warzes
9f2ff3e4d6
Support create OpenGL debug context in OpenGL 4.3 ( #2068 )
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* - support create OpenGL debug context in OpenGL 4.3
* - additional events in debug message
- fixed glEnable(GL_DEBUG_OUTPUT)
* Reviewed OpenGL Debug Context
2021-10-19 12:43:27 +02:00
raysan5
6ac3043e88
WARNING: REMOVED: glTF loading
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Actually, it was broken and it that code has no maintainer.
2021-10-18 14:11:56 +02:00
raysan5
2ec8ce649a
ADDED: EncodeDataBase64() and DecodeDataBase64()
2021-10-18 14:10:51 +02:00
raysan5
1c9093fd24
Avoid GRAPHICS_API_OPENGL_* defines
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Those defines are only used inside `rlgl` module
2021-10-18 13:25:59 +02:00
raysan5
b28e353626
Reviewed glDisableVertexAttribArray() issue #2068
2021-10-18 13:22:52 +02:00
raysan5
a3f9ba8704
Removed useless GL calls #2068
2021-10-18 13:16:07 +02:00
Ray
ccf4329792
Review comments
2021-10-18 00:23:26 +02:00
Uneven Prankster
a6fb2dafc6
Fix rlLoadComputeShaderProgram define ( #2067 )
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Now uses correct version.
2021-10-17 23:11:42 +02:00
raysan5
7a16834124
UPDATE: Officially support OpenGL 4.3
2021-10-17 21:41:19 +02:00
raysan5
f437f7b405
Reviewed makefile and examples building
2021-10-17 21:00:52 +02:00
raysan5
cf12992b6a
Remove trailing spaces
2021-10-17 21:00:20 +02:00
Sage Hane
16d015d81e
build.zig: Use addCSourceFiles ( #2066 )
2021-10-17 19:04:08 +02:00
warzes
d47d7c0001
Fixing the error of loading VOX models. ( #2065 )
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* - Fixing the error of loading VOX models.
* - fixed spaces
2021-10-17 10:22:58 +02:00
michaelfiber
c87e91d27a
Update SetupViewport so that it doesn't subtract offset from render dimensions when calling rlViewport ( #2064 )
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Co-authored-by: Michael <michael@cubeofb.org >
2021-10-17 10:21:51 +02:00
Ray
99f6707e2c
Support OpenGL 4.3
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- Support Compute Shaders by rlgl API
- Support SSBO by rlgl API
2021-10-16 23:49:31 +02:00
Ray
e36dc01b91
Support GRAPHICS_API_OPENGL_43
2021-10-16 23:39:21 +02:00
Ray
8523d13683
Update rlgl.h
2021-10-16 23:30:30 +02:00
Astie Teddy
dba29e4405
Compute shaders support ( #2061 )
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* Add basic compute shader and ssbo support in rlgl.
* Add rlBindImageTexture (untested), now requires SUPPORT_COMPILE_SHADERS
* Delete glad.c
* Delete glad.h
* Delete khrplatform.h
* Revert to previous glad.h
* Remove "glad.c"
Co-authored-by: Ray <raysan5@gmail.com >
2021-10-16 23:26:25 +02:00
Ray
0aefe256d0
REVIEWED: rlLoadDrawQuad() description #2058
2021-10-16 22:39:22 +02:00
Ray
1b793e76dc
Reviewed memory usage
2021-10-16 22:36:47 +02:00
Ray
226c0e362c
Merge branch 'master' of https://github.com/raysan5/raylib
2021-10-15 11:25:28 +02:00
Ray
84edd22612
Reviewed unsigned int issue (discussion #2054 )
2021-10-15 11:25:17 +02:00
raysan5
2a6bd973bd
Review some comments
2021-10-14 15:38:50 +02:00
Ray
9ac5a96408
Update rmodels.c
2021-10-14 10:52:24 +02:00
Ray
8a5bc933de
Starting to review glTF loading -WIP-
2021-10-14 10:43:29 +02:00
Ray
3e604a8645
Remove trailing spaces
2021-10-14 00:11:37 +02:00
Ray
83b3478fe4
Reviewed some TODO
2021-10-13 23:45:57 +02:00
raysan5
4390d3a122
Avoid raylib dependency
2021-10-13 20:47:57 +02:00
raysan5
a77afd5c8f
Reviewed some MSVC warnings
2021-10-13 20:47:42 +02:00
raysan5
32c9d411b2
REVIEWED LoadVOX() -WIP-
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It seems vox loader is not working properly...
2021-10-13 20:28:58 +02:00
raysan5
1350361f58
Reviewed formatting
2021-10-13 19:34:37 +02:00
Horrowind
e545286369
Fix issue with empty cylinder ( #2050 )
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* Add DrawCylinderEx and DrawCylinderWiresEx
* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex
* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.
* This reverts commits f49b2598dd and
4542b32e4e .
* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.
* Added check for empty cylinder.
* Added check for empty cylinder.
* Fix bug.
Co-authored-by: Horrowind <you@example.com >
2021-10-13 19:32:30 +02:00
raysan5
4e88160e78
Update raylib.h
2021-10-13 19:22:47 +02:00
Ray
a1db0220a1
REVIEWED: LoadFontFromImage()
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Avoid crash on wrong sprite font
2021-10-12 23:00:00 +02:00
raysan5
f1659d78d3
Reviewed models examples paths
2021-10-12 21:01:49 +02:00
raysan5
252bd22738
Merge branch 'master' of https://github.com/raysan5/raylib
2021-10-12 20:22:12 +02:00
raysan5
0b0711027a
Remove unimplemented function
2021-10-12 20:21:56 +02:00
Horrowind
526e68afa8
Add DrawCylinder(Wires)Ex ( #2049 )
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* Add DrawCylinderEx and DrawCylinderWiresEx
* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex
* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.
* This reverts commits f49b2598dd and
4542b32e4e .
* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.
Co-authored-by: Horrowind <you@example.com >
2021-10-12 19:36:06 +02:00
raysan5
599d6e810f
REVIEWED: models resources structure
2021-10-12 12:47:50 +02:00
raysan5
4a1bd12e2d
REVIEWED: DrawCubeTextureRec() formatting
2021-10-12 12:08:12 +02:00
Ray
282ec9bb76
Formatting tweak
2021-10-10 23:48:16 +02:00
Ray
a91f61262e
Review RLAPI to avoid warnings
2021-10-10 23:24:05 +02:00
Ray
f8719e7ec3
Reviewed latest PR formatting
2021-10-10 22:38:58 +02:00
Arnaud Valensi
7c36f3f6b8
Fix dpi issues ( #1987 )
2021-10-10 22:34:56 +02:00
Jeffery Myers
3d6d5558c9
Add CheckCollisionPointLine to the header, it appears to have been missed ( #2042 )
2021-10-10 17:06:15 +02:00
Jeffery Myers
62554db48d
Add missing #endif to windows API defines ( #2038 )
2021-10-08 19:12:21 +02:00
Ray
94650f0def
Simplified RLAPI preprocessor branching
2021-10-08 17:22:58 +02:00
Jeffery Myers
33ed452439
Fix dll exports so that raylib builds in visual studio again. ( #2037 )
2021-10-07 20:17:45 +02:00
raysan5
3e71232a04
WARNING: BREAKING: REMOVED: GenImagePerlinNoise()
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raylib was using `stb_perlin.h` library to generate perlin noise, it seems that recently this library has been flagged as it could be infringing some algorythm patent. For security, it has been removed from raylib.
2021-10-06 21:20:36 +02:00
raysan5
700d448d75
Updated external libraries
2021-10-06 21:13:17 +02:00