MichaelFiber 
							
						 
					 
					
						
						
							
						
						18e9784c6d 
					 
					
						
						
							
							Remove PLATFORM_RPI ( #3232 )  
						
						 
						
						... 
						
						
						
						* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org >
Co-authored-by: Ray <raysan5@gmail.com > 
						
						
					 
					
						2023-09-07 17:42:28 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						b59fab7ee6 
					 
					
						
						
							
							Update year to 2023  
						
						 
						
						
						
						
					 
					
						2023-01-01 16:00:56 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						4a9391ae83 
					 
					
						
						
							
							REVIEWED: examples descriptions  
						
						 
						
						
						
						
					 
					
						2022-07-20 01:28:37 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						c1b01c0d5d 
					 
					
						
						
							
							Added new comment to examples  
						
						 
						
						
						
						
					 
					
						2022-06-21 19:53:18 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						716e26aa37 
					 
					
						
						
							
							Review BeginTextureMode() usage  
						
						 
						
						... 
						
						
						
						Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen) 
						
						
					 
					
						2021-06-23 01:25:09 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lambert Wang 
							
						 
					 
					
						
						
							
						
						2545f62565 
					 
					
						
						
							
							Added support for additional mouse buttons ( #1753 )  
						
						 
						
						... 
						
						
						
						* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com > 
						
						
					 
					
						2021-05-08 18:26:24 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jeffery Myers 
							
						 
					 
					
						
						
							
						
						6c518008a5 
					 
					
						
						
							
							Fixes for 64 bit typecast warnings ( #1733 )  
						
						 
						
						
						
						
					 
					
						2021-04-25 18:50:26 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						dcf52c132f 
					 
					
						
						
							
							Remove trail spaces  
						
						 
						
						
						
						
					 
					
						2021-04-22 18:55:24 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						bdc5686e4c 
					 
					
						
						
							
							Update shaders_julia_set.c  
						
						 
						
						
						
						
					 
					
						2021-04-07 12:25:04 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						4fba09794f 
					 
					
						
						
							
							Example considering HighDPI on RenderTexture draw  #1086  
						
						 
						
						
						
						
					 
					
						2021-03-20 13:34:06 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						01e28263be 
					 
					
						
						
							
							WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency  
						
						 
						
						... 
						
						
						
						Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE 
						
						
					 
					
						2021-03-14 11:05:51 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								raysan5 
							
						 
					 
					
						
						
							
						
						c32ae480af 
					 
					
						
						
							
							RENAMED: FormatText() -> TextFormat()  
						
						 
						
						... 
						
						
						
						This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText() 
						
						
					 
					
						2020-08-16 11:28:15 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						b525039e0a 
					 
					
						
						
							
							Review ALL examples  
						
						 
						
						
						
						
					 
					
						2019-05-20 16:36:42 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						c1594fa445 
					 
					
						
						
							
							Tweaks  
						
						 
						
						
						
						
					 
					
						2019-05-18 01:31:48 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						9fd410b8a8 
					 
					
						
						
							
							Review shader to use provided texture coordinates  
						
						 
						
						... 
						
						
						
						Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates 
						
						
					 
					
						2019-05-16 17:07:59 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						f1ffb3f573 
					 
					
						
						
							
							Review shaders for GLSL 100  
						
						 
						
						
						
						
					 
					
						2019-05-16 10:05:14 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								eggmund 
							
						 
					 
					
						
						
							
						
						eb7beb59b6 
					 
					
						
						
							
							Ammended comment.  
						
						 
						
						... 
						
						
						
						Also changed path to shader back to what it was originally. 
						
						
					 
					
						2019-05-15 17:59:03 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								eggmund 
							
						 
					 
					
						
						
							
						
						a7c5e3cab7 
					 
					
						
						
							
							Updating julia set example.  
						
						 
						
						... 
						
						
						
						Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. 
						
						
					 
					
						2019-05-15 17:55:19 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						998b4180e1 
					 
					
						
						
							
							Update example!  
						
						 
						
						
						
						
					 
					
						2019-05-15 17:00:50 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						0b18133e46 
					 
					
						
						
							
							Update shaders_julia_set.c  
						
						 
						
						
						
						
					 
					
						2019-05-15 13:10:00 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						d878a0aecb 
					 
					
						
						
							
							Update shaders_julia_set.c  
						
						 
						
						
						
						
					 
					
						2019-05-15 12:53:13 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						424d3ca8d9 
					 
					
						
						
							
							examples review  
						
						 
						
						... 
						
						
						
						Redesigns, deletes and renames
Also noted authors propertly on contributed examples 
						
						
					 
					
						2019-05-14 15:34:23 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hmmmmmmmm 
							
						 
					 
					
						
						
							
						
						aea3b2df65 
					 
					
						
						
							
							Fixed another small comment error  
						
						 
						
						
						
						
					 
					
						2019-05-12 17:31:04 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								eggmund 
							
						 
					 
					
						
						
							
						
						c25154064d 
					 
					
						
						
							
							Fixed small error in comments  
						
						 
						
						
						
						
					 
					
						2019-05-12 17:14:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								eggmund 
							
						 
					 
					
						
						
							
						
						49a49e492a 
					 
					
						
						
							
							Added julia set shader example.  
						
						 
						
						
						
						
					 
					
						2019-05-12 16:50:56 +01:00