Ray
4dbe04b250
Update config.h
2025-11-13 11:26:54 +01:00
Ray
8ae2c9cf5f
FIX: LoadFontDataBDF() #5346
2025-11-12 10:22:56 +01:00
Ray
7f82da0031
Update rlsw.h
2025-11-11 17:40:21 +01:00
Ray
fcaea5b1a1
Remove trailing spaces
2025-11-11 17:39:53 +01:00
Ray
4e8b087ffe
REVIEWED: ComputeSHA256()
2025-11-11 17:15:40 +01:00
Ray
0b4815b8fe
WARNING: REMOVED: GIT recording option, added example
2025-11-09 13:43:08 +01:00
Le Juez Victor
4ff296bf0b
fix clipping issue ( #5342 )
2025-11-08 11:28:15 +01:00
JohnnyCena123
12ce106661
[rcore][glfw] fix IsWindowFocused() inverted logic ( #5333 )
2025-11-04 18:17:37 +01:00
iann
48c1619d20
added consistent behavior for texture in opengl11 draw states and fixed loadobj texcoord behavior for opengl11 context ( #5328 )
2025-11-04 17:52:53 +01:00
NoNameAuthenticated
e92832fc6d
Update rcore_desktop_sdl.c ( #5332 )
2025-11-04 17:50:54 +01:00
Ray
cfb43fa999
Update rcore_desktop_sdl.c
2025-11-03 09:45:18 +01:00
komunre
ed68a4fcce
Fixed bugs in SDL backend ( #5325 )
2025-11-03 09:43:20 +01:00
Ray
ee3be5799a
Update raymath.h
2025-11-02 19:59:46 +01:00
Ray
87d49262f8
REVIEWED: raymath: MatrixCompose()
2025-11-02 19:53:45 +01:00
EDBC_REPO
81004135a4
adding Matrix MatrixCompose( translate, rotation, scale ) to raymath.h ( #5324 )
2025-11-02 19:48:11 +01:00
Tiago Ferreira
cc83b2bd8e
fix: cursor lock/unlock inconsistent behaviour on glfw, rgfw, sl ( #5323 )
2025-11-02 19:46:57 +01:00
Ray
3cf3b309c6
REVIEWED: Flags set/clear #5169
2025-11-02 19:40:45 +01:00
JohnnyCena123
5fbf67a630
[rcore] Use FLAG_* macros where possible ( #5169 )
...
* use FLAG_* macros where possible
* rename `FLAG_CHECK()` to `FLAG_IS_SET()`
* remove unnecessary equality checks
* fix issues
---------
Co-authored-by: Ray <raysan5@gmail.com >
2025-11-02 19:24:47 +01:00
Ray
0246621210
REVIEWED: SIMD intrinsics checks and usage
2025-11-01 21:06:18 +01:00
Arrangemonk
dfc94f64d1
Revert "UpdateModelAnimation does matrixtranspose(matrixinvert) only once per…" ( #5322 )
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This reverts commit e3a562ab57 .
2025-10-31 20:43:27 +01:00
Le Juez Victor
bca54047f9
[rlsw] Review depth formats and fix depth writing ( #5317 )
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* review depth format/writing
* adding a note
2025-10-30 19:17:18 +01:00
Ray
127cc1c79e
REVIEWED: Makefile to support software renderer
2025-10-29 22:45:37 +01:00
Ray
3389c80f49
Update rlsw.h
2025-10-29 11:33:08 +01:00
Ray
f16d5ce1dd
REVIEWED: Make sure SSE is being used when compiling with MSVC
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Added log info and some formatting for visibility
2025-10-29 11:12:04 +01:00
Le Juez Victor
cbff0fa22c
[rlsw] Fix axis aligned quad detection ( #5314 )
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* fix `sw_quad_is_axis_aligned`
* align fix
* remove swGetColorBuffer and tweak DRM
* review alignment
2025-10-28 23:50:04 +01:00
Ray
bf5c00f7e0
RE-ADDED: swGetColorBuffer() for convenience #5312
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`PLATFORM_DRM` depends on it but if there is a better approach to get the buffer, it can just be removed again and replaced by alternative.
2025-10-28 20:57:31 +01:00
Ray
a844a943b5
It seems alignas() is C11 and raylib is C99, so not fully supported #5312
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Added a workaround but it has other probably undesired implications
2025-10-28 20:45:21 +01:00
Ray
f106301d46
ADDED: Some code sample for RISC-V RVV vector instructions -WIP-
2025-10-28 20:11:29 +01:00
Ray
78870335e6
Update rlgl.h
2025-10-28 19:55:35 +01:00
Ray
93a21c7e13
Support other graphic backends on some platforms
2025-10-28 19:55:28 +01:00
Le Juez Victor
f4ed8fc50e
[rlsw] Simplify framebuffer logic and add blit/copy fast path ( #5312 )
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* consistency tweak
* unified color and depth buffer
* tweaks
* review the storage of clear values + complete get/set depth value
* copy/blit fast path
* better simd read/write
* framebuffer alignment
* fix 'typo'
my french slipped out
2025-10-28 17:59:59 +01:00
Uneven Prankster
3b6a68ba69
Improve support for PLATFORM_DESKTOP_WIN32 in src/Makefile ( #5311 )
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Co-authored-by: Uneven Prankster <unevenprankster@pm.me >
2025-10-27 12:12:42 +01:00
Ray
0fbc4272d0
Remove trailing spaces
2025-10-26 18:22:23 +01:00
Le Juez Victor
a818508158
[rlsw] Completeness of glDraw functions ( #5304 )
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* adding `glDrawElements`
* tweaks
* fix `glDrawArrays` and `glDrawElements` behavior
2025-10-26 00:58:56 +02:00
Le Juez Victor
e501dfad60
[rlsw] Subpixel correction ( #5300 )
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* fix triangle cracking
* subpixel corretion for quads
* replace Bresenham for DDA + subpixel correction
* consistency
* adding note
* style tweaks
2025-10-25 23:13:24 +02:00
Ray
79fd6be008
Minor format tweaks
2025-10-25 11:14:53 +02:00
Jeffery Myers
4bb8c89084
Don't undefine the versions of LoadImage that don't conflict with raylib so that the Win32 platform can use them. ( #5299 )
2025-10-25 09:49:31 +02:00
Le Juez Victor
39242dba23
[rlsw] Smarter texture management ( #5296 )
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* simplified framebuffer management
* convert texture to rgba32
* remove float copy/blit
* adding SIMD framebuffer read/write
This adds SIMD framebuffer read/write, and also texel fetch.
This supports SSE2/SSE41 and SISD fallback (also includes ARM NEON support, conceptually identical but still needs testing).
* consistency
* tweaks
* review of `sw_texture_sample_linear`
* better quad sorting
unrelated to the PR, but at least it's done
* ignore some pipeline state in certains context
* convention tweaks
---------
Co-authored-by: Ray <raysan5@gmail.com >
2025-10-24 18:29:01 +02:00
Jeffery Myers
12dc0d6675
Revert undesired change to rcore and restore correct win32 ifdef and max path ( #5297 )
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Fixes #5293
also add comment for win32 platform.
2025-10-23 17:45:33 +02:00
alexgb0
93c5dc3b5f
[rlsw] c++ support ( #5291 )
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* rlsw c++ support
* rslw formatting fixes
2025-10-23 17:28:00 +02:00
Diogo Hartuiq Debarba
04930c5132
Fix typo in RPI cross-compiler variable name ( #5295 )
2025-10-23 13:27:28 +02:00
sleeptightAnsiC
1b5a14e516
[rcore_desktop_sdl] fix: handle monitor ID correctly on SDL3 ( #5290 )
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SDL3 uses ID when dealing with monitors, unlike SDL2 which uses Index
for the same thing. This problem was already fixed in multiple places
by use of preprocessor branches, so I did the very same thing.
Please, notice that this is a pretty bad solution to this problem,
and I only did it to keep it consistent with the rest of the code.
The more about why it's not correct is mentioned here:
https://github.com/raysan5/raylib/issues/5256#issuecomment-3429156919
Hopefully, someone will refactor it someday :)
Fixes: https://github.com/raysan5/raylib/issues/5256
2025-10-21 22:07:04 +02:00
Ray
99ed814615
Update rcore_desktop_win32.c
2025-10-21 20:07:42 +02:00
Ray
77b9214575
Update rcore_desktop_sdl.c
2025-10-21 20:07:32 +02:00
Ray
ec06f9be37
Removed trailing spaces
2025-10-21 13:51:03 +02:00
Ray
79b7cd6b9b
Format tweaks
2025-10-21 10:08:36 +02:00
Ray
1664204291
REVIEWED: New Win32 platform backend to accomodate rlsw Software Renderer
2025-10-20 19:10:41 +02:00
Ray
ec3cb7045f
Update rcore.c
2025-10-20 19:09:56 +02:00
Ray
74f2a899d9
Update rshapes.c
2025-10-20 19:09:37 +02:00
Ray
153401810a
Merge branch 'master' of https://github.com/raysan5/raylib
2025-10-17 10:04:29 +02:00