Marc Palau
949e93f9fe
Corrected bugs and reviewed some functions
2015-10-20 19:53:50 +02:00
raysan5
e9792ef771
Convert to UTF-8
2015-10-06 17:32:00 +02:00
raysan5
9bf411f580
Added a bunch of image manipulation functions:
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Renamed functions (for coherence with new ones):
- ImageConvertToPOT() -> ImageToPOT()
- ImageConvertFormat() -> ImageFormat()
New functions added (IN PROGRESS):
- ImageCopy()
- ImageCrop()
- ImageResize() (Uses stb_image_resize.h)
- ImageDraw()
- ImageDrawText()
- ImageDrawTextEx()
- ImageFlipVertical()
- ImageFlipHorizontal()
- ImageColorInvert()
- ImageColorGrayscale()
- ImageColorContrast()
- ImageColorBrightness()
2015-10-06 17:30:03 +02:00
raysan5
11a8dacb0f
Multiple code changes:
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- Renamed function rlEnableFBO() -> rlEnablePostproFBO()
- Defined struct FBO
- Moved FBO creation to function: rlglLoadFBO()
- Reviewed rlglReadTexturePixels(), trying to support OpenGL ES -IN
PROGRESS-
2015-10-06 17:25:27 +02:00
raysan5
3bd7109d8b
Reviewed GetCurrentTime() -IN PROGRESS-
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Time measure on Windows platform done with:
QueryPerformanceCounter()
Testing required!
2015-10-06 17:21:04 +02:00
raysan5
9af10686b2
Added comments and more...
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Corrected bug on defaultFont.size
Renamed funcs:
ImageConvertFormat() -> ImageFormat()
ImageConvertToPOT() -> ImageToPOT()
2015-10-06 17:17:53 +02:00
raysan5
c5377f4e05
Review CFLAGS for multiple platforms
2015-10-06 17:15:50 +02:00
raysan5
34db515acb
Reviewed some comments and WritePNG()
2015-10-06 17:13:40 +02:00
Ray
6ffb3c72fb
Solved bug with depth when drawing...
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...shapes based on LINES, TRIANGLES and QUADS. Now the calling order of
the drawing functions is respected!
2015-09-21 12:48:43 +02:00
Constantine Tarasenkov
7c36289768
Fix compiling on Linux
2015-09-04 15:38:14 +03:00
raysan5
ef1f9fe450
Added strdup() function replacement
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strdup() is not a C99 function (it's POSIX), not available in emscripten
2015-09-03 01:27:49 +02:00
raysan5
94d0e83207
Corrected crazy bug about model textures
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On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures.
On LoadOBJ() texture coordinates were wrongly Y-flipped
2015-09-02 20:36:05 +02:00
raysan5
ab459bf418
Added some comments
2015-09-02 20:34:14 +02:00
raysan5
50c5df0838
Added some comments
2015-09-02 02:41:55 +02:00
raysan5
4879106096
Reviewed to work on Raspberry Pi
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[rlgl] Extensions strings loading was redone to avoid a Segmentation
Fault on Raspberry Pi
2015-09-02 01:08:41 +02:00
raysan5
94a1fdc2ae
Updated some comments
2015-09-01 23:15:26 +02:00
raysan5
535b9e606f
Redesigned UpdateCamera() function
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Splitted into:
UpdateCamera() // Update only camera
UpdateCameraPlayer() // Update camera and player position
2015-08-30 17:46:19 +02:00
raysan5
92bcf09c53
Redesigned SpriteFont struct
2015-08-30 17:45:05 +02:00
raysan5
aa982f80f5
Reviewed some comments
2015-08-30 17:44:47 +02:00
raysan5
d7e7ef6a7d
Added some comments
2015-08-30 17:44:14 +02:00
raysan5
055d8927cc
Small code tweaks
2015-08-29 20:20:28 +02:00
raysan5
8692c49511
Corrected bug on first person camera
2015-08-29 20:20:09 +02:00
raysan5
5cfd59258a
Detected issue
2015-08-29 17:01:36 +02:00
raysan5
9dd20577cd
Corrected bugs on DDS and PKM loading
2015-08-29 17:01:25 +02:00
raysan5
c52ba520ce
Small tweaks
2015-08-28 14:14:29 +02:00
raysan5
322ca97c24
Review camera system
2015-08-28 14:14:12 +02:00
raysan5
ef36950b72
New raylib module: raygui
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Immediate Mode GUI (IMGUI)
2015-08-27 18:17:05 +02:00
raysan5
86f683dcbb
View description:
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- Trying to implement rlglUnproject() - NOT WORKING
- Tested GLEW alternatives: glad and glLoadGen - NOT WORKING
2015-08-27 16:13:47 +02:00
raysan5
04d9c4c183
Some bugs corrected and trying to implement 3d picking
2015-08-27 16:13:46 +02:00
raysan5
9964935a12
Corrected bug to show cursor on free camera mode
2015-08-27 16:13:45 +02:00
Ray
27e44c43c5
Depth buffer configuration
2015-08-10 10:20:53 +02:00
raysan5
07858c3a1f
Reviewed ImageConvertToPOT()
2015-08-07 18:00:28 +02:00
raysan5
fd2b0c7c38
Added MSAA 4X support for EGL contexts
2015-08-07 17:25:05 +02:00
raysan5
b8b0247043
Added function SetBlendMode()
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Useful to enable additive blend mode for particles
2015-08-07 17:24:28 +02:00
raysan5
6da175fccb
Reviewed GetTextureData()
2015-08-07 17:23:53 +02:00
Ray
ba640598e5
Reviewed for standalone usage
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Requires raymath as standalone and GLEW
2015-08-05 19:18:40 +02:00
Ray
a42bfa7794
Added trace log for data unloading
2015-08-05 19:17:56 +02:00
raysan5
5436d93a3d
Review framebuffer creation and...
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...shader loading security check
2015-08-03 17:27:53 +02:00
raysan5
36552ff995
Added security check if file not found
2015-08-03 17:27:04 +02:00
raysan5
0af2f45815
SetDefaultShader(): Solved issue
2015-07-31 12:40:33 +02:00
raysan5
39e22e98ce
Added stb_vorbis lib compilation
2015-07-31 12:39:45 +02:00
raysan5
e8fa630c28
Audio module reviewed for standalone usage
2015-07-31 12:31:39 +02:00
raysan5
6e4cfa5ecf
Added camera and gestures modules functions
2015-07-29 21:45:28 +02:00
raysan5
c0d8ae7f4d
Decoupled some modules: audio, camera, gestures
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Added window drop files support
2015-07-29 21:44:27 +02:00
raysan5
7834a4e2fc
Replaced old mail by twitter user
2015-07-29 21:43:30 +02:00
raysan5
0b24330d86
Decoupling gestures system module
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Now gestures system can be used as standalone module
2015-07-29 21:42:43 +02:00
raysan5
0b7c2ab183
Decoupling camera system module
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Camera system can be used as standalone module
2015-07-29 21:42:11 +02:00
raysan5
f7acee9221
Decoupling audio module from raylib
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Now audio module can be used as standalone module
2015-07-29 21:41:19 +02:00
raysan5
14d3b0a084
Corrected issue on mipmaps generations
2015-07-18 19:25:15 +02:00
raysan5
552033da27
Move shaders functions to module rlgl
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Shader functionality owns to rlgl, not core module
2015-07-13 18:20:16 +02:00