01-12 21:15:11 +01:00
Chris
320732ae6b
Update mappings.h in glfw using GenerateMappings.cmake ( #1505 )
2021-01-02 21:46:39 +01:00
Ray
63d33d7a7a
Update CMakeLists.txt
2020-12-02 08:27:43 +01:00
Ray
59be7b9c29
Update CMakeLists.txt
2020-12-01 23:21:35 +01:00
Ray
83916bd3c2
Updated GLFW to latest 3.4 (github master - 16Nov2020)
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WARNING: Some CMake files not changed
WARNING: glfw_native.h contains custom changes
2020-11-30 09:11:22 +01:00
Ray
36dc302c25
Reverted to previous working version #1434
2020-11-21 14:14:25 +01:00
Ray
4eae76302f
REPLACED: rgif.h by msf_gif.h
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The improvement in performance is considerable!
2020-11-20 00:34:18 +01:00
Ray
9471794449
Update to latest tiniobjloader
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WARNING: OBJ loading is broken at this point...
2020-11-17 00:30:12 +01:00
raysan5
4d5ee7953c
Updated tinyobjloader
2020-11-15 14:31:43 +01:00
raysan5
cb517d0050
Update tinyobj_loader_c.h
2020-11-15 14:19:55 +01:00
raysan5
a3d33d9222
Update tinyobj_loader_c.h
2020-11-15 14:18:59 +01:00
raysan5
82d61a5875
Updated stb_image v2.26 and stb_image_write v1.15
2020-11-15 14:11:36 +01:00
raysan5
66f9fbaa88
Update cgltf.h
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v1.8
2020-11-15 14:06:39 +01:00
raysan5
321f55bce1
Update audio libraries #1423
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miniaudio -> v0.10.25
dr_wav -> v0.12.14
dr_mp3 -> v0.6.19
dr_flac -> v0.12.22
2020-11-15 14:04:28 +01:00
raysan5
c62c4df749
Updated miniaudio #1402
2020-10-10 19:25:23 +02:00
chriscamacho
6ebf6b4e72
allow for multiple materials in obj files ( #1408 )
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* allow for multiple materials in obj files also fix obj_loader hash map issues
* minor fix for warning
Co-authored-by: codifies <nospam@antispam.com >
2020-10-08 20:31:59 +02:00
raysan5
b9053eebe7
Added new GIF recording library (not used yet)
2020-09-26 11:41:49 +02:00
coderoth
c05dbb4581
Updated joystick mappings with latest version of gamecontrollerdb (executed GenerateMappings.cmake), so that raylib can identify more joysticks ( #1381 )
2020-09-19 21:51:32 +02:00
Ray
dace2172d1
Update cgltf library to v1.7
2020-09-13 15:55:48 +02:00
raysan5
ffe2364334
Update miniaudio to version 0.10.18
2020-08-30 20:01:38 +02:00
raysan5
d2d50bc60f
Update miniaudio to v0.10.14
2020-07-14 18:59:00 +02:00
Random
4de362b405
Updated miniaudio to v0.10.13, fixes emscripten compilation error ( #1306 )
2020-07-13 18:56:17 +02:00
raysan5
fa7799143e
Update miniaudio to v0.10.12, solves #1288
2020-07-10 13:29:42 +02:00
raysan5
fe5fe230b9
Update dr_wav.h
2020-05-23 23:16:40 +02:00
raysan5
42f09eb2b8
Delete .gitignore
2020-04-07 18:52:07 +02:00
raysan5
ef9e9bfa7d
Review Android piepline
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- Removed generate_android_toolchain, since version r21 AndroidNDK it's the toolchain
- Removed external lib native_app_glue, provided by AndroidNDK
2020-04-07 17:54:08 +02:00
raysan5
f31b87fae8
Remove ANGLE project
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Actually, project just adds 50MB of ANGLE libraries not related to raylib.
Also reviewed UWP project to consume ANGLE from the NuGet package.
2020-04-07 17:43:21 +02:00
Ray
9eefcb7939
Update miniaudio.h
2020-02-19 12:19:41 +01:00
Ray
df4b55d657
Comment fprintf() calls
2020-02-17 00:46:41 +01:00
Ray
8820baf5cc
Update miniaudio.h
2020-02-13 11:41:33 +01:00
raysan5
28e12a6c6a
[raudio] Update to latest miniaudio 0.10
2020-02-10 12:42:40 +01:00
Ray
b4293edd70
Update GLFW to latest master
2020-02-06 16:30:48 +01:00